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To Victor... Butt out.
This is a bad argument, because you're saying that the indication if you're capable of using the aerial dodge means it shows you when to use aerial dodge. This is not what OP is describing.
If we were to follow your reasoning, there shouldn't be an indicator as to how much boost you have, because that would tell you when to boost (doesn't make sense).
What OP is trying to converge, is that you should have an indication whether or not you have the ability to dodge while in aerial. I'm in favour of this notion.
PS Your statement that the game having no visual double jump time indicator is the equivalent of machine guns having longer reloads in FPS games is nonsensical.