A Hat in Time

A Hat in Time

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Evolved 2017 年 10 月 30 日 下午 3:25
A Hat in Time is better than Mario Odyssey.
I'm playing Mario Odyssey now and am about 15 hours in. So far I am not enjoying it nearly as much as A Hat in Time. Has anyone else played both?
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目前顯示第 76-90 則留言,共 125
King of Sorrow 2017 年 11 月 3 日 下午 1:33 
Well, the solution to this is to make some big fat open world mod zones that'd be as 'expansive' as A Hat in Time. Give or take inevitable PC destruction, we hold the keys to expanding the future of this game beyond the 2 DLC levels.

Of course, this is in immediate shielding to "ODYSSEY IS LIKE 20 TIMES THE GAME HAT IS WEW".
CrabBar 2017 年 11 月 3 日 下午 1:49 
Mods

引用自 󠁁 󠁁
we hold the keys to expanding the future of this game beyond the 2 DLC levels.

Yes. That's the only best future for this game. 20 men dev team with nothing or non-countable army of fans making mods/levels/content/literally anything?

There is only beta mod support now. <20% of people have switched to that, I think. Only the legends got mod tools, with almost no tutorials. Despite that, there is already a small yet valuable wagon of content. This is amazing.
Sir, this is a bakery 2017 年 11 月 6 日 上午 11:46 
I think they're both fantastic games. What I think Mario gets right, and got right in SM64 as well, is the approach to mission/level design. I wasn't a fan of Hat in Times approach to breaking up world's, especially the first which essentially had you play the same world over and over again. The bird world was too broken up for my tastes. I really wish they'd given us 4 or 5 open world's how the Mario games work. Imagine if the train in the bird world was actually a train driving around a movie set that you could board? And the rest was a large segmented area like Universal studios.

But a Hat in Time does ooze charm, it really excells there. And it feels great. What it does it does well.

Odyssey also has slightly more movement complexity/variation - not always for the better but it gives the game more of an organic feel. Moving around is fun.

As I say I think they're both fantastic, I'm not looking for a favourite, but I do wish a hat in time had a little more odyssee in it.

Also on another note I was really blown away by all the thematic similarities. Was a hat in time based on odyssee?
最後修改者:Sir, this is a bakery; 2017 年 11 月 6 日 上午 11:57
Papa Crust 2017 年 11 月 6 日 上午 11:50 
引用自 Buttering Sundays
Also on another note I was really blown away by all the thematic similarities. Was a hat in time based on odyssee?

The development of Hatty Time began around 2013. Odyssey wasn't even announced then.

That being said, it has a lot of references to various classic 3D platformers and, especially, to Paper Mario: TTYD. Main dev is a big fan of it.
最後修改者:Papa Crust; 2017 年 11 月 6 日 上午 11:51
banthor11 2017 年 11 月 6 日 下午 2:45 
引用自 Admiral Pantsu
I've played both. Actually just beat Super Mario Odyssey. And I must say, they are both good. But I can't help but feel more love for A Hat in Time. It would take a lot to explain why and I'm unable to find the words to describe why. But I just really love A Hat in Time oh so much. To be fair the new Mario game IS quite good as well...

I feel a lot of it is:
1) Time Pieces feel meaningful.
2) Good Voice Acting for Interesting characters
3) A constant willingness on the developers' part to shoot for the unusual, but remaining focused on platforming.
4) Great music all the way through.
4) No stupid minigames; 3d platformers don't need them, and if they do have them they better use normal game mechanics (Major failing of DK64). Even following this, Odyssey still failed and gave us 100 volleyball returns//jump ropes.

If there's anything that A Hat in Time needed looking at Mario Odyssey it was a bigger budget. Despite only being a $300,000 kickstarter game, the developers clearly did their homework, knew what they wanted from platformers, cared about polish, and in turn made an amazing game.

With a larger budget these people would be unstoppable.
最後修改者:banthor11; 2017 年 11 月 6 日 下午 2:45
引用自 banthor11
If there's anything that A Hat in Time needed looking at Mario Odyssey it was a bigger budget. Despite only being a $300,000 kickstarter game, the developers clearly did their homework, knew what they wanted from platformers, cared about polish, and in turn made an amazing game.

With a larger budget these people would be unstoppable.
Oh my god, just imagine AHiT with Odyssey's budget...
banthor11 2017 年 11 月 6 日 下午 3:27 
引用自 Tundra
引用自 banthor11
If there's anything that A Hat in Time needed looking at Mario Odyssey it was a bigger budget. Despite only being a $300,000 kickstarter game, the developers clearly did their homework, knew what they wanted from platformers, cared about polish, and in turn made an amazing game.

With a larger budget these people would be unstoppable.
Oh my god, just imagine AHiT with Odyssey's budget...

I can, one of the only games in history to truly be 10 out of 10.
最後修改者:banthor11; 2017 年 11 月 6 日 下午 3:27
引用自 banthor11
引用自 Tundra
Oh my god, just imagine AHiT with Odyssey's budget...

I can, one of the only games in history to truly be 10 out of 10.
A perfect game, for the first time ever.
Bloodrealm 2017 年 11 月 6 日 下午 5:53 
I think maybe the success of Gears For Breakfast comes partly from the fact they grew out of a modding community. They are both fans and developers, experienced in using established things they know and improving upon them, rather than reinventing the wheel like Nintendo has done several times (occasionally ripping down years or decades of progress in the process).
Moe Magi Maxima 2017 年 11 月 6 日 下午 6:39 
引用自 Bloodrealm
I think maybe the success of Gears For Breakfast comes partly from the fact they grew out of a modding community. They are both fans and developers, experienced in using established things they know and improving upon them, rather than reinventing the wheel like Nintendo has done several times (occasionally ripping down years or decades of progress in the process).

That, and there seems to be a unique kind of love infused into this game in particular, like it's an actual child to them and they wanted the best for it the whole way through. If that makes any sense.
最後修改者:Moe Magi Maxima; 2017 年 11 月 6 日 下午 6:39
Marsquatch 2017 年 11 月 7 日 上午 12:45 
I personally think SMO is a better game, but the fact that I had to actually think about it is very impressive for AHIT considering how much money and people Nintendo has in comparison.
最後修改者:Marsquatch; 2017 年 11 月 7 日 上午 3:24
Moe Magi Maxima 2017 年 11 月 7 日 上午 5:04 
引用自 Swoocer
I personally think SMO is a better game, but the fact that I had to actually think about it is very impressive for AHIT considering how much money and people Nintendo has in comparison.

And considering there's two whole worlds coming for AHiT as free DLC...
Bloodrealm 2017 年 11 月 7 日 上午 7:27 
引用自 Swoocer
I personally think SMO is a better game, but the fact that I had to actually think about it is very impressive for AHIT considering how much money and people Nintendo has in comparison.
Emphasis mine. I think that's the most important part. I wasn't surprised that some people liked AHiT or SMO better; I was surprised people were actually thinking about it and genuinely discussing it. That's a real mark of quality.
最後修改者:Bloodrealm; 2017 年 11 月 7 日 上午 7:28
Thembo Timbo 2017 年 11 月 7 日 上午 7:33 
After finishing Odyssey, I think it's the better game. Mario's movement is so satisfying in that game.
nunorufas 2017 年 11 月 7 日 下午 6:55 
I've played both games but having not finished any of them yet I'm enjoying HiT way more.

Not to say I'm not having fun with SMO too but the game is so easy that I wish there a setting to change it from spoon feeding dificulty to normal one. Feel the game has plenty of clever new ways to interact but most of them are not explored to their full potential. Most often than not you take possesion of a npc to deposses him 2 minutes after for their ability is no more usefull to progress on the map.

I find HiT more challenging and great to explore since you have to really be precise to get to certain places. And even if the enemies are not that much more hard than SOM's what elevates HiT(fun wise) to me is the enjoyment I've been having to just go jumping all over the place to my heart's delight making me forget about following the goal of the level I'm on more often than not :)

Today I was doing one of the mafia's level that I hadn't done because I was missing the hook badge and upon arriving atthe hourglass zone I decided to climb the mafia's building in the vicinity and ended up spending almost half an hour just toying with the idea of arriving to the top of the bilboard on that building and with a lot of sweat and tears I managed to do it. I'm more keen to go into these off the beaten path adventures on HiT than on SOM because SOM is way more tight on it's level design.

It looks I'm bashing a lot odissey but I'm not. I like both these games but for different reasons and I'm glad there is two superb 3D platformers to explore for it's a genre that hasn't had much love for too long.

P.S. Here's my nice photo I took from my exploits of today :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1194863249
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張貼日期: 2017 年 10 月 30 日 下午 3:25
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