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-force-d3d12
-force-vulkan
Quite frankly, I'm not impressed, and both of them crash on exit. GG Unity!
I haven't tried the DX12. Forcing Vulkan caused the game to crash when Alt-Tabbing (I'm on Win10) and it crashed during gameplay. I may try the DX12 just out of curiosity. Good luck to you!
Section 2.1 - The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating Point Computation section.
The API seems designed more for high throughput (video post processing and GP/GPU) not high availability (games).
Maybe I am wrong, this is just my initial impression of it from glancing over the API specification.
I think I got this: https://gaming.radeon.com/en/product/vega/radeon-rx-vega-64/
It would've been fun to test regardless.
Not sure where you got that from, it runs just fine on my old GTX 960. It's just not much of a performance boost.