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btw, sorry if there any mistake, as my english isn't that good. i hope you understand what i meant.
But then i played the DLC and now i've done a 180 and truly think the game is amazing.... when you can buy it + DLC in a bundle for around $30..
Try the DLC while its on sale, it inncludes 2 new chapters, an ultra Hard Mode, as well as onnlinen co-op
I have never spent so much time just messing around in multiplayer lobbies
With a stupid grin on my face all the time
i think the pricing is fair, personally. the standard price for games nowadays is $60+ USD and i'd say it's pretty accurate to place the median length of them at 20 hours. you beat hat in time in 10 hours, and 30 is half of 60, so it evens out to the same price for the content you get. honestly, i personally don't think games have to be extremely long to be enjoyable. the longer a game is, the more stretched thin the content tends to be, quantity over quality and all that.
ultimately your experience is your experience and i'm sorry you didn't get as much enjoyment out of this game as you wanted. i'd recommend trying out some of the workshop levels sometime, plenty of them are very challenging and add more content on at no cost.
Sure, the base game can be a bit short, but when you get the DLCs, the game becomes much longer.
Seal the Deal adds a new chapter and an ultra-hard mode called "Death Wish", boosting the playtime by at least a couple of hours, while Nyakuza Metro adds another new chapter and also online multiplayer.
The game also has built-in modding support, with a somewhat easy-to-use editor and plenty of modding tutorials.
So, yeah. Basically, all of that adds up into making the game even better and also much longer.
(Also after the Yooka Lailee flop, people were thirsty for some good 3D platforming).
I think $30 is pretty fair for a game that got made with this much love and dedication. The devs are clearly passionate about it and did an amazing job of bringing a 3D platformer to both consoles and PC (Which we don't see very often).
I'm not saying the game doesn't have its shortcomings. Also I agree that it could have been a little longer. However I think that, when looking at the bigger picture, the pros easily outweigh the cons.
This shows in the negative reviews, very few are complaining about the gameplay, the amount of hours of content, or even the price. The bulk of the negative reviews are about technical issues, because this game is optimised like ass. Maybe a few edgy teens here and there who hate anything cute by default.
TL;DR: Games don't get to the top by having the most strengths, they get to the top by having the least weaknesses.
Obviously it's not the only thing. I said, "most immediate of all" not that it was the only thing.
Several other things in your post I just find demonstrably false or other games do better. Platforming in A Hat in Time is not tight, it's one of the easiest platformers I've ever played. It's forgiving and un-tight, and somehow nearly completely linear.
This just doesn't seem to be true. Because if games don't have perceived higher strengths, then more people may not deem a game worth it. Also look at top recommended games on Steam, these games are games which are often considered in the conversation for greatest of all time. (portal 2 just one example).
First of all, I acknowledge this in my OP, which you obviously didn't read. Assuming I complete what little I have left (I'm at like 80%+)) I would add on 3 more hours (this is really generous).
Also, my point from the beginning is cost vs. time, so if I bought DLC's (which I haven't) then the hours of gameplay may go up but also the cost goes up as well.
Your point does not negate the argument at all. The problem is not a lack of content, it's content vs price. Spending more money on DLC's isn't going to improve that any more because the cost of the base game should be more worth more hours in and of it's own.