FortressCraft Evolved

FortressCraft Evolved

How to enable Vulkan?
Is this something that can be enabled in p18 and how do I do that? Or do I need to use one of the beta branches?
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Showing 1-7 of 7 comments
DjArcas  [developer] Mar 6, 2018 @ 3:26am 
you can use a pair of command lines to force Vulkan or DX12.

-force-d3d12
-force-vulkan

Quite frankly, I'm not impressed, and both of them crash on exit. GG Unity!
Ha. I'll give it try. It sounds like it might not be fully supported, so I'll keep the bugs to myself. But if you decide you're interested I can report anything odd that I find. Thanks.
DirtyCamper Mar 8, 2018 @ 3:14am 
Oh... nice... I will definitely try vulkan.
Originally posted by DirtyCamper:
Oh... nice... I will definitely try vulkan.

I haven't tried the DX12. Forcing Vulkan caused the game to crash when Alt-Tabbing (I'm on Win10) and it crashed during gameplay. I may try the DX12 just out of curiosity. Good luck to you!
Grumpy Old Gamer Mar 8, 2018 @ 2:59pm 
Vulkan sucks. It;s primary purpose is to make development easier, and it fails miserably. Compared to Direct3D or OpenGL It is currently only supported by high end GPU's like Tesla, as 64 bit floating point support is a requirement.

Section 2.1 - The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating Point Computation section.

The API seems designed more for high throughput (video post processing and GP/GPU) not high availability (games).

Maybe I am wrong, this is just my initial impression of it from glancing over the API specification.
Last edited by Grumpy Old Gamer; Mar 8, 2018 @ 3:04pm
Originally posted by Dorf In Space:
Vulkan sucks. It;s primary purpose is to make development easier, and it fails miserably.
I understood as not making development easier but to allow lower level access to the hardware and to reduce the overhead of the OGL state machine. I mean, it's a lower level API. That usually makes it harder to use. https://en.wikipedia.org/wiki/Vulkan_(API)

Originally posted by Dorf In Space:
The API seems designed more for high throughput (video post processing and GP/GPU) not high availability (games).

I think I got this: https://gaming.radeon.com/en/product/vega/radeon-rx-vega-64/
It would've been fun to test regardless.
DjArcas  [developer] Mar 9, 2018 @ 4:44am 
Originally posted by Dorf In Space:
Vulkan sucks. It;s primary purpose is to make development easier, and it fails miserably. Compared to Direct3D or OpenGL It is currently only supported by high end GPU's like Tesla, as 64 bit floating point support is a requirement.

Not sure where you got that from, it runs just fine on my old GTX 960. It's just not much of a performance boost.
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Date Posted: Mar 5, 2018 @ 11:08pm
Posts: 7