A Hat in Time
Crankthulhu Nov 2, 2017 @ 11:11pm
Do the green gems in bubbles respawn?
Or is it like other platformers where I need to collect all of them for every Badge upgrade eventually?
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Showing 1-8 of 8 comments
Nintendork64 Nov 2, 2017 @ 11:21pm 
They respawn when you re-enter the area.
Dadang Sudadang Nov 5, 2017 @ 2:49am 
Also, those are called pons. Other than re-entering the area, dying spawns them as well.
Crankthulhu Nov 5, 2017 @ 10:13pm 
Ah, thank you! Couldn't remember the name since it appeared only once at the start.
KLightningflik Nov 5, 2017 @ 10:19pm 
Not really a fan of respawning, it basically means they aren't really collectables when there's an infinite amount of them.
juicy Nov 5, 2017 @ 10:51pm 
Originally posted by KGhaleon:
Not really a fan of respawning, it basically means they aren't really collectables when there's an infinite amount of them.
It makes sense when you need those collectables to sometimes access new missions and get new badges.
Last edited by juicy; Nov 5, 2017 @ 11:03pm
Ziggy Nov 6, 2017 @ 3:22am 
Originally posted by KGhaleon:
Not really a fan of respawning, it basically means they aren't really collectables when there's an infinite amount of them.

Same here, but it's understandable. The developers were influenced by a lot of games, but their biggest influence seems to be the 3D Mario games. So it makes sense they'd treat the currency pons like coins from a Mario game.


Originally posted by Jooce:
Originally posted by KGhaleon:
Not really a fan of respawning, it basically means they aren't really collectables when there's an infinite amount of them.
It makes sense when you need those collectables to sometimes access new missions and get new badges.

They could still do that even with a finite amount of them. It would just mean you'd have to go back to older levels and search for the ones you missed if you don't have enough to progress. Banjo-Kazooie had a finite number of notes in each world and note doors that halted your progress if you didn't collect enough of them.
KLightningflik Nov 6, 2017 @ 9:02pm 
Originally posted by Ziggy:
Originally posted by KGhaleon:
Not really a fan of respawning, it basically means they aren't really collectables when there's an infinite amount of them.

Same here, but it's understandable. The developers were influenced by a lot of games, but their biggest influence seems to be the 3D Mario games. So it makes sense they'd treat the currency pons like coins from a Mario game.

From my perspective, they are used to buy badges and such so you would think they would be limited so the game would make you really scour the worlds if you want to purchase that hot loot instead of just easily grinding for them. Are hourglasses and yarn the only collectables in this game? Seems kind of eh.

At least Mario and Banjo had multiple times of collectables, like the uniquely colored coins/feathers in each world.
Dadang Sudadang Nov 7, 2017 @ 4:54am 
Originally posted by KGhaleon:
Originally posted by Ziggy:

Same here, but it's understandable. The developers were influenced by a lot of games, but their biggest influence seems to be the 3D Mario games. So it makes sense they'd treat the currency pons like coins from a Mario game.

From my perspective, they are used to buy badges and such so you would think they would be limited so the game would make you really scour the worlds if you want to purchase that hot loot instead of just easily grinding for them. Are hourglasses and yarn the only collectables in this game? Seems kind of eh.

At least Mario and Banjo had multiple times of collectables, like the uniquely colored coins/feathers in each world.

To me, the yarns, relics and rift tokens are enough to keep me exploring the whole area, even though there are more yarns than needed.

If you want to be finite like banjo kazooie, it would feel like a chore if it's beyond 100. It would be hell if those pons and other collectables bounce around and fell into lava, like how the final rift token is just unobtainable. Also, the 100 coins on 64 and sunshine are often considered to be a hassle for some people.

The devs are trying to make both collecting what's needed and collecting everything to be equally fun, though I wish there are more collecting "red coins" type of things like the mafia vault code.
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Date Posted: Nov 2, 2017 @ 11:11pm
Posts: 8