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I would stick with cargolifts tho.
1 cargo lift per ore type.
It's the key.
Fill 2-3 tubes per ore type to go from extractor to cargo lift(to fill it waster).
At the top, empty into as many hoppers as required (up to 3x3 hoppers o each side, allowing to unload 2700 ores at once).
Use as many tubes/conveyor belts as requriered to send the content of those hoppers to a dedicated smelthing station. You should have at least 2 dedicated smelther per ore with a purple (mk3?) Induction upgrade. Or more. I'd say, aim to manage to get 4 to 6 dedicated smelthers per ore, all upgraded to mk3 induction(the purple one), to work constantly.
Output to mass storage.
Many setups are possible. But for gold/titanium/nickel, for which you will need a huge flow through the whole game, i would say that 6 smelthers working constantly for each of thkse ore is not overkill. (2 per ore is probably enough for coper, iron and lithium. 4 for tin).
To be optimal for titanium/gold/nickel, you mihgt need 2-3 t1 cargo lifts or 1 t2 lift.
The smelters themselves are trivial. It's 7 lifts plus room for plenty of hoppers on all sides and tubes. I stress that I'll get down the road and wish I had put them a little further apart or something lol. Probaly at least 9 spaces between lifts.
Level -30 right below there is where I make research pods and my lab. That's not too hard to move. But level -40 is my mass storage and various assembly lines all around and refineries etc. Hmmm.
I could move way over some direction I suppose as long as I don't get too far from my power area. I may have to break out the graph paper again. I have a notebook just for fortresscraft and factorio sketches.
I kind of had a revelation moment with what someone said: use cargo lifts for vertical movement and minecarts for horizontal. I could punch the 7 holes a good ways away and use 7 minecarts lines to truck it closer where I can smelt it. I won't have to redesign near as much that way. I could put it over by where the quarry is going to go.
Your base NEEDS to be big. As big as possible. Stretch as much as you can. It'll pay on the long run.
Minecarts are good for hozirontal very-high efficiency on long distances. So much that it is over-power for T1-2-3 ores. Go with tubes or belts. Minecarts would be a waste. Probably. Unless you have some very long distances to cover : it'll save some of your CPU. (road = 1 machine per cube. Minecarts will be smoother for your CPU...)
So I would say : make new lifts to go fetch T2 ores away from your base.
Forget about "centralised power generation". Bring a line of coal by your lift. Enrich it. Feed a hopper. Put 5 PTGs around it. Use this to feed the elevator, the extractors downstairs AND the smelthers for this ore-type.
REpeat for each ore type.
Bring the processed ores (bars) to you base. Keep it clean. (excavate and smelth away, bring bars to base.
Build a 20,000 - 30,000 capacity masse storage per ore-type. (or a huge 200,000+ masse storagee for everything)
Go huge.
Go over kill.
It'll pay.
I have a centralized power production, and on scarce power generates 40k pps with turbines. The organization of it is a bit of a headache at first (everything runs 100% all the time, excess power gets drained to go into the Orbital charger at first, now just drains into mk5 batteries for storage).
Power goes down shafts and branches off from there. Multiple shafts were needed, but if you put a bit of thought beforehand it all works like clockwork. (bear in mind you need some space to move as you mine out veins).
But yeah, leave lots of space in between. What looks like a long way at the start becomes a tight squeeze later in the game. As it is, the space between -100 and 100 in my base is getting pretty filled up.
I did plan all this with DJ's threat of making turbines "surface only", so if that ever eventually hits, I wouldn't even blink.
This is typical practice in the real world (ie. power stations), and even for houses with solar panels; it's not as if they're running each room of the house on it's own discreet power source & storage. ...Having stated that, there's nothing wrong with a discreet power source for remote operations.
On my other issue with ore I think I have an idea. It came to me while driving earlier lol. I'll post back later how it works.
Keep the ideas coming though, I love different ideas bouncing around
lol. Aw !
That will get me to the next stage which is to move the excavators over a few blocks and punch another set to eventually run cargo lifts. I know it's hard to visualize but my Internet is used up till like the 4th lol so no pics. Anyway, I was able to turn the array sideways and fit it in where the tubes were running along the floor to the smelters before.
Oh and I had to scrap nearly all my assembly floor especially my mass storage so it's in total shambles except for my tube production in case I need more. I'm not sure I'm going to put the mass storage back down, I just can't bring myself to take stuff that I went through so much to keep sorted and throw it all together again. I might do mass storage seperate for each bar but at that point why bother? I also can't stand how you don't even know if you don't have any of something in there. It was probably half full with copper which I wasn't hardly using and so I was just expanding the storage so it could keep adding what I needed even further away from where I needed it. That's Just Stupid.
I think it would be awesome if the input ports had a setting to stop adding if the storage contained more than like 10% of what it is adding. That might not work it just came to mind quickly. That would ensure there was always room to add the needed things.
Anyway I've rambled on too long as usual haven't I? Thanks again everyone
I have been mentioning this every chance I get. Mass storage desperately needs input limiting as basic functionality.
It looks like our pleas have been heard. The next patch is supposed to have "stockpiler" input ports that allow you set limits.
http://steamcommunity.com/sharedfiles/filedetails/?id=867213632
This was my basic setup for any ore extractor with a final remove only storage hopper on top for drill heads. It is important not to have any "extractor" tubes touching more than one hopper, and because items are moved two spaces per "tick" the merge points need to be spread out for better effeciency. That is something you'll have to play with yourself =)
However! There is a better solution before you get to minecarts or matter movers, and that is the Motorised Conveyor. This is an expensive item, but instead of relying on the storage hoppers push(50/min), it pulls items out of the hopper fast enough to "saturate any transport system". It DOES require power, but not much, and will allow you to run multiple tube networks off one extractor.
http://steamcommunity.com/sharedfiles/filedetails/?id=867221217
http://steamcommunity.com/sharedfiles/filedetails/?id=867221324
So you can get up to ~450 ore/min from one extractor with antimatter motor and plasma cutter head(because of the 5x speed from the plasma).
Hope this helps.
Edit: BTW for vertical movement, Cargo Lifts, Cargo Lifts, Cargo Lifts! Only one type per lift is suggested. My progression skipped doing multiple lines from the extractor to the lift with a lot of afk automation running. I found myself with 70k of each bar and just went nuts building minecart lines to saturate my cargolifts. My improved lift (1000 capacity), is feeding 4 smelters each and the smelters are the bottleneck but I don't want to deal with more per ore type because that would take me ripping everything out and rebuilding all my smelting areas.