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I downloaded 'all' of MSFS 2024 locally and it did fit just fine on my 4 TB SSD.
I would argue, you can have a decently big enough local cache, so you do not need to constantly (re-download) the same env files. The game gives you a base line (much like XPlane, FSX) and you can choose your fav destinations, areas for finer detail (the way we did with ORBX, etc).
That way, the only online bandwidth traffic is reduced to real-time weather, traffic, multiplayer ...or, you can turn that off.
Nobody needs the 10 centimeter detail mesh and textures of 10.000s of miles of Earth's nothingness.
CEPH is pretty great for this. I have two CEPH clusters, one is 2.7 Pb, the other is 3.5 Pb.
Textures from Bing are not that extra Quad-HD but low res in the sim, even in detailed places and most is just blurry / on par with ORBX for P3D.
A total of 500GB would be just.
but whats this nonsense about pb lol are you new to this? obv a troll message.
I think there should be a disclaimer the game needs heavy data streaming
They've announced this for a while now that most of the content was going to rely on downloading content via Streaming.
It's why the game is required to be always online.