FortressCraft Evolved

FortressCraft Evolved

NoTruePunk Mar 17, 2017 @ 8:40am
Best items to macerate
I've just discovered this:

Spiderbot base component X 25
base cost 1 copper, 1 tin, 1 iron

When macerated:
Items added: 537
Items found: 410
257 titanium, 64 gold, 84 nickel ores
which makes 205 bars from 64 bars

So presumably if we can find something similar made of titanium nickle or gold which yields iron copper and tin a positive feedback loop could be set up. Not sure if bug.
Last edited by NoTruePunk; Mar 17, 2017 @ 9:16am
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Showing 1-15 of 16 comments
DustBust Mar 17, 2017 @ 9:29am 
Ha, interesting.... never really paid attention to the type of items I macerated. Is suppose this could give you some edge to setup in the beginning actually thinking about it...
NoTruePunk Mar 17, 2017 @ 11:06am 
Originally posted by DustBust:
Ha, interesting.... never really paid attention to the type of items I macerated. Is suppose this could give you some edge to setup in the beginning actually thinking about it...
Dealing with all the mynocks trying to get titanium and nickel up for a few tubes is horrible. I'd much rather grind up some copper/tin/iron tbh.

I tested basic conveyors and they have a similar type of yeild but at a worse ratio. I guess "machine" type blocks just give titanium nickel and gold regardless of what they're made of?
KingOfFriedChicken Mar 17, 2017 @ 11:58am 
I have a macerate line for organic spoiled stuff they also spit out all types of ores and i didnt have to do anything to get those.
Why So Cringious? Mar 20, 2017 @ 5:57am 
There does *seem* to be some correlation between the materials inserted and what gets spat out, but it needs a lot more testing I think. Good find on the SBBC trick though Punk, I'll have to try it. Assuming it's not a bug and doesn't get patched out... shhh, no-one tell DJ :D
MoronWMachinegun Mar 20, 2017 @ 7:42am 
Well, you could always hand-carry ore back to the surface. Ore does autobalance in attached hoppers, so put a wall-o-hoppers on your extractor and carry them up. Or you can do Cargo Lifts. They really aren't that painful, honest. :)
NoTruePunk Mar 20, 2017 @ 8:36am 
Originally posted by MoronWMachinegun:
Well, you could always hand-carry ore back to the surface. Ore does autobalance in attached hoppers, so put a wall-o-hoppers on your extractor and carry them up. Or you can do Cargo Lifts. They really aren't that painful, honest. :)
I did a wall of hoppers. The throughput is wretched. I didn't know cargo lifts existed at the time, might not have had them researched.
MoronWMachinegun Mar 20, 2017 @ 11:35am 
If you are going to grind, grind copper. Tin is used in so many other places. Start a tin plate line now that just stockpiles 1K and empty it whenever you pass by.

If you have lots of excess power and don't care about threat, you can use basic matter movers. They are super fast and just need a 2x1 hole (1 for the mover beam, one for power). I used them for hauling sulfur to my cryobomb assembler.
NoTruePunk Mar 26, 2017 @ 12:23pm 
I've got 12 macerators grinding spiderbot bases. I don't even need a titanium mine... It produces way too much titanium to rely on it for gold/nickle production too. You can dispose of the excess titanium, maybe even craft it and grind it again to try and get more nickle and gold, but the material efficiency on copper/iron/tin will drop. It's also difficult to do logistically since the titanium grinder would have to be triggered by a deficit in gold/nickle. Anyone know of a way to do something like this?
steveman0 Mar 26, 2017 @ 1:12pm 
Originally posted by NoTruePunk:
I've got 12 macerators grinding spiderbot bases. I don't even need a titanium mine... It produces way too much titanium to rely on it for gold/nickle production too. You can dispose of the excess titanium, maybe even craft it and grind it again to try and get more nickle and gold, but the material efficiency on copper/iron/tin will drop. It's also difficult to do logistically since the titanium grinder would have to be triggered by a deficit in gold/nickle. Anyone know of a way to do something like this?
With mods, possibly. Without I'm not sure that it can be done.
pHredric Mar 26, 2017 @ 4:43pm 
Originally posted by NoTruePunk:
I've got 12 macerators grinding spiderbot bases. I don't even need a titanium mine... It produces way too much titanium to rely on it for gold/nickle production too. You can dispose of the excess titanium, maybe even craft it and grind it again to try and get more nickle and gold, but the material efficiency on copper/iron/tin will drop. It's also difficult to do logistically since the titanium grinder would have to be triggered by a deficit in gold/nickle. Anyone know of a way to do something like this?

Have a conveyor line of gold/nickel. Add a hopper at the side of that conveyor line. The hopper will add titanium to the line once gold/nickel aren't saturated. Filter off the titanium with advanced filters to the macerators.

Gold/Nickel-------------------------------------------->Filter---------------->Gold/Nickel
........................Hopper................................|...............^
.............................^...................................V...............|
.............................|................................Titanium........|
.......................Titanium...............................|...............|
..................................................................V..............|
...........................................................Macerator---------|
Last edited by pHredric; Mar 26, 2017 @ 4:46pm
NoTruePunk Apr 10, 2017 @ 3:03pm 
I now have 42 of these things up and running fully automated blending spiderbot bases into titanium. A+ would recommend

Extracting the ore would almost certainly be easier lol
John Hadley Apr 10, 2017 @ 3:44pm 
The macerator is kind of cheaty when used on manufactured goods since it doesn't return the same materials that the item was made with. You are just cheapening the game for yourself if you use it for anything except grinding up excess harvested materials like rock, plants, and organic matter.
NoTruePunk Apr 10, 2017 @ 3:52pm 
Originally posted by John Hadley:
The macerator is kind of cheaty when used on manufactured goods since it doesn't return the same materials that the item was made with. You are just cheapening the game for yourself if you use it for anything except grinding up excess harvested materials like rock, plants, and organic matter.
ummm ?

A single extractor with an antimatter motor would be twice as fast as my 42 macerators, and require much much less time and resources setting up. I've already got plasma cutter heads automated. Each macerator needed 2 advanced filters, 2 minecart loading stations and every 6th needed a new manufacturing plant being fed coper wire, tin plate and iron PCB. I'm not cheapening ♥♥♥♥, it was just an exercise.

Play the game how you want.
Last edited by NoTruePunk; Apr 10, 2017 @ 3:53pm
MoronWMachinegun Apr 10, 2017 @ 7:03pm 
NTP - It's your game, get fun > 1.0 any way you want.
John Hadley Apr 10, 2017 @ 9:13pm 
Its your game, do what you want with it. Using the macerator to take resources that are easy to access and plentiful and turning them into 4x as many resources that are supposed to be less plentiful and more time consuming and difficult to access will certainly shorten your game and remove part of its normal progression.
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Date Posted: Mar 17, 2017 @ 8:40am
Posts: 16