A Hat in Time

A Hat in Time

𓂀𓂏𓂀 2017 年 11 月 8 日 下午 5:40
Petition to remove the cat enemies
They steal your hat

They are literally invincible while invisible, which is any time they are not attacking you

They are the epitome of a ♥♥♥♥ you cheap shot in game design and a blight on an otherwise wonderful game

who else wants to see this terrible idea purged from this game? I know I do. Sign below.

Please, for the love of god, either nerf this unbelievably annoying enemy or remove it entirely from the game.

-Niro Fukkarelli
最后由 𓂀𓂏𓂀 编辑于; 2017 年 11 月 8 日 下午 5:44
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正在显示第 16 - 30 条,共 41 条留言
Pom Pom 🍕 2017 年 11 月 9 日 下午 5:16 
Every game needs a ninja gaiden eagle enemy to mess with the player.

I think the ninja cats are a cute addition. They're not really a big bother since it's easy to get rid of them with homing attacks, they're just an annoying surprise enemy that bullies Hat Kid. Would be better if hat kid also said "HEY! GIVE IT BACK!" after being robbed, but she's not a talkative girl.
Moe Magi Maxima 2017 年 11 月 9 日 下午 7:31 
引用自 Pomikuza!
>Every game needs a ninja gaiden eagle enemy to mess with the player.<

I think the ninja cats are a cute addition. They're not really a big bother since it's easy to get rid of them with homing attacks, they're just an annoying surprise enemy that bullies Hat Kid. Would be better if hat kid also said >"HEY! GIVE IT BACK!"< after being robbed, but she's not a talkative girl.

Bracket 1: Thought those were falcons? More of a nitpick, really.
Bracket 2: *Hat Kid on getting robbed: "HEY!"* <-- Actually a thing.

As an aside, she's actually quite talkative outside of conversations for some reason. Counts out numbers for situations where she has to collect or activate multiples of something, followed by either "Got 'em!" or "All mine!". Says "Ouch!" when hit (not that that's a surprise, most silent protags say something to that effect, anyway). Has several (sometimes creepy) full lines pertaining to the paintings. Says "Hi!" or "Bye!" in a few instances. Says something to the effect of "Oh, hello!" when meeting up with penguins in the first DJ Grooves level. That's a lot of voiced lines by "silent protagonist" standards.
最后由 Moe Magi Maxima 编辑于; 2017 年 11 月 9 日 下午 7:31
Pay Child Suport 2017 年 11 月 9 日 下午 7:38 
not talkative =/= silent but that's just me
Moe Magi Maxima 2017 年 11 月 9 日 下午 7:46 
引用自 Tentacle Grape
not talkative =/= silent but that's just me

I will concede this point.
Some Dog 2017 年 11 月 9 日 下午 9:24 
I dont think they need to be removed, but rather reworked, if anything i think hat kid should get invincibility frames after respawning so they cant instantly kill you after getting knocked off a ledge
最后由 Some Dog 编辑于; 2017 年 11 月 9 日 下午 9:24
Pay Child Suport 2017 年 11 月 9 日 下午 10:34 
invincibility frames

hint: ice hat
Mikejamese 2017 年 11 月 9 日 下午 10:44 
I thought they could be annoying when they caught you off guard at a critical moment, but they aren't overused, so I think having to change up tactics for them is kind of a nice change of pace.
Cyber Akuma 2017 年 11 月 10 日 上午 2:48 
Removing them seems a bit extreme, my main issue with them is that they appear to be literally invincible on the first hit (I assume this is why their first hit don't cause damage). The only way I have been able to kill them is to LET them hit you first (which in some cases means a stolen hat) before you can hit them back. That's a little cheap, especially when them starting out as invisible and just suddenly zooming towards you to land the first hit.

I have used the time-slow hat and actually swung at them multiple times before they got their first hit in... on multiple occations... and it never registers any hits on them until after I let them attack me at least once first. Dosen't help that you also can't hit them when they are invisible no matter how many times they have attacked you.
Wasdukannst 2017 年 11 月 10 日 上午 3:47 
To be frank, I can't stand petitions like this. I think it's disrespectful to the devs to try to basically bully them with strength of numbers into changing their game. A lot of games get way overnerfed nowadays (including games that were intended to be hard in the first place like dark souls 3) and that's in part thanks to developers getting sick and tired of endless complaining which I honestly can't blame them for.

Now to the actual problem in question: I was honestly surprised when I read about how many people actually fight these things. I tried that once or twice and while it was certainly doable, I just didn't enjoy it. Instead of complaining about it, I came up with a really easy and very consistant solution like generations of platformer players before me: When you don't enjoy interacting with an enemy you evade it and race past. In this case literally all you have to do to completely trivialize the supposedly op enemy is to keep jumping.

If anything, I think the other enemies could use a buff because most of them basically can't interact with you at all and literally none of them can get to you when you are airborne.
I understand this is not supposed to be challenging so instead of complaining about it, I just enjoy the rest of the game and for the most part just ignore the enemies.
Pom Pom 🍕 2017 年 11 月 10 日 上午 5:28 
引用自 Tentacle Grape
not talkative =/= silent but that's just me
Yes, that's kinda what I meant. She only says 1-2 words, not full sentences (except "down with the mafia!")
Moe Magi Maxima 2017 年 11 月 10 日 上午 5:31 
引用自 Wasdukannst
To be frank, I can't stand petitions like this. I think it's disrespectful to the devs to try to basically bully them with strength of numbers into changing their game. A lot of games get way overnerfed nowadays (including games that were intended to be hard in the first place like dark souls 3) and that's in part thanks to developers getting sick and tired of endless complaining which I honestly can't blame them for.

Now to the actual problem in question: I was honestly surprised when I read about how many people actually fight these things. I tried that once or twice and while it was certainly doable, I just didn't enjoy it. Instead of complaining about it, I came up with a really easy and very consistant solution like generations of platformer players before me: When you don't enjoy interacting with an enemy you evade it and race past. In this case literally all you have to do to completely trivialize the supposedly op enemy is to keep jumping.

>If anything, I think the other enemies could use a buff because most of them basically can't interact with you at all and literally none of them can get to you when you are airborne.<
I understand this is not supposed to be challenging so instead of complaining about it, I just enjoy the rest of the game and for the most part just ignore the enemies.

Actually, the owl enemies attack by throwing things at you, so they can hit you while airborne. And if you count them, parade owls can hit you no matter where you are or what you're doing if you stop for too long.
Moe Magi Maxima 2017 年 11 月 10 日 上午 5:34 
引用自 Pomikuza!
引用自 Tentacle Grape
not talkative =/= silent but that's just me
Yes, that's kinda what I meant. She only says 1-2 words, not full sentences (except "down with the mafia!")

*ahem* "I'm gonna borrow you for a bit.", "You're coming with meee!", "Burn! Burn!" (I think, not completely sure what she's saying here yet), "Be one with the fire!". All have to do with the paintings.

Also, I forgot to mention "Boop!" when she activates the screens in her spaceship.
最后由 Moe Magi Maxima 编辑于; 2017 年 11 月 10 日 上午 5:36
Pom Pom 🍕 2017 年 11 月 10 日 上午 5:49 
引用自 Pomikuza!
Yes, that's kinda what I meant. She only says 1-2 words, not full sentences (except "down with the mafia!")

*ahem* "I'm gonna borrow you for a bit.", "You're coming with meee!", "Burn! Burn!" (I think, not completely sure what she's saying here yet), "Be one with the fire!". All have to do with the paintings.

Also, I forgot to mention "Boop!" when she activates the screens in her spaceship.
Oh you're right, she sometimes talks when picking up the paintings, seems to be random, since she sometimes doesnt say anything. On my first playthrough there she just counted as well, but her dialogue was different when I tried now (I also thought the "burn burn" was from the spirits, not her at first).
最后由 Pom Pom 🍕 编辑于; 2017 年 11 月 10 日 上午 5:51
Moe Magi Maxima 2017 年 11 月 10 日 上午 8:40 
引用自 Pomikuza!

*ahem* "I'm gonna borrow you for a bit.", "You're coming with meee!", "Burn! Burn!" (I think, not completely sure what she's saying here yet), "Be one with the fire!". All have to do with the paintings.

Also, I forgot to mention "Boop!" when she activates the screens in her spaceship.
Oh you're right, she sometimes talks when picking up the paintings, seems to be random, since she sometimes doesnt say anything. On my first playthrough there she just counted as well, but her dialogue was different when I tried now (I also thought the >"burn burn" was from the spirits, not her at first<).

Oh, right. They do. She can say something other than "Be one with the fire!" upon finishing the task, though. I just don't remember what it is. As for the counting, that's just from throwing the paintings in, much like any other "get X amount of something" quest.
最后由 Moe Magi Maxima 编辑于; 2017 年 11 月 10 日 上午 8:42
Bloodrealm 2017 年 11 月 10 日 上午 8:59 

Fun fact: there's a mod that gives you the Za Warudo (Time Stop, rather than Time Slow, with sound effects).
I can imagine it being far more broken that the current one already is.
An actual Time Stop like "The World" would be both too helpful and too unhelpful. If you stopped at the right moment, it would be way too good, but if you don't get the timing exactly right it would be useless in a lot of situations.
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发帖日期: 2017 年 11 月 8 日 下午 5:40
回复数: 41