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The materials falling to the floor has always been very few if any.
No more having to build a lift and nanodisintegrating big chunks of veins to get through.
My last playthrough, I made one looooooooong staircase down to the toxic caverns with only a few shafts up (a la minecraft) - but this time, I'm making great use of lifts and shafts; so it would be a big mess this time around!!
Plentiful. So must only occur on rapid?
I assume this means I am on the "rapid" setting (I didn't change any of the settings when creating the world, so this must be the default).
I suppose I will post this as a bug (for the description).
[Edit:] Where can I post bugs?
Also MK2 is digging Ores per wiki:
http://fortresscrafte.wikia.com/wiki/Workfloor_Excavator_MK2
MK1 is leaving Ores.
if (CubeHelper.HasEntity(lCube))
{
if (lCube == eCubeTypes.ArachnidRock || lCube == eCubeTypes.AlienPlant)
{
}
else
{
return true;
}
}
AEs when on Rapid mode do cut through ore, as has been mentioned elsewhere.