Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1k bug parts would be enough anyway :D Kill last overmind so the surface is free.
About the other stuff better wait for others, they might have better ideas than me in this regard.
I have a part from the FC Wiki ^^ : http://fortresscrafte.wikia.com/wiki/FortressCraft_Evolved_Wiki
You should check there for more info.
If you want to have a hard time in FF move everything to the CC. In FF the CC is actually the hardest place to have machinery due to the new threat really interfering with the working of your base. A bunch of FF specific machines need to be in the CC but other than that I'd avoid placing machinery there unless you're sure it's out of harm's way.
If you currently have a good OET charging setup my suggestion would be to send the energy down to the CC. You will need a lot of energy there and having e.g. a MK5 battery fed by an OET charging setup can give you a good "central socket". I've gone so far as to place the C5 directly next to it. If you want to play FF "straight" (i.e. without side-stepping the threat for the most part) that's not a bad idea.
Keep in mind that the C5 will be the new center of your base. Also the threat in FF will home in on the C5 but will typically not approach it very closely, there should be a circle with range 30 or so that should be safe for a good while.
In FF shafts through the CC will become a liability, they'll get clogged. There are defenses to counter that but until you have the necessary research a good basic approach is to surround them with "chimneys" of reinforced blocks. From my experience shafts that are a fair distance from the C5 tend to survive with chimneys for a good whereas chimneys will not do much to protect shafts that are close to the C5 (say 100 meters away).
Oh, and you're going to need a lot of imbued blocks and resin for FF.
Do I need to worry about the Cryoplasm growing out of control before I have made a Climate Control Centre?
The cryoplasm spawners are "born" once you power up the climate center :D
They don't exist before you do it.
Also in p20 we will be able to craft lenses with mandragore seeds.
Oh nice, looks like I should spend the research points and setup a green house room. I have a large number of seeds in a chest. Then again based on the patch notes I may just start over a new world when p20 hits and take what I learned in this world to layout a much better base.
I think I over killed charging my OET.. lol
https://steamcommunity.com/sharedfiles/filedetails/?id=1380156941
Thanks for the pointers.
(OET limits slow you down :/)
Depends on how you setup your defenses and how spread out you place you base. My last time through FF I had a 150m-200m radius Defensive permiter around my C5 that gave me plenty of room to build. Just monitor for any surges that might allow the cryo to break through the perimeter, add a few more defenses here and there and everything was fine.
If you rely on only the buffer room guarenteed by the C5 then there isn't much room. However, I'm way too lazy move everything into the cold caverns.
Please don't.
One of the reasons FF takes places underneath your base are the fps problems that large bases cause. Besides you will need most of the machines on the surface anyway, so need to break them (unless you're not happy with the amount the produce)
The only machines you *need* to build inside the Cold Caverns are the ones that will overheat when built anywhere else. What you'll need in raw numbers though are Imbued Machine Blocks (Mk5 PowerCore Booster & Advanced Machine Blocks), Liquid Resin and Crystal Ore.
It's really easy, as long as you have enough ressources to survive the 20k threat onslaught during charging the OET.
Preparation:
You should get a missile production going. They not only look awesome when launching, they also deal a lot of damage. I highly recommend you have a seperate mining/smelting setup for Gold/Copper & Iron along with a biomass refinery for the fuel. Plasma head cutters and motorized conveyors will help getting those cargo lifts full very fast and keep the flow of ressources incoming.
Plasma missiles will make your life *much* easier, require one turbine per Warhead imbuer though. Since you have the FF expansion I recommend turning those plasma missiles into Cluster missiles for more damage (turning them into armor piercing missiles as well also wont hurt)
Since missiles won't overkill targets you still need a laser defense. I recommend Mk3 turrets attached to an MK4 battery. Power them with a turbine (and solar on top, because sunlight is free) at the corners of your base. Build as many of these as you think you'll need, you'll find use for the turbines/batteries once you start FF so don't worry to "waste" ressources on building turbines. I found that logistic falcors are amazing at keeping turbines powered/picking up empty cannisters, but you should have at least two per turbine and plenty of beacons for them to pick up the fuel.
The OET itself shouldn't be too hard to figure out. Just build as many turbines as you think you need, add more when it's going too slow. A single T3 laser transmitter with an exceptional organic lense is enough to send all power to the OET directly. Again, Mk4 batteries with Mk2 organic solar panels make a nice addition. As soon as a sector is cleared, you can dismantle the defense and use it to further power the OET.
The actual fight:
As soon as the OET is powered threat will jump to 20k (if you're not already there already)
If you want to stock up on missiles or craft them as you launch them depends yon you. Biggest problem that could occur is running out of ressources to craft missiles or fuel to power your defense, so make sure your veins aren't going to star to clear any time soon.
Good luck taking on the overminds