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报告翻译问题
VR : Quest 2 with oculus Link.
Fps in low : about 20, with big drops.
The plan is to upgrade to 5070 when it’s out, and 32 Go RAM already ordered.
The CPU is at 30%-40%, so this is not de bottleneck here.
RTX 4080 Super
64GB RAM
Reverb G2
1Gig fibre internet
The only time I've managed to get airborne the performance seemed to be at least on a par with FS2020 (I'm running equivalent graphic settings in FS2024 but was also running the SmoothFlight add-on alongside FS2020 to dynamically change graphic settings to try and hit a target 45FPS).
I say 'only time' though as every other attempt to fly in VR has resulted in a CTD before I've got airborne. Last one a few minutes ago just trying to remove the chocks from the Icon A5 before even getting in the cockpit.
Are you using OpenXR toolkit? That could be causing the crashes. Try disabling it system wide or for msfs24
I get a crash here and there but i have been airborn for a total of around 4 or 5 hours
Nope, running FS2024 native without any additional add-ons or anything in the community folder until I've got the core stability / setup nailed down.
At the moment I'm just trying to tweak a setting at a time and see if I can get it stable. Right PITA though as I use a motion rig with all my controllers attached so after each CTD I kind of loose the will to try again until the next night.
Running pretty good so far with DLSS ultra performance and graphics settings on ultra with frame gen on. Frame rates are very smooth for the most part but head tracking seems to break up when assets are loading in. Even though loading happens when you select your activity or location, when you enter the cockpit it seems like the game is still loading and the head tracking is terrible for a few seconds. After waiting for it to smooth out, the game runs great and there is only an occasional hiccup.
Graphics seem to be a nice step up from 2020 in every area. Weather, terrain, buildings, vehicles, trees, aircraft, it all looks better.
Pymax Crystal Light + Bigscreen Beyond + Quest 3 (not yet used in MSFS2024)
Performance is poor in general. 25-50% less than in MSFS2020 at similar settings.
But first of all, it is very inconsistent. The only consistent aspect is the resolution. This seems to be more relevant as in MSFS2020. If I run native 4000x4000 per eye in 2020 with 40+ FPS at mostly HIGH settings, I get maybe 25 FPS in 2024. 35-40 FPS is possible at around native 2500x2500 per eye (upscaled via DLSS). But then, the difference between LOW and ULTRA is almost laughable small. I see visual changes but the FPS hardly benefit from lowering most of the settings or only in very specific situations. I have a lot of trouble, getting a feeling for the different settings (not comparable to 2020 where there is a much more pronounced feedback in FPS for most of them).
The CPU does not appear to be a bottleneck most of the time: GPU utilization usually around 98%. Steam runtime, OpenXR with or without OpenXR Toolkit also makes hardly a difference. Unfortunately, fixed foveated rendering via OpenXR Toolkit only gives maybe 1 FPS or so. It is MUCH more impactful in 2020 with up to 5 FPS gain.
In summary: I still play a lot of MSFS 2020. ;)
14900k
4090
64gb@6400cl30
Gen4 nvme
Dlaa/taa/aa off ~27-35fps
Dlss quality - ~45fps
37ppd+wuality - up to 60fps, capped
Custom settings, mostly mid-high and some lows, 125 terrain and obj lod
9800x3d
4090
64gb ddr5
dlss quality
graphic preset high
90hz 90fps spacewarp on
dlss dlaa
60-90fps
No i don't believe so.
I feel like Motion Reprojection / ASW works in the same way though
virtual desktop / TP link Archer VR400 / openXR toolkit /1.25L of hot coffee
game setting : mid++
90 FPS WITH stutter ! all time stutter ...