Rocket League

Rocket League

データを表示:
Help, vJoy controller configuration? Trying to use my GameCube controllers..
So I've got my GC controllers inputting to my computer with vJoy and the corresponding driver for GC controllers. How can I make rocket league accept this input rather than the xbox buttons, or somehow make it work with the game. It defines inputs as X and Y for analog stick, Z is left trigger, Rz is right trigger, other buttons like A, B etc have numerical values. I really want this to work, anyone have experience getting Rocket league to work with other controllers? Or can I make vJoy send xbox inputs?
< >
1-2 / 2 のコメントを表示
Bump, since I am having the same issue.

I solved the auto-scrolling down issue in Big Picture Mode by disabling the controller ports that were enabled and didn't have a controller plugged in them. Now I have the issue with Rocket League not getting the inputs even though Big Picture Mode's menu screen can detect them.

The link I used to get GameCube controllers working on PC using the Offical Wii U Gamecube adapter: http://m4sv.com/page/wii-u-gcn-usb-driver
最近の変更はMissingNoが行いました; 2015年8月3日 22時11分
Okay, so I found a work around on how to get the GameCube controller to work with Rocket League.

1. Use this application with the Official Wii U GameCube controller adapter and followed this website's installation process: http://m4sv.com/page/wii-u-gcn-usb-driver

2. Then followed this guys YouTube tutorial: (URL:https://www.youtube.com/watch?v=PJSSYbk3ZvY) https://www.youtube.com/watch?v=PJSSYbk3ZvY

Troubleshooting issues I ran into during this process:

- Auto-scrolling downward in Steam's Big Picture Mode menu screen.

Solution: Went into Steam Big Picture and setup the controller while the Wii U Controller application was running. The menu started to auto-scroll down. Opened up Gamecube USB Adapter Driver window (the GC application) and clicked the configuration button > disabled Port 1, 2, and 3. I did this because I saw the empty ports on the GC adapter have the analog sticks configurated to the bottom left if there is not controller plugged in. Basicall got rid of the unused ports so they don't send any inputs to the PC.

- x360ce wouldn't open or nothing happened when I attempted to open/run the application in Windows 8.1.

Solution: Found out AVG Anti-virus blocked x360ce from starting. Gave no warning. No pop up boxes explaining what was happening, so I uninstalled it and will look for better Anti-virus software online in different forums/threads (maybe Reddit since there is a voting system that can help me judge the best opinion/option).

- Any time I opened x360ce the error message "the program can't start because msvcr120.dll is missing..." would pop up.

Solution: I went to Mircosoft's website and downloaded Visual C++ Redistributable Packages for Visual Studio 2013. URL LINK: http://www.microsoft.com/en-us/download/details.aspx?id=40784

Source where I found the solution: http://steamcommunity.com/app/318690/discussions/0/626329186789493763/?insideModal=1

- Analog stick Y-Axis was inverted.

Solution: Held the analog stick up and used the Record option in the x360ce application.



Hope this helps and is easy to follow.
最近の変更はMissingNoが行いました; 2015年8月3日 23時59分
< >
1-2 / 2 のコメントを表示
ページ毎: 1530 50

投稿日: 2015年7月29日 20時17分
投稿数: 2