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I think the density increased the further away from the base I got, but at a very low rate.
names of worlds weren't the same
To count amount of ore per block I have just divided vein size by amount of blocks in vein.
Tin vein next to my base had 287 ore per block.
I have teleported to 2000 0 2000 and looked for closes vein of tin.
This tin vein had 507 ore per block.
Didn't test further
Tin vein under my base had 264 ore per block. (this one was closer than greg one)
I have teleported to 2000 0 2000 and looked for closes vein of tin.
This tin vein had 507 ore per block. (lol)
It was a little strange so I have teleported to 264 0 0.
This tin vein had 320 ore per block.
Now I have teleported to 50000 0 0. (my character got strange seizures)
This ore vein had 1146 ore per block.
It's pretty far from the 2561 which is max...
Didn't test further
Tin vein under my base had 2560 ore per block.
/teleport 2000 0 2000
This tin vein have 2560 ore per block too.
Well... size increases but sloooowly and resourse level doesn't affect this... the ore veins on non rapid will maybe reach the max density at 150k meters away from base ;D
edit:
nope ;-; went to greg world and teleported to 150k...
arther has got seizures too... it's hard to scan anything because scanner shakes a lot...
but once i have managed to scan vein I have got 1280 ore per block ;d
Maybe it is max on non-rapid?
When it is indeed intended then I'll probably have to build kilometers of minetracks to keep the ore/bars coming and I'll have to change veins a lot more often than pre-P20.
edit:
I have did another test and yeah non rapid max is 1280 and rapid max is 2560.
I thought that max is 2561 because antimatter drill is soo fast that it can mine more ore than the block contains ;D (And most of time it was 2561 in my case, now I have noticed 2577 and because of this tested again)
Of course Wariat's testing suggests that DJ forgot to sqr dist unlike DJ's lDist line's comment suggest.
x=2000 z=2000 should be according to the code above sqrt(4000)*4 + 256 = 508 compared to the 507 Wariat got which doesn't take into account the closest tin vein from 2000 0 2000 which could decrease it by 1.
the 50000 0 0 one comes to 1150.
all of this means the largest vein should be when you are at 65536 blocks away from the CPH using X+Z as the distance math.
So yea either change veins often or build a lift to the T2 area and you (should?) be able to find decently sized T1 veins.
I really hope this is a math problem and not intended, otherwise I'll need to start a new world on rapid :(
It wouldn't be intended. Both last patch's notes and the above code's comments say that max richness should be at 256m away from the CPH.
The only question is whether DJ does a real distance formula lDist = SQRT(X^2 + Y^2) or just removes SQRT in it's entirety.
Personally I think richness = min(1024,(X+Z)*4) + 256 is the best way. Distance formula would be correct if horizontal tranasportation could go in the diagonal but it can't. Though you coul argue the player can travel in the diagonal which affects how quickly a player could get to the mining spot.
I have just used tin ping and walked to closest glowing vein, I have just wanted to see if it really increases.
That explains why the amount of ore per blocks wasn't exactly 507, it was "507.randomnumbers", numbers were low so I have rounded it to 507
this is pretty close to my test too :D
we need something to teleport ores lol
btw to anyone who is curius where the other guy found the math for ore density in the game:
https://steamcommunity.com/app/254200/discussions/0/1693795812297444720/?ctp=3#c1696048879943497208