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Powering 2 controllers won't help I/O ports or speed up stuff. (1 controller holds ALL I/O ports, the better power source, the more I/O ports work instantly)
+ You can use scanner to check some of the items that are in your MS by scanning controller.
Well, resources are essentially infinite, so using hoppers and conveyors are not an issue.
I don't understand "one or two resources" - with automation of any kind, we're talking about hundreds or thousands of items.
Scaling up with hoppers and conveyors is incredibly simple. With the mass storage, it has to be done in sections of 100 or the whole stack starts glitching out. Also, hoppers and conveyors just work. I don't have to place them and pick them up a dozen times like the input port before it magically decides to start working. I put a conveyor into a hopper and it deposits stuff. I put a conveyor into an input port with MS blocks on the other side, and it does nothing.
That's precisely why mass storage is critical. Moving around that many resources by belts alone is a mess. Mass storage allows you to cross distribute it for virtually no cost.
I'm... not sure what you mean by glitches out. But in the end hoppers will never scale as well as mass storage. If you've got to move a few dozen different resources around trying to do so with conveyors alone becomes unmanageable whereas a few mass storage systems can manage the production of every key item in your fortress in a fairly simple to manage system.
I've never had a problem with the ports on mass storage or any issues with the stacks glitching out. It actually ends up being simpler than hoppers in many respects. I HAVE had interesting things happen when hoppers are a bit too close together and a conveyor was grabbing stuff from the wrong hopper. Although that can be solved by tearing up stuff and moving it all farther apart. But the storage density of mass storage as well as the lesser resource cost makes it quite handy as a buffer for a lot of things. In early game that resource difference means more storage faster. Another bonus for mass storage is automatic filtering of stuff coming out. You can throw multiple types of items into it but the output ports will filter. Very handy when like nickel and titanium are right next to each other so you can shove the ore from both into the same cargo lift and it goes into a mass storage buffer on the surface which will then filter the output to send each to its appropriate processing. One input port and two output ports. Quite simple. It's scalable so you can use multiple ports to speed things up and the ports can go anywhere they can be on the edge of a MS block so quite versatile. Once I started playing around with mass storage I started likeing it a lot :)