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Most studder I have in Europes Northern Airports. Started at EDDV.
Fauna disable didn't help. So I reenabled it.
Sometimes during the long taxing it recovered despite me looking always in the same direction.
There was a lot static planes... I suspect that it is the streaming in general and Fauna is maybe a lot data to stream.
The performance impact from fauna seems not to be streaming related. I also suspected streaming to be the problem, but I was observing my network and discovered that performance issues with fauna were also present when network was idle. So fauna definetelly puts some pressure I assume due to lack of optimization.
Now your performance issues may be related to something else on top. If I may give you an advise that is worth checking. From what you describe I would guess you could suffer from VRAM overflow. This is another common problem that can cause severe performance problems. The background is if the sim needs to allocate more video memory than is available, it starts swapping to regular RAM, which is like 100 times slower than the ultra fast GPU memory. When your PC drops into that state you experience massive performance breakdown and severe stuttering until some video memory is cleared and it fits again into available GPU memory. This is a safety mechanism that is supposed to prevent the sim from crashing (even though it does sometimes anyway in that state).
It is also well possible to run into VRAM overflow even when you have a high end GPu with plenty of VRAM available, as there are memory leaks in the sim. For example I have noticed that some planes, like the pilatus PC-6 will always sooner or later run into VRAM overflow no matter how much you have available. There is obviously a memory leak. There could lso be memory leaks in the scenery in certain areas.
To verify if you have VRAM overflow, you can use a variety of tools to monitor VRAM usage. I am using a tool that is called "GPU Temp" which is a lightweight tool that is for monitoring GPU temperature, but it also allows to monitor VRAM usage. I would suggest when you experience performance break down to check if your VRAM usage has approached close to 100%. When this is the case it is very likely that your GPU is already in overflow state and is using some of your RAM, which would explain the performance issue.
To avoid that problem it can help to reduce rendering resolution, terrain lod or texture quality. But this only helps if that is not coming from memory leak. A memory leak is obvious when VRAM usuage keeps growing over 100%. In that case there is not much you can do, but maybe use a different plane if it the memory leak is aircraft related or fly at different places if it is scenery related.
Hope it helps.
Maybe I also simple have to reboot the flight sim more often.... the last day I started it in the morning and had it running all day doing one flight after anohter. It is really that stable for me.
Another thing worth trying is clearing shader cache. Look it up how to do it, outdated shaders in the driver cache indeed can cause performance problems. It is always a good idea to do that after updates. So for example if there was a change on shaders in an update, but your GPU would prefer using the compiled shader in the cache instead, which may become unstable and and cause problems. Perhaps try that.
In the latest update they have upgraded DLSS version from 2.7 to 3.7, if your performance problems are as you say since latest updates, and youre also using DLSS I would definetelly recommend trying clearing the shader cache.
https://portkeygamessupport.wbgames.com/hc/en-us/articles/14659998310803-How-To-Clear-Your-Shader-Cache