A Hat in Time
Matoro Zeliph Sep 20, 2017 @ 12:40pm
Keyboard, Mouse and Keybinding support?
A Hat in Time looks pretty rad! However for myself playing so many 1st person shooters on PC, I gotten used to ESDF and mouse controls. It feels native for me.

I was wondering if the game will have proper Keyboard and Mouse support with keybinding?
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Showing 1-15 of 17 comments
Rayene Sep 22, 2017 @ 1:53pm 
imo it should. I play on keyboard and i find the controls good
Slash0mega Sep 24, 2017 @ 4:05pm 
mouse and keyboard are fine from what i played, accually a bit better at the speedrun build with it (mouse camera woo)... however there is no keybind menu it seems currently which is giving me greaf
Matoro Zeliph Sep 24, 2017 @ 8:05pm 
Originally posted by Slash0mega:
mouse and keyboard are fine from what i played, accually a bit better at the speedrun build with it (mouse camera woo)... however there is no keybind menu it seems currently which is giving me greaf
No keybinding? Guess, I have to use WASD for movement.
I particularly like ESDF, because that leaves room for your pinky to use the QAZ keys. Plus, it's only natural, since the left hand is on the home row keys when having to type anyway. But that's just me, I'm just weird like that.
SkyWolve Oct 5, 2017 @ 4:19pm 
It's weird because when you go into the settings and hover over Input settings, the description down below mentions "key bindings", and yet their not in. I really need them because I want camera control for my mouse but I cannot dash when using the mouse because it's mapped to ctrl and my pinky does not like to reach down that far.
Xriborg Oct 5, 2017 @ 6:11pm 
Originally posted by SkyWolve:
It's weird because when you go into the settings and hover over Input settings, the description down below mentions "key bindings", and yet their not in. I really need them because I want camera control for my mouse but I cannot dash when using the mouse because it's mapped to ctrl and my pinky does not like to reach down that far.

This.

Only two complaints I have about this game so far is my inability to rebind the keys, and also the fact that I can't play teh game in my aspect ratio for some reason. I thought 1920x1200 was fairly standard...
Syaxamaphone Oct 5, 2017 @ 7:11pm 
You can't rebind anything. I have a controller with ONE button thats broken and I can't remap the dive to anything else.

I can't stand the keyboard controls so I guess I'm out of luck for a little while. Feeling burned.
Nubblecakes Oct 5, 2017 @ 7:29pm 
The only issue I have with the mouse/keyboard controls is the camera. I really don't like how moving the mouse forward zooms in and moving it back zooms out. I'd rather use the mouse wheel for that, and have the mouse movement control the camera on a full 360 degree axis. I'm guessing they went with this current scheme for gameplay reasons, but it drives me nuts because of my tendency to move the mouse to look up or down and it just awkwardly zoom in or out instead.

The camera AI is really good at least.
Dorko von Porko Oct 5, 2017 @ 8:01pm 
The game really should have the option to change keybindings, but you can always use programs to remap keys. I found some program online, KeyMapper, which lets me use "f" instead of "ctrl". (Since that was the only thing that bothered me)
Jamacanbacn Oct 6, 2017 @ 1:30am 
I do still definitely agree at an ingame bind but for those wanting a temp solution for the time being you can head over to your game files.

\Steam\steamapps\common\HatinTime\HatinTimeGame\Config\Gamepads\
and find the .ini for the controller being used.
I use keyboard so in this case keyboard.ini

Within this file it contains an ID for every key possible to be used and then at the very bottom is the ingame actions with the defaulted IDs.
Find the ID of the key you want to use and replace the action with that ID and it should work.

Hope this helps!
SkyWolve Oct 7, 2017 @ 12:16am 
Originally posted by Jamacanbacn:
I do still definitely agree at an ingame bind but for those wanting a temp solution for the time being you can head over to your game files.

\Steam\steamapps\common\HatinTime\HatinTimeGame\Config\Gamepads\
and find the .ini for the controller being used.
I use keyboard so in this case keyboard.ini

Within this file it contains an ID for every key possible to be used and then at the very bottom is the ingame actions with the defaulted IDs.
Find the ID of the key you want to use and replace the action with that ID and it should work.

Hope this helps!

I just tried this out myself and it works perfectly. I'd be careful to make a back up in case you mess up but otherwise it's pretty easy aside from kind of confusing move names. I.E. The dash is something along the likes of Hat_Player_Crouch
Originally posted by SkyWolve:
I just tried this out myself and it works perfectly. I'd be careful to make a back up in case you mess up but otherwise it's pretty easy aside from kind of confusing move names. I.E. The dash is something along the likes of Hat_Player_Crouch

That's because the dash button is also the crouch button. The button names aren't that confusing, pls.
SkyWolve Oct 7, 2017 @ 12:43am 
Originally posted by Nagito's Unlucky Daughter:
Originally posted by SkyWolve:
I just tried this out myself and it works perfectly. I'd be careful to make a back up in case you mess up but otherwise it's pretty easy aside from kind of confusing move names. I.E. The dash is something along the likes of Hat_Player_Crouch

That's because the dash button is also the crouch button. The button names aren't that confusing, pls.

You aren't wrong. I was able to quickly put 2 and 2 together upon my immediate confusion. And I assume most people would be able to as well. But I find that clarity and descriptiveness when it comes to things like this are just a considerate thign to include. It didn't detract from my original point and certainly didn't warrent such a reply.
Originally posted by SkyWolve:

You aren't wrong. I was able to quickly put 2 and 2 together upon my immediate confusion. And I assume most people would be able to as well. But I find that clarity and descriptiveness when it comes to things like this are just a considerate thing to include. It didn't detract from my original point and certainly didn't warrant such a reply.

:^>

Eh, config menus aren't really meant for players' eyes, even though we more often than not look at them and mess with them anyway, because we're on PC.
I believe they left it like that because keybindings were supposed to be in the game, so there's no need to make the config file any less confusing to anyone looking in from the outside because they should have it in the options.
That's my guess, the input options menu does say you can change keybindings, so I assume it's a feature they either forgot about or didn't realise they didn't put in. All of the buttons also have key text images for them, after all. At least, with the bindings I did change.
Rob_i208 Oct 8, 2017 @ 8:35pm 
I woulnd't say it's unplayable for me, but I refuse to play until keybindings are added. As mentioned above, the description in game says they should be there. Please add sooner than later.

Thanks!
SkyWolve Oct 11, 2017 @ 3:27pm 
Originally posted by i208khonsu:
I woulnd't say it's unplayable for me, but I refuse to play until keybindings are added. As mentioned above, the description in game says they should be there. Please add sooner than later.

Thanks!



Originally posted by Jamacanbacn:
I do still definitely agree at an ingame bind but for those wanting a temp solution for the time being you can head over to your game files.

\Steam\steamapps\common\HatinTime\HatinTimeGame\Config\Gamepads\
and find the .ini for the controller being used.
I use keyboard so in this case keyboard.ini

Within this file it contains an ID for every key possible to be used and then at the very bottom is the ingame actions with the defaulted IDs.
Find the ID of the key you want to use and replace the action with that ID and it should work.

Hope this helps!

This should let you customize the keys to match what you need
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Date Posted: Sep 20, 2017 @ 12:40pm
Posts: 17