A Hat in Time
what if this had a randomizer mode?
like all those zelda randomizers.
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Showing 1-5 of 5 comments
Asra Jul 6, 2019 @ 5:05am 
This would be hard.
Roxor128 Sep 1, 2019 @ 5:19am 
An unconstrained 3D environment like this would be pretty hard to write a procedural generation system for. Most games with randomised levels fall into one of two main categories: grid-based levels or levels made by joining pre-made segments. These are the usual approaches simply because they're limited in complexity.

Now, what you COULD do on the randomised level front would be a program to generate randomised time rifts. Those are minimalistic enough that building a level out of either primitive shapes or a handful of pre-made segments would be a reasonable ask to implement in code.
Dr. Treefrog Sep 1, 2019 @ 10:52am 
There are actually a couple of randomizer mods; there's an act shufflizer and an item randomizer
https://steamcommunity.com/sharedfiles/filedetails/?id=1821665014
https://steamcommunity.com/sharedfiles/filedetails/?id=1820001024
the item randomizer was what i was talking about btw
Originally posted by Dr. Treefrog:
There are actually a couple of randomizer mods; there's an act shufflizer and an item randomizer
https://steamcommunity.com/sharedfiles/filedetails/?id=1821665014
https://steamcommunity.com/sharedfiles/filedetails/?id=1820001024
thank you! stumbled upon this response while doing some digging trying to find where the act randomizer was
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