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Unfortunately still getting low poly models. Maybe it's just Microsoft's own hardware not being able to handle it? ¯\_(ツ)_/¯
Yup same here at times
I understand the rolling cache is ok for flying over the same area as that is held there, but as soon as you move out of the original area it will download stream data again.
The road traffic behaves the same, the normal bridges are solid blocks, AI aircraft taxi through closed hangers and ships try to leave the water and come onto the land.
All so MSFS 2020.
In that mission there's 1 or 2 crew members standing nearby and they're also low poly unless you zoom in real close. Next generation hardware, folks!
I see.
It seems to be specific assets. What airport and does the airport still have issues in 'free flight'?
I have my career airport set to EHHV but this looks completely different, so not sure. (Plus it's nighttime over there IRL and I can't see nuch in free flight.)
Also lol I'm starting to see it in basic menus: https://i.ibb.co/4mrFSRF/5912ef10-2a63-44ef-bf27-052746a4c956.png
Just wonder if the affected content is faulty on the server, faulty file contents/parameters or the reforming of the content locally on your screen is having issues.
If the same issues occur on different sessions or with other players then maybe specific issues with the files, etc.
I see the same artifacts at times