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The game should instead tell us "you can't do this now". Instead I am punished, and can't play that mission again. Tell me there is a logic ,..
Like for example below 10000 feet the speed limit in general is 250 knt although I don't know if the game checks on that. But it certainly checks flap speed limits and overspeed which is good. The limit is aircraft dependent.
Taxi speed I don't even know if there is a fix limit but I would estimate it is below 30 knts.
I feel/visual when I am too fast taxing. That is an anyoing limit I know but makes somewhat sense.
The first 737Max mission...
I know that I could Alt-N the first time I did it because I did that.
For unknown reason that mission poped up again for me.. and now it behaves exactly like you say. So I did not fly it again. I don't want to fly that Boing and as long as I don't need to fly that stupid mission again I refuse to do so especailly if I can't skip it with Alt-N
Would also change the flight plan because the last time Alt-N posted me in the middle of thewhole flight instead at the end and yeah it stalled also.
I really don't understand.
Why make your public, your clients miserable, insult them routinely " you're wrong again" and really don't care about the overall experience they have ???
It should be progressive , easy , cozy , comfortable ...
It's not ...
in the HQ there is also a list of possible piloting mistakes and the limits associated with them. From that list I learned about taxi speed limit before doing that mistake myself.
Btw. in the real world doing some of those mistakes can cost you your license.
But this is a game , and many people would not be able to get the license in this real world.
But do I need to know every possible rule for a sim ? I should be able to choose.
It's hard enough to learn how to fly , how to come back , every different planes, the autopilots and the list goes on ...
we need help, assistance , not to be penalize for rules we will never know or care ...
actually knots. Nautical miles per hour. 20 ktn would be 37 kmh.
Oops, I mixed up my knots and knauticals. :)
outch! This verdict hurts the simmers ears!
but I get your point. I wouldn't mind if there were difficulty options so that casual player could turn this off and the hardcore simmer stick to it for the sake of realism.
It's just not forgiving enough for those who will need a lot of time, like me , or who have no time, and turning the ratio risk / reward to a punitive feature.
At least now we have the option for no damage when crashed in career. That is a huge progress and thanks for that to the team.
The rules you don't care about largely are for air safety, so you don't wreck your plane or crash into someone else's. They've been developed over decades where real people in real aircraft have died horrible deaths trying to figure these things out. That's why flying is easy but flight is complicated, and why you need to put in hundreds of hours into a basic license. You must understand that just tootling around in an airplane without knowing what you are doing will cause damage at the least and death at the most. Which is why flight sim is so forgiving, and why professional pilots spend a lot of hours in simulators as well: when you crash, at least it's virtual.
As to the point of flight sim as a teaching aid... I agree up to a point. Microsoft typically sells their sims for entertainment. They'd have to go through a lot of certification to allow the sim to be used for instruction. It is possible, but it's expensive, and the cost is passed down to you, the student. There are plenty of flight schools that use Microsoft in their simulators, or Prepa3d, but those are licensed versions. Typically, the sim is at the FSX level.
That being said, there is a massive abundance of truly great online flight instruction for you to find. There are people like Rod Machado who have made a career out of teaching flight sim for pilots, both real and virtual. Anything by Rod Machado is good for learning how to fly.
A casual gamer should be able to play the full game , with the help and assistance he needs . And with time and patience he/she will be able to fly like a pro. The best way to do it : in a sim as a game , with explicit rules and reminders .
I have 150 hours playing this game, Restarted the career at lvl 118, I am 125+ now .
I have spend hours watching tutorials about the game , missions , the garmin sytems, I have learned how to program an autopilot, to create a flight plan from scratch.
I am 60. I am used to fly-sim old machines , from WWI to the F117a, f14-15-16-18- mig fulcrum 29 ... But with this level of realism , never, so It will take time to learn and adjust.