CastleMiner Z

CastleMiner Z

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DigitalDNA Games  [developer] Mar 16, 2014 @ 2:38pm
What kinds of mods do people want to make?
We are collecting information about it so we can better understand how to make it easier for you.
Last edited by Vader; Mar 16, 2014 @ 4:33pm
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Showing 16-30 of 173 comments
VeTaL Mar 21, 2014 @ 2:16pm 
Improve grenade's physics.
Kinder Lijk Mar 22, 2014 @ 9:41am 
Basically, people wanna mod everything... Give them the opportunity to make new game modes and someone will make a tower defense mod, give them the opportunity to create new material blocks and crafting recipes and someone, combined with the game-mode modding possibility, would make a surival game with hunting and scavenging and hunger.

The more parts of your game you open up for modding, the better the community will react.
adup Mar 23, 2014 @ 10:28pm 
able have earthquakes be nice
Kraaizyy Mar 28, 2014 @ 8:14am 
Helicopters
Kraaizyy Mar 28, 2014 @ 8:16am 
and defence turrets, mines, traps etc.
Mom Mar 29, 2014 @ 11:51am 
Would be nice if leaves could delete themselves once the logs were gone.
NekoNinja Mar 29, 2014 @ 2:08pm 
Originally posted by Donut:
Would be nice if leaves could delete themselves once the logs were gone.

+1
Ktoarcade Apr 3, 2014 @ 8:59am 
a mode were u can kill aliens or clowns and the final guy is a HUGE clown or something like that and or make it so crative mode (no enemies) u can fly around so u can make things faster and bigger. but still have to find all the mats. around the world :D
Last edited by Ktoarcade; Apr 5, 2014 @ 1:52pm
LordAngama Apr 3, 2014 @ 9:34am 
Saplings
Coaltol Apr 6, 2014 @ 11:05am 
Hmm, I would say animals,
but a major one would be shaders and/or texture packs, sort of like minecraft. It would be nice to have beautiful lighting like that, even though if you added texpacks, you would get uber hate for copying.
Weapon mods would be nice. I'm no modeller, but adjusting stats & recipes would be nice for addon building. I like working with code and being able to plug in whatever (like the CK for Skyrim allows), but I understand that isn't exactly possible.

If there were a way to add/modify weapons or items externally and a way to easily package and add modifications with options to enable or disable them, that would be good.

In other words for me: Tell me what code and where files go, and I have notepad to do the rest. Well, some of it anyway.
Last edited by Jey, Lord of Iron; Apr 8, 2014 @ 1:34pm
DarkAngel Apr 9, 2014 @ 10:24pm 
we should be able to make somkind of armor. and maby somkind of lazer brick would be nice for setting up possible traps or somthing i can do without a food systm but if u do make it to where we can grow our own pls or instead of food how bout water systm same concept jus with water instead of food
Ghostman May 15, 2014 @ 6:25am 
Item mods: making doors unbreakable, making lanterns brighter, making ore blocks use runescape colours, changing attack speed on guns, explosive projectiles.
wow...if you want to post up updates then put them in the right discussion

mods for-
weapons
mobs
ect
p.s. pretty much everything in the game
Last edited by Sam S. Shadowfall; Jun 4, 2014 @ 1:54pm
itzRang3r Jun 28, 2014 @ 1:05pm 
Models, Sounds, World generation, custom AI, and other clients similar to mc like world edit etc.
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Date Posted: Mar 16, 2014 @ 2:38pm
Posts: 173