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Also, am i the only one who hate inconsistency of Shantaes town? Its different in every freaking game! And i loved it the most in Shantae 2.
Now the only way to wash out this dissapointment for Wayforward - make remakes of previous games with same assets as in 1/2 genie... so we can replay excelent Shantae 1 and 2 and forget about Shantae 1/2... wait, this title kind tells the truth its half of Shantae game we wanted.
Im so missing these amazing mazes and puzzles from Shantae 2 :-( Wayforward game and level designers became so lazy (((
P.S. - for those who missing metroidvania feel of Shantae 2 and dissapointed in 1/2- try this game:
http://store.steampowered.com/app/332610/
its awesome! And it not just classic metroidvania, it mixed metroidvania gameplay with point-n-click style of puzzles (you have to collect a lot of items, combine them, use them at proper places), and it has funny store and cute art style. It kinda has everything we expected, but did not get from Shantae 1/2!
My review in case you are interested to know more: http://steamcommunity.com/id/voodooman/recommended/332610
Agreed. It's a very fun game, even if it might not be overly MetroidVania any more. But then, Shantae games never were.
If you want more metroid-style, get Axiom Verge.
Since I mentioned contemporary platformers I was obviously talking about Origins and Legends, and revisiting a stage to 100% it is not the same as being required to revisit it to progress in the game as it is on Shantae 1/2 Game Hero.
Wait until after the Mermaid stage, things take a bit of a dip from there, especially if you end up getting the bikini armor and bat form.
The first two are emphatically Metroidvanias, the fact that there are dungeons accessed by doors you enter instead of going to the side or up/down doesn't change that.
Pirate's Curse is a bit less so, with the addition of a hub, but again it doesn't change much.
The main point is that the worlds are persistent -- you can go all around the map so far as your abilities let you. There's no beginning or end points, no 'levels' but rather 'areas'.
Zelda 2 is different in that it has an overworld. Zelda games and ones similar to them revolve around the same concept but the perspective change makes it different to a point. The arguement could very easily be made that it's the same, but there's a reason people don't group ALTTP with Super Metroid.
https://www.youtube.com/watch?v=ibKf66tVoFw
https://www.youtube.com/watch?v=FONdhdYCydw
The original Wonderboy 3: Dragon's Trap was imo the best Metroidvania game for a long time when it released, beat the ♥♥♥♥ out of the original few metroids in gameplay and was only surpassed by Super Metroid many years later.
Shantae did things a little different this time, which is fine by me.