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I'd say wait until it's on sale but it's fun DLC nevertheless
Nyakuza Metro is easily my favorite chapter, because it has fun platforming and just oozes atmosphere.
I'm not sure what you're talking about. I never mentioned anything about a brawler (nor did anyone else) I meant that I was expecting a bit more from the DLC as in creative challenges that we saw in the base game.
Nyakuza metro is by no means my least favorite level, but I'd put it and Arctic cruise below the base game in terms of quality.
Now, for Seal the Deal, I agree with most of the community that the Arctic Cruise was underwhelming. Multiple fetch quests, a mere three acts, and no boss fight. I didn't enjoy it much.
I am, however, in the camp that actually likes Death Wish, and I love it to death (no pun intended). It effectively tripled the playtime of the game, and I'm not even a third of the way done with them. I'm one of those "smash-your-head-against-a-brick-wall-until-it-budges" gamers, so I fully enjoyed it.
Nyakuza Metro was probably of a higher quality objectively, and party mode is fantastic. The nine acts of the new area is also cool, even if they tend to blend together a little. While the lack of another boss fight is somewhat disappointing, the actual level Rush Hour itself is rather fun and climactic aside from that.
I really do wish that we could another boss, though. The bosses in the main game range from fairly decent duels to pecking brilliant showdowns, so I'd love to see more of what they could cook up. If they do another DLC, I definitely would want a boss fight.
The same couldn't be said for Arctic Cruise. The first mission alone seemed to take the length of two normal levels to complete, and the second mission is a trial and a half. This felt like a fan-made level expansion right down to the random characters from previous acts showing up for no discernible reason. I thought that the ship itself was interesting, and maybe breaking the exploration up into chunks (before tackling a huge ship-wide search) could have allowed for more familiarity with the layout. It's not bad, its just hard to think of it as anything but DLC.
Death wish was...interesting. The open-ended and fun gameplay of Hat in Time just feels weird in tough-as-nails courses. I felt the same way about this as I do about Mario Kaizo runs: I'm not good enough at the game to be required to pull off the weird tricks necessary for 100% completion. Yet its fun to have an additional challenge to work towards, and finding those crazy short cuts allows you to appreciate the mechanics.
I love the idea of the free roam maps but the one in the base game failed to live up to the concept until this came along and did them right. (my playtime and achevements dont represent my true play time I originally had the game on GoG but more mods and online convinced me to buy it again to get the steam version)
but overall i wish we had local co-op BUT online, if we had that then it would be great