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Thanks for the road-map. apsyse! All the changes look promising and I'm looking forward to everything coming in the next 6-12 months :)
Second, - space weather? aren't they all on a ship?
The ship is made of paper and gets riddled with holes, some weather is bound to come through :)
I`ll throw in some ideas later if my head will allow for this :D
For now what i can think of - personally i am all for bringing back as many lvls for marines as possible- this adds more replayability to my games :) and feeds my grinding needs ;)
Merchants- do you have any plans to lock in what stuff they sell? I encountered my first merchant today, and I realized I can keep clicking on him to get 4 different items at different prices until I got something I wanted at a super low price. The randomized prices I don't mind, but the fact that the list repopulates every time I click on him feels weird.
A hub- No idea how this fits into your overall design of the game, but is there any chance of implementing some sort of hub? I just cleared the Command decks for the first time and realized you can choose what deck to clear out next. It'd be nice if in between clearing out the decks, there was a place you could go to spend credits- maybe have a merchant there so you can restock on supplies, and a sailor there you can effectively bribe into taking a Marine's armor and weapon to augment your squad if you've lost someone. I know the game is supposed to be brutal, but giving the player a small reprieve can help salvage a run plagued by ♥♥♥♥♥♥ RNG.
A hub with a marine roster was initially planned - it certainly makes it more XCOM-like. My main issue with it is that it can break the flow of the game as well as the balance. The reason hubs are nice is typically because 1) players can rest and feel safe, and 2) players can restock.
The second issue is really what you're talking about since the game is turn-based and lets you save essentially arbitrarily. There -are- some minor things I intend to implement that may help that without resorting to a full on hub - med pod that can restore a single marine to full hp, things of that nature.
I'll give some more thought to hubs!
Mmm, via the random encounter system you could do plenty of things like that. That'll be tasty.