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Why? This is a cute / fun game that's likely to be played co-op with young children.
They should have (at least as an option) done what they do in the lego games, where respawn is instant. Or the Rayman games, where the second player turns into a ghostly bubble until they can be revived.
There are lots of proven ways to do co-op respawns in child-friendly games. The method they chose though is like something I'd expect to see in a more mature game.
There are actually many reasons why this game is for adults and not children...
But the answer to your question is that it's basically cheating. Infinitely respawning at the exact place you died means you can never, ever fail a level - ever. This isn't a game designed around zero penalties; there's at least some level of difficulty provided by the death mechanic.
That's basically what co-op already has.
Hence I suggested this could be an *option*.
Different people play the game differently and with different ideas of what having fun means.