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a login causes a spike that is 4 to 10 times higher as the mean bandwith with can cause the packet loss with UDP and the needed bandwidth increase with time/machines/progress
but here should be used TDP protocol. (server send packets knowing connection only time out or disconnection create packet loss)
you need better internet connection /better router to not have packet loss for the time being
Yes, I understand network dynamics and connection protocol. And I'm suggesting that maybe it's the massive loadin at connection that's causing the issue because I can't load the chunks fast enough and it's causing what appears as loss to the game.
thus I ask again the same question. Is there any way to force the game to not kick me for long enough for that initial load in period?
Either way, it seems like a major issue and possible bar to multiplayer connection.
But I think the answer you're looking for is that the server needs to adjust the rate. If the flood of segments is overwhelming the connection the solution is to lower the rate so you don't get them as quickly. But really, you should probably fix your connection.
Specifically, this issue is when the server sends data to the client, but the client router (!) is overworked or underpowered, and it's local buffer/stack is too small, so just starts discarding data. (!)
and port forward his router instead of Hamachi, in case that was causing some sort of filtering or other issues.
While it DID resolve the KICK issue, I no longer get kicked..... Now it simply refuses to load more than a couple of chunks for me. The effect is similar to minecraft not loading chunks when overloaded or heavily modded.
The appearance was that a handful of chunks immediately around me on spawn load, but the rest are completely invisible, and attempting to move out of the loaded chunks gives a warning. Waiting proved useless, as the chunks do not continue to load after time.
then connect again and wait (the area should be fairly empty there)
that might decrease the required amount of data
wasn't there something like a server send rate that could be reduced as well?
I discovered that hamachi had some weird issue for me where it needed to 'attach' my account. I'm pretty sure this was due to me having an ooooold hamachi account before it rebranded to 'Log me in Hamachi'.
The issues I had while connecting WITH hamachi in this state, were similar, but not EXACTLY the same as the ones I had when trying to connect directly via the server host's ISP-granted IP address.
I suspect the distance affected us (PA to TX) when going directly, and the account issue was affecting the hamachi connection when connecting that way.
Going to retry next chance I can get him to bring it online to see if resolving the hamachi issue fixed the connection problems. Just something for anyone else using hamachi to connect to be aware of, check your account with them if you start encountering problems.