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回報翻譯問題
Of course, this is in immediate shielding to "ODYSSEY IS LIKE 20 TIMES THE GAME HAT IS WEW".
Yes. That's the only best future for this game. 20 men dev team with nothing or non-countable army of fans making mods/levels/content/literally anything?
There is only beta mod support now. <20% of people have switched to that, I think. Only the legends got mod tools, with almost no tutorials. Despite that, there is already a small yet valuable wagon of content. This is amazing.
But a Hat in Time does ooze charm, it really excells there. And it feels great. What it does it does well.
Odyssey also has slightly more movement complexity/variation - not always for the better but it gives the game more of an organic feel. Moving around is fun.
As I say I think they're both fantastic, I'm not looking for a favourite, but I do wish a hat in time had a little more odyssee in it.
Also on another note I was really blown away by all the thematic similarities. Was a hat in time based on odyssee?
The development of Hatty Time began around 2013. Odyssey wasn't even announced then.
That being said, it has a lot of references to various classic 3D platformers and, especially, to Paper Mario: TTYD. Main dev is a big fan of it.
I feel a lot of it is:
1) Time Pieces feel meaningful.
2) Good Voice Acting for Interesting characters
3) A constant willingness on the developers' part to shoot for the unusual, but remaining focused on platforming.
4) Great music all the way through.
4) No stupid minigames; 3d platformers don't need them, and if they do have them they better use normal game mechanics (Major failing of DK64). Even following this, Odyssey still failed and gave us 100 volleyball returns//jump ropes.
If there's anything that A Hat in Time needed looking at Mario Odyssey it was a bigger budget. Despite only being a $300,000 kickstarter game, the developers clearly did their homework, knew what they wanted from platformers, cared about polish, and in turn made an amazing game.
With a larger budget these people would be unstoppable.
I can, one of the only games in history to truly be 10 out of 10.
That, and there seems to be a unique kind of love infused into this game in particular, like it's an actual child to them and they wanted the best for it the whole way through. If that makes any sense.
And considering there's two whole worlds coming for AHiT as free DLC...
Not to say I'm not having fun with SMO too but the game is so easy that I wish there a setting to change it from spoon feeding dificulty to normal one. Feel the game has plenty of clever new ways to interact but most of them are not explored to their full potential. Most often than not you take possesion of a npc to deposses him 2 minutes after for their ability is no more usefull to progress on the map.
I find HiT more challenging and great to explore since you have to really be precise to get to certain places. And even if the enemies are not that much more hard than SOM's what elevates HiT(fun wise) to me is the enjoyment I've been having to just go jumping all over the place to my heart's delight making me forget about following the goal of the level I'm on more often than not :)
Today I was doing one of the mafia's level that I hadn't done because I was missing the hook badge and upon arriving atthe hourglass zone I decided to climb the mafia's building in the vicinity and ended up spending almost half an hour just toying with the idea of arriving to the top of the bilboard on that building and with a lot of sweat and tears I managed to do it. I'm more keen to go into these off the beaten path adventures on HiT than on SOM because SOM is way more tight on it's level design.
It looks I'm bashing a lot odissey but I'm not. I like both these games but for different reasons and I'm glad there is two superb 3D platformers to explore for it's a genre that hasn't had much love for too long.
P.S. Here's my nice photo I took from my exploits of today :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1194863249