Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024

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Highpox1 Nov 24, 2024 @ 5:33am
Turtle Beach Throttle key bindings
The Turtle Beach throttle has a display screen with the ability to custom design key bindings. In the CONTROLS section of MSFS 24, you can do a search for buttons & wheels on this and the STICK to see what if any task is assigned, but that is for physical buttons or wheels. If you do a search for or try to bind one of the virtual buttons in the throttle display, the response is WRONG DEVICE.

What I figured out is the FLIGHT TOUCH DISPLAY virtual buttons, levers, wheels and switches are in fact KEYPAD controls. They are duplicating key strokes. Think of them as little macros. They can be edited in the TB software, using SHIFT, CNTL, etc along with a key stroke to create a macro on your keyboard. So to see what key they are assigned to, switch over to your KEYBOARD, then Search by Input. Pushing any one of these then shows up as a key stroke on the search bar, and what task, if, it's been bound to. That's how you use this pad.
Last edited by Highpox1; Nov 24, 2024 @ 9:32am
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Showing 1-5 of 5 comments
Patpat Nov 26, 2024 @ 1:56pm 
Hey thank you for this, looking towards that toy too, so happy with it ?
Broiler442 Dec 16, 2024 @ 6:33am 
Thanks for the hint. Unfortunately this doesn't work for me because it already doesn't work properly with keyboard only. For example after binding "landing lights on/off" to CTRL+L and saving it, I've tried it during flight. You can only switch it off (using the keyboard), but when you try switch the landing lights on again, it does so and switches off right after it. Maybe it's another bug
Last edited by Broiler442; Dec 16, 2024 @ 6:53am
Twelvefield Dec 16, 2024 @ 11:56am 
You've set that event up to trigger on the button press. Like pressing a letter on your keyboard, it only fires when you press the button. Otherwise, your keyboard would just type continuous gggggg, since that's the last keypress you made in your post above.

You can go into each setting and customize what it's supposed to do on keypress. Or you can choose two buttons, one for lights on and another for lights off and program those. I find that to be more reliable than using a single toggle.
Broiler442 Dec 16, 2024 @ 2:07pm 
I gues two switches on turtle beach would work, but they do offer a two-way switch already, that seems to be not woking at the moment. So that would be a waste of button area if I had to define an On-button and a separate Off-Button for every light switch.
Twelvefield Dec 16, 2024 @ 2:55pm 
You can group your lights together. So let's say you want to activate Aaargh lights, Blaaargh lights, and Curses lights (A, B, & C). You have Button X and Button Y for on and off. So bind button X to A, B, & C on, and button Y to A, B, & C off. You can have multiple binds for any control.

Or you can use button modifiers to extend the range of buttons you have. Press two buttons at once, and that's a new control.

Or, most simply, just bind the All Lights function in MSFS (whatever it's called: it turns every light off or on at once), to your control. Honestly, not every aircraft has every light, and not every light needs to be turned on. The wing light on the Baron, for example, is only useful if you need to look at wing icing. You generally don't need it on, and if you do, just use the cockpit switch.

Setting always-on switches is a little tricky in FS24. Each switch position is its own button. To set it, you turn the switch on... AND THEN you turn the switch off. So let's say your switch is read as buttons 29 and 30 on your Turtle Beach. 29=on, 30=off. I don't know what the numbers really are, but the sim will tell you. So, to set the On function, turn the switch off. Scan for the function, which is to turn the switch on. Do that, and and then turn the switch off. Then the sim will respond that it has seen #29 as the function for that control = lights on. Turn the switch on, scan for the Off function, turn the switch off and then on again, and the sim will say that #30 is Off. In short, three switch movements to record the action.
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