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1. Try another video setting, ie DirectDraw instead of DirectX
2. Make sure you have DX9.0c redist installed
3. Low probability but you might try running it in another Windows compatible mode, or upping/lowering the Color bits its runs in (ie 16bit/32bit)
Checks to make:
Do you know if any other AGS games are capturing, and if so are they built with AGS 3.4.1 (only likely to apply to games released after Dec 2017, so maybe Heroine's Quest... um...all of our other games..)
It captures fine in Xsplit, Corel Video Studio... last time I checked at least. But you're not the first to mention OBS. I'm wondering if it's the game (see below) or AGS on the whole + OBS.
If it really is the game, it could be one of the modules we use, agsblend.dll in particular, or mabye Vsync module, though that doesn't make too much sense to me. agsblend should be fine if DirectX is up to date. Vsync can be turned on/off in the settings but the module may be over-riding that setting. Removing the dlls will probably crash the game on startup.
AGS games generally don't fall into a background process, but I suppose it can happen. Maybe run "taskmgr" and make sure TCL is set to High Priority, especially if on a laptop, so that the laptop knows to dedicate all resources, drivers and graphics capabilities it can to the game.
I found a sort-of partial solution by starting the recording before I start the game and stopping it after I've closed the game, and while this sort-of suits my purposes, it limits them still. I tend to play the games in big multi-hour sessions but I prefer my videos in hour long chunks and that's super easy to do if I can just hit that record button a couple times and then keep going. Like this I need to save and exit the game, then stop the recording, then start it again, and open everything back up. I'm gonna proceed like this for the time being, and I'll probably do the whole playthrough like this, it just seems like if a solution can be found to make it easier on the people who LP it in the future, it's worth looking into.
I tried recording Heroine's Quest and it worked fine. Was able to start and stop the recording while the game was running, so it must be specifically The Cat Lady. And to answer a thing you said earlier in that post, yes I tried the different settings (directdraw, etc), didn't fix the problem. The same thing happens no matter what the settings are set to.
http://loilo.tv/en/product/game_recorder
It's free, easy to use and does the job.
Downfall, strangely, works like a charm. It's just TCL that gives me problems. You have the right idea, narrowing it down by what games do and don't work in association to which DLLs, I think. Tried out some Wadjet games too, like Blackwell Epiphany and Technobabylon, they record fine. TCL and Downfall are the only ones I own from you guys so far, I've been meaning to get the rest at some point when I have the cash. So we're thinking it's gotta be one of the DLLs that The Cat Lady has that Downfall doesn't, cause Downfall works and they're very similar? I don't see any DLL files in TCL's folder that I don't see in Downfall, but that doesn't mean the ones we do see aren't different.