FortressCraft Evolved

FortressCraft Evolved

Maniac Jan 28, 2018 @ 10:34am
Disabling Tutorial?
Currently im getting that one notification whcih tells you to place 2 hoppers to the smelter and set one to remove only and one to add only.
im already pretty far in the game and suddenly get it every few minutes.
kinda annoying.
so is there a way to disable it?
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Showing 1-15 of 16 comments
Wariat117 Jan 28, 2018 @ 10:43am 
does typing /missions
in the chat disables this?
steveman0 Jan 28, 2018 @ 10:48am 
Do you still have the hoppers on the smelter configured appropriately? If there's a bug it'd be good to know so it can be fixed.
Maniac Jan 28, 2018 @ 11:01am 
nope. at the beginning i played and configured them as told and then changed them not that long ago.
but i guess it forces you to leave them like it told you to do.
steveman0 Jan 28, 2018 @ 12:21pm 
There is a point where it stops looking at them. I'm not sure at what point that is. Perhaps when you have the mk2 build gun. What point in the game are you?
Maniac Jan 28, 2018 @ 12:29pm 
im like 80 hours in (but playing pretty slow, sometimes only letting the game run while being afk)
have gold, nickel, and platinum.
DjArcas  [developer] Jan 28, 2018 @ 12:36pm 
...well, I can tell you what the mission is predicated off of - <100% threat, along with all the HOPPER FULL and LOW POWER messages.
Last edited by DjArcas; Jan 28, 2018 @ 12:37pm
Zorgomol Jan 28, 2018 @ 4:26pm 
Is that before or after thread reducers are accounted for? Probably after...
Maniac Jan 28, 2018 @ 5:28pm 
Originally posted by DjArcas:
...well, I can tell you what the mission is predicated off of - <100% threat, along with all the HOPPER FULL and LOW POWER messages.
sorry but...... wut?

Originally posted by Zorgomol:
Is that before or after thread reducers are accounted for? Probably after...
well i have like 5000 threat but all reduced to 0 by calmers.
steveman0 Jan 28, 2018 @ 7:24pm 
Ahh well threat is threat, I don't think it would account for threat reducers as you really shouldn't be using them much unless you're on hardcore.
Rivaryn Jan 29, 2018 @ 7:04am 
Originally posted by Maniac:
well i have like 5000 threat but all reduced to 0 by calmers.
I had to change my thinking about wasps and attacks recently (there's a long post about it somewhere, I can try to dig up), but basically think of them as a flying resource vein to be used, not as something to be avoided at all costs. Took me 300+ hours into the game to realize this. Early on I aim for below... 1500-1700? I forget where heavies spawn. Once I have a fair number of Mk2 turrets, power for them, and spiderbro, I usually allow it to get in the 2-3k range. Right now I use 6 agitators to get it in the 6-7k range because I need the bosses' massive eyes, but I have some basic missile launchers to deal with them.

Only when you're playing Important CPH or Hardcore, iirc, is losing the CPH bad.
Last edited by Rivaryn; Jan 29, 2018 @ 7:07am
Maniac Jan 29, 2018 @ 7:08am 
Originally posted by Rivaryn:
Originally posted by Maniac:
well i have like 5000 threat but all reduced to 0 by calmers.
I had to change my thinking about wasps and attacks recently (there's a long post about it somewhere, I can try to dig up), but basically think of them as a flying resource vein to be used, not as something to be avoided at all costs. Took me 300+ hours into the game to realize this. Early on I aim for below... 1500-1700? I forget where heavies spawn. Once I have a fair number of Mk2 turrets, power for them, and spiderbro, I usually allow it to get in the 2-3k range.

Unless you're playing Important CPH or Hardcore, iirc, then losing the CPH is... bad.
i already know that but since i play superfast my cph is currently my main power producer and if it gets destroyed it wont produce any power.
Rivaryn Jan 29, 2018 @ 8:11am 
Originally posted by Maniac:
i already know that but since i play superfast my cph is currently my main power producer and if it gets destroyed it wont produce any power.
...for 1 minute, with a 60 minute delay and reduced threat to the next wave. Honestly, if you just get the small and mid-sized weapons on spiderbro, you don't even need more than a few Mk2 turrets for stragglers up to 2-3k threat iirc.

But don't let me stop you from playing the way you'd like, I'm just saying for me it's not that big of a price, especially for building up my pristine/perfect drops.
Maniac Jan 29, 2018 @ 8:12am 
rarely got perfect eyes yet. and have a ♥♥♥♥♥♥♥♥ of pristine from my slime trap XD
steveman0 Jan 29, 2018 @ 9:50am 
Originally posted by Maniac:
Originally posted by Rivaryn:
I had to change my thinking about wasps and attacks recently (there's a long post about it somewhere, I can try to dig up), but basically think of them as a flying resource vein to be used, not as something to be avoided at all costs. Took me 300+ hours into the game to realize this. Early on I aim for below... 1500-1700? I forget where heavies spawn. Once I have a fair number of Mk2 turrets, power for them, and spiderbro, I usually allow it to get in the 2-3k range.

Unless you're playing Important CPH or Hardcore, iirc, then losing the CPH is... bad.
i already know that but since i play superfast my cph is currently my main power producer and if it gets destroyed it wont produce any power.
O_o
You shouldn't really get above 100 threat until you're producing the bulk of your power from PTGs anyway. That really shouldn't be a concern then.
Rudolf Fischer Jul 24, 2021 @ 5:33pm 
Can you completely disalbe the tutorial with the green barrier?
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