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There -was- a follow mode that did just that, but I disabled it for a few reasons. The main reason is that it was really imbalanced in terms of how fast you could move your entire squad across the map.
When you have control of a marine and enter follow mode you expect to deduct 1 AP from each marine per movement step. The problem with this is it can be unexpectedly jarring to suddenly halt and not be able to move because a marine with less AP than your current marine ran out of AP.
There was also a pretty big (streamline control) issue where in certain formations which marine moved first or if they could swap positions was really ambiguous. Never fully sorted that issue.
There were also a bunch of other issues (not related - easily fixed) with auto-firing during follow mode. It used to be that all marines got a free shot off per follow mode step, then I disabled Grenadier class auto-fire because of friendly fire, there were ammo/reload problems, et cetera.
Collapsing all marines onto one tile in a sort of "travel" mode brings up a whole lot of other not-so-easily-solved issues for a tactical game like Steam Marines.
Fun fact - Steam Marines levels used to be 64x64 tiles!
http://www.youtube.com/watch?v=gfDZqpsz60U
As a Newbie, I would like detailed informations about items like this Hulksuit. Please help =)
Hulk Suits boost health and armor. The "Mysterious Red Numbers" are just the damage you're taking - early after wearing the Hulk Suit it'll probably be a bunch of 0s. That's because armor acts as a flat reduction, but getting hit also reduces armor by 1. So eventually it will wear out and you'll take actual damage.
Hulk Suit flamethrowers are 2 range attacks that hit both tiles but costs all AP. Flamethrower always does flat damage and never misses.
Have fun!
Is there a way to view weapon range without having to have an enemy targeted? Like, if I want to be able to see how far my gun will shoot without having to actually fire it and waste ammo or find an enemy, can I do that?
So I'd like to encourage you, as you've made a great game, and I look forward to the updates and development of this moving forward