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it's retarded how you lose track of everything when in ball camera and the ball goes over you or too high up
When the ball is above me I can't even tell anymore which direction I am facing or if my wheels are even on the ground, and when I'm on walls my orientation just goes bye bye...
I'd wish there'd be a setting to control how much being on walls offsets the camera up and down and a seperate one to allow it following the roll from being on the wall.
I don't know if that'd actually help me but well, being able to try it would be nice.
Seriously, almost all misses when trying to hit the ball from or at walls am I blaming on the jerk that the camera does to the view angle :o
It feels like when someone takes your head and turns it to make you look in a certain direction, it does work but damn you have no idea where you're looking until the jerking is done.
I already tried playing with the camera settings but the defaults are good, because whatever I tried out just made it worse :x
And even if I am starting to adjust to it does that still not reason that it's so unintuitive by default :o
There are so many camera settings yet none helped with this and swivel for example doesn't even seem to do anything at all for the track cam. Atleast did I not notice anything.
First time playing I was hoping that'd be the setting to limit the angle between camera and "ground" in relation to the car, as in how much the camera would roll when you're on the walls.
it gets better
I can recommend to use three displays for a better overview.
One should not need three displays to play a game designed for one.
Camera controls should not be the reason a game is difficult. I thought the gaming community should have learned that by now from Legend of Zelda OoT. If there was no camera at all, no display, no visual component, but the game's focus on gameplay was to play soccer with cars... sure you could get used to playing with no visuals with enough time, but that doesn't make it a good mechanic.
I'm not saying that it is IMPOSSIBLE to be good at the game without improvements to camera diversity. What I'm saying is that making improvements would shift the difficulty focus from cruddy disorientation that, if you have ever played actual soccer, shouldn't happen, to skill execution for all levels of play.
With better cameras, this game would be great to play at parties with noobies. As it stands, my friends all just get annoyed at not being able to see the damned ball or where they are, interchangably. They aren't going to practice for 400 hours just to get the game. It's a casual play level... not a life choice or job.
That said, it'd likely not impact higher levels of play at all, and hell, they could just make the transition optional so that it doesn't impact anyone negatively if they don't want (not that I can see a situation where it would have negative impact).
Fortunately IRL we have the priviledge of an actually immersive environment, where it is easier to predict what is happening around us. Also, the advantage of a neck to look up and down with. We have the choice to track a soccerball in whatever manner we want IRL, as it is our heads. However, right-analog tracking, although sensitivity customizable, is very impractical in this game. All I'm saying is that there could be improvements to the camera system, and having experienced many hours of it, I won't be convinced, so I'll leave my point as is now.
- full free look
- ball cam that would obey the camera pitch angle set in options
- free cam that keeps the yaw angle in air (would stay behind the car)
- probably useless but fun to try - 1st person cam, hard attach cam (like in replays)
Same as the other post: I don't mind counterpoints and discussion, that is the point here... but I don't see anyone raising counterpoints to my proposal, just people saying "the camera problem isn't a problem because pros can do it". This doesn't further discussion, its an argumental fallacy. All it does is try to lessen my argument, and that doesn't help anyone. I want to hear why my ideas are good or bad, not that I'm not experiencing what I am, as if someone knows the problems I have with this better than I do. I don't mean to come across rude, I just don't find any of the discussion thus far as constructive.
Now this is constructive. I like your second idea best, say having a fixed height at halfway between floor and ceiling. That could work.
As I said, I acknowledge what you mean but I think it is fine as it is and many people can do it, not "just pros", like you argued.