FortressCraft Evolved

FortressCraft Evolved

Dragorin May 9, 2018 @ 11:43am
Frozen Factory help
My OTE is charged for the last kill and I just did the research for FF. I understand I'm supposed to move the cold caverns now and fight a new menace. What do you guys normally do at this stage? Dismantle and move your whole base down or just start building a new one. Can I dismantle my lifts and reset them in the same shafts in the CC?

Also bug parts? Should I farm the last Overmind for more bug parts while I setup in the CC or just kill him and not worry about it. I have about 1k Massive Faceted eyes so i should be set for lenses for awhile.
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Wariat117 May 9, 2018 @ 11:48am 
About the bug parts -> for the best lenses you can use ANY lens, even diamond lens will turn into the best if you use Lens Chromer and Lens Polisher.
1k bug parts would be enough anyway :D Kill last overmind so the surface is free.

About the other stuff better wait for others, they might have better ideas than me in this regard.
Xandrii May 9, 2018 @ 12:00pm 
I don't know because I never got this far... but you should keep farming the bug parts, because you'll need them later. But you should destroy 3 out of 4 overmind. If you lose, your C5 will be stopped, which in turn will disable your C5 defense (which you have to use against 8 new "overminds" (look like) in the cave (they are much more dangerous!)), which is REALY bad.
I have a part from the FC Wiki ^^ : http://fortresscrafte.wikia.com/wiki/FortressCraft_Evolved_Wiki
You should check there for more info.
Silv May 9, 2018 @ 12:06pm 
Bug parts: don't worry about it. Lenses are all you need and actually any type of lens will do once you have FF going (lenses can be upgraded in FF). Also in my experience slimes drop plenty of lenses (on rapid) when falling to their death and that happens even without overminds.

If you want to have a hard time in FF move everything to the CC. In FF the CC is actually the hardest place to have machinery due to the new threat really interfering with the working of your base. A bunch of FF specific machines need to be in the CC but other than that I'd avoid placing machinery there unless you're sure it's out of harm's way.

If you currently have a good OET charging setup my suggestion would be to send the energy down to the CC. You will need a lot of energy there and having e.g. a MK5 battery fed by an OET charging setup can give you a good "central socket". I've gone so far as to place the C5 directly next to it. If you want to play FF "straight" (i.e. without side-stepping the threat for the most part) that's not a bad idea.

Keep in mind that the C5 will be the new center of your base. Also the threat in FF will home in on the C5 but will typically not approach it very closely, there should be a circle with range 30 or so that should be safe for a good while.

In FF shafts through the CC will become a liability, they'll get clogged. There are defenses to counter that but until you have the necessary research a good basic approach is to surround them with "chimneys" of reinforced blocks. From my experience shafts that are a fair distance from the C5 tend to survive with chimneys for a good whereas chimneys will not do much to protect shafts that are close to the C5 (say 100 meters away).

Oh, and you're going to need a lot of imbued blocks and resin for FF.
Dragorin May 9, 2018 @ 12:14pm 
I have killed 3 I was holding off on the 4th just in case. Based on Wariat11's response I have WAY more eyes (around 15k) then I'll ever need if I can upgrade them with a polisher.

Do I need to worry about the Cryoplasm growing out of control before I have made a Climate Control Centre?
Wariat117 May 9, 2018 @ 12:20pm 
Originally posted by Dragorin:
Do I need to worry about the Cryoplasm growing out of control before I have made a Climate Control Centre?
nope.
The cryoplasm spawners are "born" once you power up the climate center :D
They don't exist before you do it.


Also in p20 we will be able to craft lenses with mandragore seeds.
Dragorin May 9, 2018 @ 12:25pm 
Originally posted by Wariat117:
Also in p20 we will be able to craft lenses with mandragore seeds.

Oh nice, looks like I should spend the research points and setup a green house room. I have a large number of seeds in a chest. Then again based on the patch notes I may just start over a new world when p20 hits and take what I learned in this world to layout a much better base.
Xandrii May 9, 2018 @ 12:28pm 
Can anyone show me how to get this far, please?
Dragorin May 9, 2018 @ 12:39pm 
Originally posted by Silv:
If you currently have a good OET charging setup my suggestion would be to send the energy down to the CC. You will need a lot of energy there and having e.g. a MK5 battery fed by an OET charging setup can give you a good "central socket". I've gone so far as to place the C5 directly next to it. If you want to play FF "straight" (i.e. without side-stepping the threat for the most part) that's not a bad idea.

I think I over killed charging my OET.. lol

https://steamcommunity.com/sharedfiles/filedetails/?id=1380156941

Thanks for the pointers.


Wariat117 May 9, 2018 @ 12:44pm 
Originally posted by Phagon:
Can anyone show me how to get this far, please?
use cheat mods and you are able to kill all 4 overminds in like 5 min after you have started game
(OET limits slow you down :/)
Xandrii May 9, 2018 @ 12:50pm 
That had I make to often and it make not fun...
Chris May 9, 2018 @ 12:57pm 
Ich glaube das meinte Julian nicht...
Last edited by Chris; May 9, 2018 @ 12:58pm
flux.faraday May 9, 2018 @ 10:39pm 
Originally posted by Dragorin:
Dismantle and move your whole base down...
I did this on my first two attempts for lore reasons (the nova is radiating the surface). Really though, there isn't enough room in the CC once the cryo starts growing. After you've built enough FF factory to build defences to push the cryo back, there will be room, but that room is required by geothermals and your magma bore. So this time through I'm only building in CC those structures that are actually required to be there (blast, geo, bore, etc). Until the nova's radiation is actually implemented, there seems little reason to move off of the surface.

Nedrith May 10, 2018 @ 12:57am 
Originally posted by flux.faraday:
Originally posted by Dragorin:
Dismantle and move your whole base down...
I did this on my first two attempts for lore reasons (the nova is radiating the surface). Really though, there isn't enough room in the CC once the cryo starts growing. After you've built enough FF factory to build defences to push the cryo back, there will be room, but that room is required by geothermals and your magma bore. So this time through I'm only building in CC those structures that are actually required to be there (blast, geo, bore, etc). Until the nova's radiation is actually implemented, there seems little reason to move off of the surface.

Depends on how you setup your defenses and how spread out you place you base. My last time through FF I had a 150m-200m radius Defensive permiter around my C5 that gave me plenty of room to build. Just monitor for any surges that might allow the cryo to break through the perimeter, add a few more defenses here and there and everything was fine.

If you rely on only the buffer room guarenteed by the C5 then there isn't much room. However, I'm way too lazy move everything into the cold caverns.
Last edited by Nedrith; May 10, 2018 @ 1:13am
Silv May 10, 2018 @ 1:24am 
Originally posted by Dragorin:
Originally posted by Silv:
I think I over killed charging my OET.. lol

https://steamcommunity.com/sharedfiles/filedetails/?id=1380156941

Nah, that's not overkill at all, merely a sensible setup for when you have good defenses and don't need to outrush the bugs.


https://steamcommunity.com/sharedfiles/filedetails/?id=1382318489

That's my old OET charging setup, 36 turbines in 4 groups of 9. In the past I've actually done something like 100 turbines, but this works quite well and was a lot easier to build (may help that this world is on rapid, I guess). And given the approach of some FC:E players I wouldn't be surprised at all if someone went for maximum and did 549 turbines (it's doable to connect those to the OET with lasers with MK3's and Exceptional Organic Lenses if each spot on the side and bottom is hit by a laser). :)
Undead_Duckling May 10, 2018 @ 1:59am 
Originally posted by Dragorin:
Can I dismantle my lifts and reset them in the same shafts in the CC?

Please don't.
One of the reasons FF takes places underneath your base are the fps problems that large bases cause. Besides you will need most of the machines on the surface anyway, so need to break them (unless you're not happy with the amount the produce)

The only machines you *need* to build inside the Cold Caverns are the ones that will overheat when built anywhere else. What you'll need in raw numbers though are Imbued Machine Blocks (Mk5 PowerCore Booster & Advanced Machine Blocks), Liquid Resin and Crystal Ore.


Originally posted by Phagon:
Can anyone show me how to get this far, please?

It's really easy, as long as you have enough ressources to survive the 20k threat onslaught during charging the OET.

Preparation:

You should get a missile production going. They not only look awesome when launching, they also deal a lot of damage. I highly recommend you have a seperate mining/smelting setup for Gold/Copper & Iron along with a biomass refinery for the fuel. Plasma head cutters and motorized conveyors will help getting those cargo lifts full very fast and keep the flow of ressources incoming.

Plasma missiles will make your life *much* easier, require one turbine per Warhead imbuer though. Since you have the FF expansion I recommend turning those plasma missiles into Cluster missiles for more damage (turning them into armor piercing missiles as well also wont hurt)

Since missiles won't overkill targets you still need a laser defense. I recommend Mk3 turrets attached to an MK4 battery. Power them with a turbine (and solar on top, because sunlight is free) at the corners of your base. Build as many of these as you think you'll need, you'll find use for the turbines/batteries once you start FF so don't worry to "waste" ressources on building turbines. I found that logistic falcors are amazing at keeping turbines powered/picking up empty cannisters, but you should have at least two per turbine and plenty of beacons for them to pick up the fuel.

The OET itself shouldn't be too hard to figure out. Just build as many turbines as you think you need, add more when it's going too slow. A single T3 laser transmitter with an exceptional organic lense is enough to send all power to the OET directly. Again, Mk4 batteries with Mk2 organic solar panels make a nice addition. As soon as a sector is cleared, you can dismantle the defense and use it to further power the OET.

The actual fight:

As soon as the OET is powered threat will jump to 20k (if you're not already there already)
If you want to stock up on missiles or craft them as you launch them depends yon you. Biggest problem that could occur is running out of ressources to craft missiles or fuel to power your defense, so make sure your veins aren't going to star to clear any time soon.

Good luck taking on the overminds :blocky:
Last edited by Undead_Duckling; May 10, 2018 @ 2:16am
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Date Posted: May 9, 2018 @ 11:43am
Posts: 20