Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024

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DmAnd 2024 年 11 月 26 日 下午 5:04
List your specs and VR performance
Hello everyone. I am curious how the sim is looking and running for you in VR.

If you wouldn't mind sharing some information with me about your VR graphic settings, frame rate and device used along with some system specs that would be great.

I'm still messing around with mine, but my CPU is very limiting in my case.

Quest 3 link 72hz but i find that 80 feels smoother even though i'm not hitting the reprojection ration frame rate thing.

I am using the High preset and turned AF to 16
8700k
6900xt
I don't know my FPS but i'm guessing it is between 20 and 40.

The clouds don't seem to look as nice as they did in 2020

Looking forward to the many years of improvements coming.
I'll keep editing this post with new information if i find something that helps.
最后由 DmAnd 编辑于; 2024 年 11 月 27 日 下午 3:20
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Mike1304 2024 年 11 月 27 日 上午 8:49 
Well, maybe you could start with listing your own specs and VR perfomance first? This would also have the benefit, that others already know how they should structure the infos, so they can be compared in an easier way...
yocyoc 2024 年 11 月 27 日 上午 9:44 
Specs : i5 12400F (6 core, 12 threads), RTX 2070, 16 Go RAM
VR : Quest 2 with oculus Link.
Fps in low : about 20, with big drops.
The plan is to upgrade to 5070 when it’s out, and 32 Go RAM already ordered.
The CPU is at 30%-40%, so this is not de bottleneck here.
testmonkeyuk 2024 年 11 月 27 日 下午 3:13 
Ryzen 7 7800x3d (8 core, 16 threads)
RTX 4080 Super
64GB RAM
Reverb G2
1Gig fibre internet

The only time I've managed to get airborne the performance seemed to be at least on a par with FS2020 (I'm running equivalent graphic settings in FS2024 but was also running the SmoothFlight add-on alongside FS2020 to dynamically change graphic settings to try and hit a target 45FPS).

I say 'only time' though as every other attempt to fly in VR has resulted in a CTD before I've got airborne. Last one a few minutes ago just trying to remove the chocks from the Icon A5 before even getting in the cockpit.
最后由 testmonkeyuk 编辑于; 2024 年 11 月 27 日 下午 3:35
DmAnd 2024 年 11 月 27 日 下午 3:21 
引用自 testmonkeyuk
Ryzen 7 7800x3d (8 core, 16 threads)
RTX 4080 Super
64GB RAM
Reverb G2

The only time I've managed to get airborne the performance seemed to be at least on a par with FS2020 (I'm running equivalent graphic settings in FS2024 but was also running the SmoothFlight add-on alongside FS2020 to dynamically change graphic settings to try and hit a target 45FPS).

I say 'only time' though as every other attempt to fly in VR has resulted in a CTD before I've got airborne. Last one a few minutes ago just trying to remove the chocks from the Icon A5 before even getting in the cockpit.

Are you using OpenXR toolkit? That could be causing the crashes. Try disabling it system wide or for msfs24

I get a crash here and there but i have been airborn for a total of around 4 or 5 hours
testmonkeyuk 2024 年 11 月 27 日 下午 3:33 
引用自 DmAnd
Are you using OpenXR toolkit? That could be causing the crashes. Try disabling it system wide or for msfs24

I get a crash here and there but i have been airborn for a total of around 4 or 5 hours

Nope, running FS2024 native without any additional add-ons or anything in the community folder until I've got the core stability / setup nailed down.

At the moment I'm just trying to tweak a setting at a time and see if I can get it stable. Right PITA though as I use a motion rig with all my controllers attached so after each CTD I kind of loose the will to try again until the next night.
ThreeDeeVision 2024 年 11 月 27 日 下午 9:22 
9800X3D/4090/64GB RAM/Varjo Aero/1Gig Cable
Running pretty good so far with DLSS ultra performance and graphics settings on ultra with frame gen on. Frame rates are very smooth for the most part but head tracking seems to break up when assets are loading in. Even though loading happens when you select your activity or location, when you enter the cockpit it seems like the game is still loading and the head tracking is terrible for a few seconds. After waiting for it to smooth out, the game runs great and there is only an occasional hiccup.

Graphics seem to be a nice step up from 2020 in every area. Weather, terrain, buildings, vehicles, trees, aircraft, it all looks better.
最后由 ThreeDeeVision 编辑于; 2024 年 11 月 28 日 下午 8:17
TheImpTyrion 2024 年 11 月 28 日 上午 2:46 
7950X3D/4090/64GB RAM/175MBit DSL
Pymax Crystal Light + Bigscreen Beyond + Quest 3 (not yet used in MSFS2024)

Performance is poor in general. 25-50% less than in MSFS2020 at similar settings.
But first of all, it is very inconsistent. The only consistent aspect is the resolution. This seems to be more relevant as in MSFS2020. If I run native 4000x4000 per eye in 2020 with 40+ FPS at mostly HIGH settings, I get maybe 25 FPS in 2024. 35-40 FPS is possible at around native 2500x2500 per eye (upscaled via DLSS). But then, the difference between LOW and ULTRA is almost laughable small. I see visual changes but the FPS hardly benefit from lowering most of the settings or only in very specific situations. I have a lot of trouble, getting a feeling for the different settings (not comparable to 2020 where there is a much more pronounced feedback in FPS for most of them).
The CPU does not appear to be a bottleneck most of the time: GPU utilization usually around 98%. Steam runtime, OpenXR with or without OpenXR Toolkit also makes hardly a difference. Unfortunately, fixed foveated rendering via OpenXR Toolkit only gives maybe 1 FPS or so. It is MUCH more impactful in 2020 with up to 5 FPS gain.
In summary: I still play a lot of MSFS 2020. ;)
bartz 2024 年 11 月 28 日 上午 5:47 
Varjo Aero 39ppd
14900k
4090
64gb@6400cl30
Gen4 nvme
Dlaa/taa/aa off ~27-35fps
Dlss quality - ~45fps
37ppd+wuality - up to 60fps, capped

Custom settings, mostly mid-high and some lows, 125 terrain and obj lod
KRT™coolrastaman 2024 年 11 月 29 日 上午 4:57 
quest 3
9800x3d
4090
64gb ddr5
dlss quality
graphic preset high
90hz 90fps spacewarp on

dlss dlaa
60-90fps
Twix2000 2024 年 12 月 3 日 下午 2:11 
Is frame generation possible with VR?
DmAnd 2024 年 12 月 3 日 下午 2:19 
引用自 Twix2000
Is frame generation possible with VR?

No i don't believe so.
I feel like Motion Reprojection / ASW works in the same way though
BamacoNC 2024 年 12 月 3 日 下午 7:47 
4070rtx / i7 10700/ 32 ram / quest 3
virtual desktop / TP link Archer VR400 / openXR toolkit /1.25L of hot coffee
game setting : mid++
90 FPS WITH stutter ! all time stutter ...
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