Rocket League

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Bug Report: Training Mode Shot Detection Issue in Rocket League
Hello,

When I play training mode, specifically the shooting practice, I’ve noticed an issue. If I miss a goal once, the subsequent balls fired by the cannons will automatically count the attempt as failed when they hit the ground—even if I don’t touch them at all.

This makes it difficult to properly complete the training, as the failed attempts are registered incorrectly. Please look into this issue.

Thank you!
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It is kinda one of known issues after recent game update https://www.rocketleague.com/en/news/known-issues-in-rocket-league "[Switch] In Aerial and Striker training, the ball may vanish before the shot timer has finished." - except for all platforms and not "may" but "will".

I tested it on PC, most likely all platforms in Play - Training - Aerial + Striker and only All-Star = I am pretty sure it is because Cannon shooting ball + maybe timer set. First shot is fine but if you reset or go to next shot then straight after ball touches ground its end.

And from what I tested all Custom Training packs should be working because they don't have Cannon shooting ball, mainly.

If you want report it properly then best way should be through Twitter with tagging @RL_Status
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