A Hat in Time
Give us back Ultra Snatcher
Death wish was so hard, it's ok if they nerf it a little, but some level became soo much easy it's not a challenge anymore. Especialy Ultra Snatcher who is Ultra easy now, i'll Say even easier than Snatcher EX. We have to find a way to get the difficulty back, death whis is for the hardcore player and not regular player, they have peace and tranquillity anyway.
I mainly want to know your opinion on it. Ultra snatcher back or not ?
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Showing 1-6 of 6 comments
zetSuBou-Billy May 22, 2019 @ 1:07pm 
Kinda agreeing
I was doing dw back at autumn, and i couldn't even finish Seal the deal without the bonuses, I was like f that noise, had to use cheats. I don't think this one has a peace and tranquillity option so maybe that's the reason for nerf?
But today I've cleared the 2 bonuses at the same time after 1 hour of trying and it was kinda underwhelming
MU gave more trouble to get through with more than 1 or 2 health, Snatcher was always a breeze
Mezian May 22, 2019 @ 1:28pm 
I would mind the ultra snatcher nerf if he wasn't at the end of a boss rush. It doesn't make it hard, just tedious.

Wish there was just a regular EX boss rush, followed by another contract for just (old) Ultra Snatcher
Fredrikorex May 22, 2019 @ 2:35pm 
Yeah right now he's just Snatcher EX but you can't stand still, not really a challange since the only harder parts imo is the start of the fight.
Ness_and_Sonic May 22, 2019 @ 2:48pm 
Someone did a Deathwish + plus mod. Maybe that's where to begin.
Honestly I don't even think the debuffs did much to change his difficulty.

The mafia boss electricity waves were easy enough to dodge simply by dodging the shockwaves, and the shockwaves generated from his whack-a-mole stuff never were the threat.

Unless other parts of him changed too? But I didn't notice.

What the changes did do though was make him feel a lot less unique and intense. Previously he was the culmination of the will of every boss in the game, but now he's just boring
Originally posted by Midouri ミリ:
Honestly I don't even think the debuffs did much to change his difficulty.

The mafia boss electricity waves were easy enough to dodge simply by dodging the shockwaves, and the shockwaves generated from his whack-a-mole stuff never were the threat.

Unless other parts of him changed too? But I didn't notice.

What the changes did do though was make him feel a lot less unique and intense. Previously he was the culmination of the will of every boss in the game, but now he's just boring
But then, if it's not a threat, why remove them ? It's just make the boss even easier. Also, apparently there's less projectlies.
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Showing 1-6 of 6 comments
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Date Posted: May 22, 2019 @ 3:36am
Posts: 6