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after i found out you could buy moons for 1000 coins, i stopped playing. worthless.
I couldn't think of any better descriptor than "cancer bots" while making sure the nuance stays.
as for EA. well, its freaking EA. EA is everything wrong and more. Also BiowEAr (like, why? WHY bioware? how could you do this?). Mass Effect 3 endings, loot boxes, 40 hours of play to unlock something to name a few. dota2 could be seen the outlier as its still profiting from the competitive scene despite being very unbalanced, but as I'm seeing it its audience is getting thinner and thinner because pub games are such a cancer.
Sure but that's partly due to how mario games are structured now. It used to be just beating the game and it's over unless you want to go back to get stuff you missed. But now it seems the main game is getting shorter and shorter in favor of putting harder missions after the game. Though I'd personally say Mario Odyssey didn't ever get much harder during the post game stuff.
But like I said, I don't really expect any extravagant reward for 100% in this genre or really most games to begin with. It's about the fun you had doing it and the badge of honor. And Odyssey certainly is very fun, but I didn't really feel like I really did much upon 100% completion. It was kinda just figuring out the last few places to ground pound. And really as far as I know there isn't much in terms of the "badge of honor" in odyssey either. Sunshine at least gave you a symbol next to your save slot. Not sure if I should say what odyssey does because of spoilers, but at the same time it's almost literally nothing.
I feel like the post game doesn't really amount to much once you're done with the new kingdom. It gives an excuse to revisit all the kingdoms and play the game more and that's cool. But the moons are even less memorable or interesting than the moons before you beat the game. And there were already some just laying out in the open in the first place anyway. You unlock a few new costumes once you get a certain amount of moons I think, so not even getting a single costume for completing every mission and then buying the rest of the moons was kinda underwhelming.
After 800 moons, i don't want to play anymore. I am sick of it.
I am also sick of AHIT.
both games are just annoying to me now.
A Hat in Time has better variety, more platforming-focused level design, and although I think that Odyssey also has a great movement system, the feeling of the movement in Hat in Time is probably the tightest and most responsive I've seen in a 3d platformer.
Also a Hat in Time is a lot less grindy. Sure, Mario Odyssey might have a much longer 100% completion time than this game, but most of the extra content in Odyssey is just repetitive grindy activities. They both have the same amount of "killer" content.
Keep in mind that I usually prefer more linear games over open world ones with lots of filler content. The Super Mario Galaxy games and 3D World are my favourite 3D mario games for this reason. A Hat in Time had a nice mix between linearity and some areas of open exploration. It struck the same balance that I like in Galaxy 1.
The characters in Hat in Time had a ton more charm too. Each of the "races" have unique personalities, and overall the game had really memorable characters. On the other hand none of the characters in Odyssey have any personality whatsoever besides maybe Pauline. The vast majority of dialogue is generic guidance messages.
On the other hand Mario Odyssey felt empty at times and most of the linear challenges were lazily-designed from a visual and sometimes even mechanical standpoint.
(I still 100%'d Odyssey though lol)
All you get is a top hat on the damn castle.
You also get an alternate ending if you get all of the non-shop moons. It's more than the top hat, but it's still quite underwhelming.
It unlocks a secret painting in the honeylune ridge chapel, which is the ending sequence repeated except with a slightly harder but not much harder bowser boss fight, and a postcard after the credits SMS style.
Even Odyssey's big criticism of difficulty, I haven't found anything tough here yet so it's not like this is Ghosts N Goblins in comparison. Maybe I'll change my mind later but for now I am not seeing this at all. It's just been a "decent" game that I am enjoying and being better than Odyssey sounds insane to me.
its Moddable and Hat Kid isn't addicted to Spaghetti
and there's Online Party in A Hat in Time there's no such thing in Mario
Hat Kid's Spaceship is bigger then the Odyssey as well
There's Mustache Girl and your not forced to save the same Princess for the billionth time
Bow Kid doesn't get captured every other week like Peach
There's Co-op in Hat where your partner is actually apart of the Adventure instead of just a floating hat that does nothing but freeze enemies
Hat is more accessible the Mario and your not forced to have a Nintendo Switch to play
TL;DR A Hat in Time is more flexible then Mario has better co-op and isn't corporate and is on more devices