Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024

Anyone tried the heli training with controller?
It's impossible to control everything at the same time, especially the cyclic. I'm literaly moving the stick ½mm and it would be too much.
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Показані коментарі 3145 із 48
Цитата допису DannyUK:
Цитата допису pudel:
Its not too hard to identify if any other control is conflicting. Just filter (key F) in the control settings to only show the mapped buttons/axis and than look through which device is using it as well. If there is a small number on the settings it even tells you how much other settings are using the same key/axis etc. Some double/tripple+ mappings are not important as they are only for specific planes. But some double mappings seems to be outright broken like throttle axis on the same axis as the rudder.

this guy here decribes the problem on an Hotas One. Unforunately its on german (maybe the translation thing works):

https://www.youtube.com/watch?v=l7UqZLPkdhY

No it's not hard to identify as it's on the list which are conflicting but I don't want to be deleting others just to get one to work as it upsets something else.

Doing the rudder and throttle for the planes were fine, works great but there is many other controls on helicopter that conflict, was only one on plane I think, not six.

I will just wait for a fix and stick to planes or I may even play another game until they sort it out. Was never like that in 2020, you plugged it in and away you go. I hope this is on the list to fix, very frustrating going through those settings and I'm certainly not buying another flight stick for it.

I mean you see which ones are conflicting...you delete it AND map it somewhere else. Thats how I would do it. But okay...you do you I guess. ;) Just tried to help.
Цитата допису pudel:
Цитата допису DannyUK:

No it's not hard to identify as it's on the list which are conflicting but I don't want to be deleting others just to get one to work as it upsets something else.

Doing the rudder and throttle for the planes were fine, works great but there is many other controls on helicopter that conflict, was only one on plane I think, not six.

I will just wait for a fix and stick to planes or I may even play another game until they sort it out. Was never like that in 2020, you plugged it in and away you go. I hope this is on the list to fix, very frustrating going through those settings and I'm certainly not buying another flight stick for it.

I mean you see which ones are conflicting...you delete it AND map it somewhere else. Thats how I would do it. But okay...you do you I guess. ;) Just tried to help.

I'm not sure where to bind them though that's the trouble, there is six on the list, binding them somewhere else will only conflict with another and so on. I could delete them all and start from scratch but I haven't got the patience right now lol.

I appreciate your help, just a little frustrated with it to be honest. We shouldn't have to go through all this, should be set up from the start. i can understand changing one or two but Six conflicting, na.
Цитата допису DannyUK:
Цитата допису pudel:

I mean you see which ones are conflicting...you delete it AND map it somewhere else. Thats how I would do it. But okay...you do you I guess. ;) Just tried to help.

I'm not sure where to bind them though that's the trouble, there is six on the list, binding them somewhere else will only conflict with another and so on. I could delete them all and start from scratch but I haven't got the patience right now lol.

I appreciate your help, just a little frustrated with it to be honest. We shouldn't have to go through all this, should be set up from the start. i can understand changing one or two but Six conflicting, na.

Yep its a bit frustrating currently. But once again, all you need to map to fly a helicopter is following:

- collective axis (up and down)
- cycling lateral/longitudinal axis (pitching forward/backward and sidewards with main rotor)
- rudder axis
- trim for rotor (up/down/left/right) - can be reseted with "O"

Thats basically it. Everything else you can map on the fly when you need it or feel for it.

Finally just make sure you have all three assistances for helicopters on. (under settings -> assistances)
Using x52, just reduc the sensenbily and it's ok for me I have the licence!
Автор останньої редакції: DuxterNewman; 26 листоп. 2024 о 23:33
I tried a bit more helicoptering with the controller and I'm just convinced this is broken. Even after calibrating (hah, in 2024) the helicopter just goes all over the place at the slightest nudge of the stick. It's really depressing.
I've recently zeroed out my controllers and started going through this again. There is definitely some sporadic behavior that can't be chalked up to over correcting.

To try to nail down my settings I started a free flight (all assistances are off). I immediately noticed when I'd start to take off in a heli it would start to flip backward with no presser. My trim SHOULD have made it go forward a small bit.

Fast forward a little. I start a free flight in mid air not touching anything. My helicopter spawns and starts to fly forward in a loop, but otherwise it's relatively smooth and level. The only weird thing is the torque occasionally changes directions, which it shouldn't be doing with no trim and me not messing with it at all. I touch the joystick (cyclic) just a smidge to throw some anti torque on and it instantly flips back and to the side. Not in a "You're going to notice it pulling" way, but in a "after a gentle 1/2 degree turn to compensate, really just pressure rather than actually turning, I'm instantly flipped about 90 degrees up and canted to one side (that varies) roughly 30 to 40 degrees. At this point it just goes crazy even when I take my hand away.

In my Cessna I've experienced something similar with my trim being about 15% after takeoff without me touching it. The second I touch that dial it sometimes drops to -30%. Very random.

Anyway, I bring that up because it feels like there's some kind of "phantom trim" on the helicopters when using joysticks that isn't always present.
NuclearSnail (Заблокований) 26 груд. 2024 о 1:50 
Цитата допису Dancing Banana:
I play with some assists on the heli and it works fine, just be gentle

In free flight. But in training or in missions it's not possible to control. The flight model is broken.
NuclearSnail (Заблокований) 26 груд. 2024 о 1:52 
Цитата допису koldphusion:
I've recently zeroed out my controllers and started going through this again. There is definitely some sporadic behavior that can't be chalked up to over correcting.

To try to nail down my settings I started a free flight (all assistances are off). I immediately noticed when I'd start to take off in a heli it would start to flip backward with no presser. My trim SHOULD have made it go forward a small bit.

Fast forward a little. I start a free flight in mid air not touching anything. My helicopter spawns and starts to fly forward in a loop, but otherwise it's relatively smooth and level. The only weird thing is the torque occasionally changes directions, which it shouldn't be doing with no trim and me not messing with it at all. I touch the joystick (cyclic) just a smidge to throw some anti torque on and it instantly flips back and to the side. Not in a "You're going to notice it pulling" way, but in a "after a gentle 1/2 degree turn to compensate, really just pressure rather than actually turning, I'm instantly flipped about 90 degrees up and canted to one side (that varies) roughly 30 to 40 degrees. At this point it just goes crazy even when I take my hand away.

In my Cessna I've experienced something similar with my trim being about 15% after takeoff without me touching it. The second I touch that dial it sometimes drops to -30%. Very random.

Anyway, I bring that up because it feels like there's some kind of "phantom trim" on the helicopters when using joysticks that isn't always present.

Yeah it's broken alright.
Цитата допису koldphusion:
I've recently zeroed out my controllers and started going through this again. There is definitely some sporadic behavior that can't be chalked up to over correcting.

To try to nail down my settings I started a free flight (all assistances are off). I immediately noticed when I'd start to take off in a heli it would start to flip backward with no presser. My trim SHOULD have made it go forward a small bit.

Fast forward a little. I start a free flight in mid air not touching anything. My helicopter spawns and starts to fly forward in a loop, but otherwise it's relatively smooth and level. The only weird thing is the torque occasionally changes directions, which it shouldn't be doing with no trim and me not messing with it at all. I touch the joystick (cyclic) just a smidge to throw some anti torque on and it instantly flips back and to the side. Not in a "You're going to notice it pulling" way, but in a "after a gentle 1/2 degree turn to compensate, really just pressure rather than actually turning, I'm instantly flipped about 90 degrees up and canted to one side (that varies) roughly 30 to 40 degrees. At this point it just goes crazy even when I take my hand away.

In my Cessna I've experienced something similar with my trim being about 15% after takeoff without me touching it. The second I touch that dial it sometimes drops to -30%. Very random.

Anyway, I bring that up because it feels like there's some kind of "phantom trim" on the helicopters when using joysticks that isn't always present.
I watched a youtube video, a real airliner pilot was flying in the game in the 737 and he says that the trim is not realistically represented in the game.
In irl you have to trim a lot more for the plane to do something, in the game you trim 2, 3 times and the plane starts to change its flying course, altitude, etc. Happy flying.
NuclearSnail (Заблокований) 26 груд. 2024 о 1:57 
Цитата допису ScruffyBamboo:
Цитата допису Vrede:
It's impossible to control everything at the same time, especially the cyclic. I'm literaly moving the stick ½mm and it would be too much.

Haven't tried it yet in fs2024, but if it's your first time trying a heli, and you're on full realism... yes, it really is that hard.

I had a real-life heli pilot buddy who used to say that flying a helicopter is like trying to balance two balls on one another. Seems about right.

Having said that, maybe the sensitivity is too high on your controller?

The game's physics and flight models are actually bugged. Real life helicopters don't react anything like the ones in this game.

The instability of a real helicopter is completely exaggerated on this forum, to the point where you make me laugh. They are different than a plane, but not any more difficult.
highlybaked (Заблокований) 26 груд. 2024 о 2:28 
Цитата допису koldphusion:
Yeah, it's tough. Overcorrecting is the biggest problem. Most times, if you're not crashing, all you have to do is think about correcting and that's enough.

If 1/2 mm, which is roughly the thickness of a human hair, is too much you probably have issues with your controller. Yes, even if you don't have problems with any other game.

I use an X-56 and there's a tiny bit of play between when you start putting pressure to move and when it actually hits the spring to move. It's roughly 1/2 a CENTImeter at the base and it works just fine for me.
lol imagine trying to blame an unfinished game on someones controller that works fine for everything else
NuclearSnail (Заблокований) 26 груд. 2024 о 2:33 
Цитата допису highlybaked:
Цитата допису koldphusion:
Yeah, it's tough. Overcorrecting is the biggest problem. Most times, if you're not crashing, all you have to do is think about correcting and that's enough.

If 1/2 mm, which is roughly the thickness of a human hair, is too much you probably have issues with your controller. Yes, even if you don't have problems with any other game.

I use an X-56 and there's a tiny bit of play between when you start putting pressure to move and when it actually hits the spring to move. It's roughly 1/2 a CENTImeter at the base and it works just fine for me.
lol imagine trying to blame an unfinished game on someones controller that works fine for everything else

there are a lot of brainwashed fanboys here that would love a dog turd if microsoft sold it to them.
Автор останньої редакції: NuclearSnail; 26 груд. 2024 о 2:34
highlybaked (Заблокований) 26 груд. 2024 о 2:50 
Цитата допису LunarSail:
Цитата допису highlybaked:
lol imagine trying to blame an unfinished game on someones controller that works fine for everything else

there are a lot of brainwashed fanboys here that would love a dog turd if microsoft sold it to them.
This is part of the reason for the enshitiffication of gaming, too many people accept unfinished garbage.
NuclearSnail (Заблокований) 26 груд. 2024 о 7:46 
Цитата допису Vrede:
It's impossible to control everything at the same time, especially the cyclic. I'm literaly moving the stick ½mm and it would be too much.

This is how responsive an Astar is. Now, if you don't know, the Astar is world famous for having one of the most sensitive and responsive cyclic in the world. So look how much you have to jam that cyclic around to rock her just a little bit. This game is completely broken. In real life even the Astar is easy to fly compared to this game.

https://www.youtube.com/shorts/ptQA1lXd-7g?feature=share
Автор останньої редакції: NuclearSnail; 26 груд. 2024 о 8:07
They couldn't make heli's control worth beans but they still decided to ram them down everyone's throat.
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Опубліковано: 21 листоп. 2024 о 9:25
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