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Well, it is a platform game ... I enjoyed the platforming in the 4th chapter but didn't think much of the so called "free roam" design (it really wasn't), which more often than not left me running around trying to work out where I had and hadn't been yet.
The only thing I felt was odd was how the "Illness has spread" just very suddenly happens.
All the rest of it you can kind of piece together your surroundings as places the goat from the time rift had visted since the time rifts tell a little backstory that fills in the gaps for the present of the level.
It's also a little odd the mumble badge doesn't seem to work in the Alpine Skyline at all.
I thought the latter missions in chapter 1 were weakest, because it stops giving you new areas to explore after act 4 and you're just running around places I'd already thoroughly explored for treasure.
Also, a lot of stuff that just doesn't seem to make much sense under the game's internal logic, but that might just be me.
- No unique cover art for each level
Other than the mentioned above, Ch4 was pretty good.
Also it might have been better if instead of a bunch of one-line NPCs, those kids were all replaced by one person who's implied to be teleporting ahead of you. Even if they had almost the exact same lines. It would give them some time to grow a personality and probably head off the most common complaint.