FortressCraft Evolved

FortressCraft Evolved

anand Dec 28, 2016 @ 1:05am
Is it like factorio?
Is it like factorio?
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Showing 1-15 of 59 comments
DjArcas  [developer] Dec 28, 2016 @ 1:47am 
No, but Factorio is like FortressCraft. We've been around quite a lot longer!
jams Dec 28, 2016 @ 7:04am 
Factorio does automation and base building somewhat better.

FortressCraft is much bigger, has a lot more exploration to do, and is often breathtaking in how it does some things (even a small thing like building and starting a turbine feels great).

Both are awesome games imho.
Last edited by jams; Dec 28, 2016 @ 7:04am
Kleadron Dec 28, 2016 @ 9:56am 
They are similar, but factorio is 2D and FC is 3D. I guess you could make a factorio mod and call it factoriocraft.
EDIT: lol nevermindXD
Last edited by Kleadron; Dec 28, 2016 @ 10:46am
epgeek Dec 28, 2016 @ 10:18am 
Ugh, please no, Kleadron.

A lot of people, at least in the reviews, call FCE "Minecraft meets Factorio", but that is just ridiculous: FCE has very little in common with MC, other than both MC and FCE are voxel-based worlds.

Ignoring MC, both FCE and Factorio are more or less 4X, except FCE also adds a tower defense aspect to both the vanilla surface and frozen factory that Factorio lacks. Aside from that, Factorio has a much better base-building and logistics aspect, IMO, while FortressCraft has a much, much deeper exploration aspect (pun intended).

Edit to remove base building: depends entirely on what a person means by "base".
Last edited by epgeek; Jan 3, 2017 @ 5:56pm
anand Dec 28, 2016 @ 12:49pm 
I got it since its on sale. But are there many things to craft?
pHredric Dec 28, 2016 @ 1:09pm 
Quite a few (I wanna say a hundred, but it is probably closer to 50 different things). Many are locked behind research though so you won't able to make everything at once.
Kleadron Dec 28, 2016 @ 1:10pm 
Originally posted by pHredric:
Quite a few (I wanna say a hundred, but it is probably closer to 50 different things). Many are locked behind research though so you won't able to make everything at once.
HAH more like 500
Sharuh Dec 28, 2016 @ 1:35pm 
to people who have no idea what FCE is i usualy tell them it's somewhat like tekkit(modpack for MC) but much better and in it's own game
Joe Balogna Dec 30, 2016 @ 3:25pm 
Factorio: Crash land on an alien planet. You need to make a factory to survive, and presumably escape. You are destroying the environment with pollution and resource depletion, which pisses off the natives, resulting in the mass slaughtering of a species of aggressive insect-like creatures.

FCE: Crash land on an alien planet. You need to make a factory to survive, and presumably escape. You are destroying the environment with pollution and resource depletion, which pisses off the natives, resulting in the mass slaughtering of a species of aggressive insect-like creatures.

Gameplay is drastically different though :P
Demerzel Dec 31, 2016 @ 8:38am 
Originally posted by T.w² Officer Joe Balogna:
Factorio: Crash land on an alien planet. You need to make a factory to survive, and presumably escape. You are destroying the environment with pollution and resource depletion, which pisses off the natives, resulting in the mass slaughtering of a species of aggressive insect-like creatures.

FCE: Crash land on an alien planet. You need to make a factory to survive, and presumably escape. You are destroying the environment with pollution and resource depletion, which pisses off the natives, resulting in the mass slaughtering of a species of aggressive insect-like creatures.

Gameplay is drastically different though :P

You can terraform in fce. :P
Kleadron Dec 31, 2016 @ 11:06am 
Originally posted by T.w² Officer Joe Balogna:
Factorio: Crash land on an alien planet. You need to make a factory to survive, and presumably escape. You are destroying the environment with pollution and resource depletion, which pisses off the natives, resulting in the mass slaughtering of a species of aggressive insect-like creatures.

FCE: Crash land on an alien planet. You need to make a factory to survive, and presumably escape. You are destroying the environment with pollution and resource depletion, which pisses off the natives, resulting in the mass slaughtering of a species of aggressive insect-like creatures.

Gameplay is drastically different though :P
Well said.
Dodgeball Dec 31, 2016 @ 1:07pm 
Originally posted by anand mohan:
I got it since its on sale. But are there many things to craft?

Yes.

The premise is similar: You've got extraction systems to collect raw ore/crystal/fuel from various resource nodes, smelting/processing/manufacturing to convert those resources into useful goods, logistics systems to move resources from one point to the next, turrets to defend conveyers and your base from attack, digging machines that clear out large spaces to build in, and power generation/storage/transmition to run the whole thing. Research is accomplished by manufacturing pods and feeding them into a powered lab. You also have a pool of research points that you get from discovering new blocks/crystals/plant life, and can suppliment with dropped cargo pods or from destroying hiveminds and collecting their brain matter, used to unlock recipes after researching their project.

As an example, let me expand on the logistics systems:

Basic converyer: cheap but slow, can run horizontally or vertically, subject to mynock infestations underground, freezes up in the hazardous cold cavern/toxic cavern depths.

Conveyer: faster than a basic conveyer, but subject to the same flaws otherwise.

Transport tubes: faster than a conveyer, immune to mynocks and temperation issues.

Minecarts: bulk horizontal tranport: can run dozens of individual minecarts on a track, but they slow down when going uphill (speed up going downhill though). Unlike factorio minecarts don't experience collisions, so they're a lot easier to set up.

Cargo lifts: bulk vertical transport. Starts at 300 capacity, upgradeable to 1000/3000 later.

Matter movers: near-instant teleportation in a straight line, but very power hungry.

Logistics Falcors: small flying machines that can take an indirect journey. Low throughput, but good for delivering things like new drill heads to far away extractors.

Heat conduction pipes/fluid pipes: T4 logistics for when you get into moving liquid slag and using partical filters to extract gas from the cold/toxic/magma caverns.
Nasabot Jan 1, 2017 @ 3:21pm 
Currently I play FCE like crazy but I also like Factorio a lot, because it focues more on production and automation, than on resource gathering.

In FCE you can craft almost everything by hand immidiatly, as long as you have thousands of bars in your invetory and the things machine produce are trivial. Actually I dont see much sense heavily automating more than the smeltering process.
Dont get me wrong, I am not disliking this, its just a major difference to factorio.
Myrianne Jan 1, 2017 @ 4:00pm 
FCE has a lot more variety in what you do than Factorio does. In Factorio, you put automation into your automation so that your automated automations automate themselves. And eventually you have a massive factory, but there's really not a whole lot to do besides build that factory.

In FCE, the game is much more expansive than just building a factory. There are many more resource types that require exploration, there's hivemind farming, there's base-building (this is the one part that's similar to MC), and there are differet biomes, each of which present unique challenges (like mynock spawns, conveyors freezing, etc).

And then, once you've done all of that, you can wipe out the insect spawns entirely and move down to the frozen biome to start up a completely different type of tower defense with a whole new set of machines.

In addition to all of that, I'd say the biggest difference is that Factorio doesn't really get updated much, but the FCE dev pushes out monthly (seriously, monthly) updates containing more fixes and new content EACH than I've seen Factorio push out in a year. And all the while he also manages to push out expansions (one last year that was massive, and another one due this year).
Last edited by Myrianne; Jan 1, 2017 @ 4:01pm
Hoho Jan 1, 2017 @ 4:04pm 
The two are similar when looking at high level but there are relatively big differences when looking at them closer.

Essentially, FCE is hardmode by default comparing to other similar open world building games, vanilla-Factorio is relatively simple once you understand that setting up oil isn't as hard as people make it out to be.

In fastest mode, FCE (+ DLC) takes roughly 100-ish hours for reaching the end-goal. In factorio, when you go after the "end game" goal you can get there in under 20h with ease on normal settings (vs several thousand in hardest settings). Though when one tweaks the settings in factorio, they can make it close to unbeatable. I'm not sure how fast one can complete it in easiest settings but I know there have been speedruns taking under 3h.

The way difficulty can be scaled is quite different between the games. Factorio offers scaling the amount, size and spread of resouce fields and enemy bases, each type has its own settings.

In FCE the control is much less granular and instead of only modifying the availiability of resources/enemies, changing settings will also change the efficiency of turning ore to metal bars resulting in also increasing the load on your transport network. There are also settings for enemy strength and power production efficiency in FCE, both things aren't there in Factorio.

Factorio has a LOT more stuff in it in terms of different types of automation and production, mostly thanks to having a whole team working on it while FCE is essentially one guy. Factorio also is a bit more free in sense that it doesn't force player to do everything in relatively strict sequence. Also as Factorio is more popular it also has a lot more mods for it availiable.

Factorio also has relatively complex in-game signals system that people have used from everything from controlling how their trains run to displaying animated videos with in-game computer controlled lamps.


Personally, I like them both and have spent well over thousand hours on both (steam shows less for FCE, Steam had some screwup with logging hours when I played offline). I find the vanilla-version of Factorio a bit too easy and normal version of FCE a bit too tedious at certain points of the game progress. I find that when not taking mods into account, FCE is better at providing a game where you'll spend a LOT of time to get to the end-goal. In factorio, getting to end is relatively trivial and might not pose much of a challenge.
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Date Posted: Dec 28, 2016 @ 1:05am
Posts: 59