Shantae: Half-Genie Hero

Shantae: Half-Genie Hero

Statistieken weergeven:
Dissapointed it's no longer a metroidvania.
Even the game boy color version is a metroidvania, I guess the 3d backgrounds are too expensive to make it an exploration game.

Sad to say, Shantae platforming and combat always have been adequate, not great, from what I have played so far, this game doesn't hold mechanically against other contemporary platformers like Rayman or Ori, and the simple to a fault level design doesn't help it's cause.

Overall I feel like it's a regression from Pirate's Curse in pretty much all aspects except screen resolution.

Didn't leave a negative review because I'm still having fun with the game, but still dissapointed since I expected this one to be the biggest and baddest in the series so far, as it stands I rank it barely above the game boy color version.
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16-27 van 27 reacties weergegeven
Origineel geplaatst door Zero:
Origineel geplaatst door Cumstein:
What? This game still has that, I've been back through levels several times with different powers to explore areas I saw but couldn't reach before.
When we think to it, that's exactly what old Shantae games were like... Replay "levels" (generally a selected path leading to an important area) with different powers to go to places we couldn't before. Except now, levels are literally levels instead of paths on a map.

Maybe it's because I didn't play it yet but loving shantae in general, I don't see the issue.
Some people just like metroidvanias. You don't get the same feeling from a mere platformer.
Laatst bewerkt door slo; 22 dec 2016 om 19:55
Previous game was same dissapointing! I loved Shantae 2 so much, Shantae 3 was dissapointing (i hated not only the fact that there is little exploration and backtracking but also change of level look from isometric sort 2.5d to completely flat and dull 2d, and the powers was stripped off), this Shantae 4 is even more dissapointing its really turned into some kind of Mario expirience.

Also, am i the only one who hate inconsistency of Shantaes town? Its different in every freaking game! And i loved it the most in Shantae 2.


Now the only way to wash out this dissapointment for Wayforward - make remakes of previous games with same assets as in 1/2 genie... so we can replay excelent Shantae 1 and 2 and forget about Shantae 1/2... wait, this title kind tells the truth its half of Shantae game we wanted.

Im so missing these amazing mazes and puzzles from Shantae 2 :-( Wayforward game and level designers became so lazy (((

P.S. - for those who missing metroidvania feel of Shantae 2 and dissapointed in 1/2- try this game:

http://store.steampowered.com/app/332610/

its awesome! And it not just classic metroidvania, it mixed metroidvania gameplay with point-n-click style of puzzles (you have to collect a lot of items, combine them, use them at proper places), and it has funny store and cute art style. It kinda has everything we expected, but did not get from Shantae 1/2!

My review in case you are interested to know more: http://steamcommunity.com/id/voodooman/recommended/332610
Laatst bewerkt door v00d00m4n; 22 dec 2016 om 20:19
I kind of agree, metroidvania style game play and puzzles (well puzzleish) is what drew me into the shantae series. Pirates curse I felt like still kept enough mazelike metroidvanianess and it was a great blend of both. This feels very different. Playing now, (just beat Holly) Okay so far but still feeling kind of undecided about it. its worth the money as a game but is def. not what I was expecting I guess
never considered these games metroidvannia, it more just metroid there isn't much RPG elements in this game, just like metroid you mostly finding power ups, extra health, etc, but no real variables involved. I do like the change but do hate difficult platforming the sand stage was insane out running boss and sand brick jumpin was to much.
Origineel geplaatst door Tomato Juice:
The game is very near how pirates course worked.
They just get rid of the filler areas between the levels.
There is exploration just like in PC.

For me Shantae was always a Metroidvania Ligth and with Pirates Course the already got rid of most of the Metroidvania tropes.

Agreed. It's a very fun game, even if it might not be overly MetroidVania any more. But then, Shantae games never were.

If you want more metroid-style, get Axiom Verge.
Origineel geplaatst door Riker:
You obviously never 100% Rayman 1 back on the PS1 then. That was all about backtracking once you got new powers so you could nab more Electoon cages

Since I mentioned contemporary platformers I was obviously talking about Origins and Legends, and revisiting a stage to 100% it is not the same as being required to revisit it to progress in the game as it is on Shantae 1/2 Game Hero.
I've gotta say I'm kinda suprised to hear that people were dissapointed compared to PC, but thinking back on it now I can definitely understand the complaints. To be honest, from the get-go I've always thought of HGH of a "spiritual remake" of risky's revenge. The big seller was the reformed art style obviously and if you've played both RR and PC, you'll know how much better the movement, combat, gameplay, etc feels in PC comapred to RR (imo). HGH Always gave me the feeling of "we want to do RR right", which I feel that they've definitely set a nice base for the next game. From what I've seen HGH is selling well and getting half decent reviews past the kickstarter people, but honestly, I'm much more interested in what's going to come next. To see and feel how much Pirates Curse improved upon the gameplay of Risky's Revenge (imo) has me really hopeful that we'll see just as much of an improvement in design and gameplay in the next game, as well as the new graphical style on top of that. Even on the kickstarter and in interviews I beleive they've referenced S1 through PC as the "pixel trilogy", so hopefully the new art style and the change in how levels have to be designed because of it just shows that they're still getting a grip on good game feel in the new series, and we'll see it improve in the next "new art" game just like RR to PC.
I never really see Shantae games as Metriodvanias, but more games that designed and expanded around the concept of Zelda 2(sidescrolling dungeons). The only thing it has similar to metriods is the maps, but that's a really standard thing.
Laatst bewerkt door an Aki; 22 dec 2016 om 23:40
Ok, so I've sunk an hour into 1/2GH and seriously I'm enjoying the hell out of it so far.
Origineel geplaatst door Riker:
Ok, so I've sunk an hour into 1/2GH and seriously I'm enjoying the hell out of it so far.

Wait until after the Mermaid stage, things take a bit of a dip from there, especially if you end up getting the bikini armor and bat form.
Origineel geplaatst door Akimaye Hiroyorih:
I never really see Shantae games as Metriodvanias, but more games that designed and expanded around the concept of Zelda 2(sidescrolling dungeons). The only thing it has similar to metriods is the maps, but that's a really standard thing.


The first two are emphatically Metroidvanias, the fact that there are dungeons accessed by doors you enter instead of going to the side or up/down doesn't change that.
Pirate's Curse is a bit less so, with the addition of a hub, but again it doesn't change much.

The main point is that the worlds are persistent -- you can go all around the map so far as your abilities let you. There's no beginning or end points, no 'levels' but rather 'areas'.

Zelda 2 is different in that it has an overworld. Zelda games and ones similar to them revolve around the same concept but the perspective change makes it different to a point. The arguement could very easily be made that it's the same, but there's a reason people don't group ALTTP with Super Metroid.
Who cares. There are so many Metroidvania games on the horizon that look excellent. Just look at the awesome Monsterboy (Based on Wonderboy) and Wonderboy 3: Dragon's Trap remake.
https://www.youtube.com/watch?v=ibKf66tVoFw
https://www.youtube.com/watch?v=FONdhdYCydw

The original Wonderboy 3: Dragon's Trap was imo the best Metroidvania game for a long time when it released, beat the ♥♥♥♥ out of the original few metroids in gameplay and was only surpassed by Super Metroid many years later.

Shantae did things a little different this time, which is fine by me.
Laatst bewerkt door iemander; 23 dec 2016 om 15:05
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