Rocket League

Rocket League

View Stats:
Dustyprune Jul 7, 2015 @ 11:16am
Will there ever be a free look camera option?
Playing it, i thought i could handle the focus on ball/not focus on ball type of camera views but i just cannot get the right feel for it. Not being able to move the camera around with my mouse or my controller just feels way too strange for me.

There are times i wish i could look up more, look down yet i am unable to due to the camera for the most part being automatic. noticed many of times the ball being covered by the scoreboard when it was up in the air which didn't help very much.

Curious. Does anyone know of any plans for a freelook camera option?
Last edited by Dustyprune; Jul 7, 2015 @ 11:53am
< >
Showing 1-15 of 125 comments
WeeMac Jul 7, 2015 @ 11:19am 
cool idea but I think it would be fairly difficult to play.
Last edited by WeeMac; Jul 7, 2015 @ 11:19am
Nico Jul 7, 2015 @ 12:30pm 
yes when I played it the camera was annoying
stmn Jul 11, 2015 @ 3:01am 
+1 for freelook
MacStanley Jul 21, 2015 @ 1:25pm 
+1 for free camera :)
Volodesi Jul 21, 2015 @ 1:35pm 
Right stick lets you move the camera to look around freely. Also pressing the right stick in(R3) reverses the camera. I use this all the time to look for team mate locations.

I don't know what allows you to look around on keyboard/mouse. I don't use them.
Last edited by Volodesi; Jul 21, 2015 @ 1:35pm
MacStanley Jul 21, 2015 @ 1:39pm 
No way to do this with mouse :/
You can map the camera to the mouse but that will work some kind of weird since the camera snaps to its default position all the time.
Czech Aug 6, 2015 @ 1:06pm 
Originally posted by Volodesi:
Right stick lets you move the camera to look around freely. Also pressing the right stick in(R3) reverses the camera. I use this all the time to look for team mate locations.

I don't know what allows you to look around on keyboard/mouse. I don't use them.
This does not solve my problem. I prefer not to use a controller:
Flaw 1) The analog stick on a controller has a button built-in which can be accidentally pressed when moving the stick.
Flaw 2) The analog stick direction on a controller is not always exclusive which means that it is very easy to accidentally combine different vectors such as up and right.

A mouse does not have flaw #1 because it sits on a desk which stops it from moving too easily when the user is under pressure compared to a controller. Besides, keys currently assigned to the mouse are better off as floor pedals anyway.
Some may not consider flaw #2 a flaw at all, but I prefer the absolute control of buttons versus a stick. In addition, a keyboard provides me the flexibility of choose exactly how my hands are positioned while playing, providing maximum comfort.

Games may be designed with an controller interface in mind, but this game can be much better by realizing that the mouse is a more useful interface than an analog stick. I don't know about you guys, but nothing beats the comfort and accuracy of KB&M in almost every PC game I have ever played. Rocket League is claiming to be a PC / Steam Machine game, so hold it to the some of the same standards as other games *cough* Trackmania *cough*.

The problem: the current "snap" implementation is unfeasible for some KB&M users.
The solution: Implement a toggle option to provide mouse users free look. There should be a keybind assignable to turn free look on or off, as well as a keybind to choose if free look is toggled temporarily when activated.
Last edited by Czech; Aug 6, 2015 @ 1:16pm
Zapp Brannigan Aug 6, 2015 @ 1:17pm 
"Flaw 1) The analog stick on a controller has a button built-in which can be accidentally pressed when moving the stick."
In all my years I have never accidentally pressed a thumbstick button. You must have the thumbs of a brick layer.
Czech Aug 6, 2015 @ 1:20pm 
Originally posted by Zapp Brannigan:
"Flaw 1) The analog stick on a controller has a button built-in which can be accidentally pressed when moving the stick."
In all my years I have never accidentally pressed a thumbstick button. You must have the thumbs of a brick layer.
I do it all the time. Sorry I am not the same as you, but I press down harder when under stress. This is probably a side-effect of using a keyboard and mouse for so much of my life.
Last edited by Czech; Aug 6, 2015 @ 1:22pm
Tinki Aug 6, 2015 @ 3:10pm 
Yep, still no actual ingame mouse support, kinda sad for a PC release :
http://gfycat.com/AnyRedAmbushbug

Hope they will fix this in a next patch.
Profailer Aug 6, 2015 @ 4:13pm 
Originally posted by luxy:
Originally posted by Zapp Brannigan:
"Flaw 1) The analog stick on a controller has a button built-in which can be accidentally pressed when moving the stick."
In all my years I have never accidentally pressed a thumbstick button. You must have the thumbs of a brick layer.
I do it all the time. Sorry I am not the same as you, but I press down harder when under stress. This is probably a side-effect of using a keyboard and mouse for so much of my life.


You don't need to push at all, all sticks have a sticky surface so you only need to lightly touch them to use them.
Czech Aug 6, 2015 @ 4:56pm 
Originally posted by Profailer:
You don't need to push at all, all sticks have a sticky surface so you only need to lightly touch them to use them.
I'm not stupid - I understand this. I explained that I get so excited when playing competitive games that I am more forceful with the controls by nature. I tend to press buttons and use controllers more aggresively which tends to raise the amount of errors I input on them when considering the analog sticks. I don't have this problem nearly as often with keyboard and mouse.
Conclusion: this game needs better mouse support.
Last edited by Czech; Aug 6, 2015 @ 4:56pm
Mister Grid Aug 6, 2015 @ 5:11pm 
Originally posted by luxy:
Originally posted by Profailer:
You don't need to push at all, all sticks have a sticky surface so you only need to lightly touch them to use them.
I'm not stupid - I understand this. I explained that I get so excited when playing competitive games that I am more forceful with the controls by nature. I tend to press buttons and use controllers more aggresively which tends to raise the amount of errors I input on them when considering the analog sticks. I don't have this problem nearly as often with keyboard and mouse.
Conclusion: this game needs better mouse support.
I get this, I completely understand. I've done it myself more than once. That being said though, I still prefer my Gamepad, but I do agree, it needs some better KB+M optimization.
Terminal Meltdown Aug 25, 2015 @ 4:05pm 
Originally posted by Volodesi:
Right stick lets you move the camera to look around freely. Also pressing the right stick in(R3) reverses the camera. I use this all the time to look for team mate locations.

I don't know what allows you to look around on keyboard/mouse. I don't use them.


Unreal Engine's Carball has free look. PS4 Rocket League has free look, but not on PC? Ohh come on... I only play games with mouse & keyboard and this doesn't feel right being always glued to the ball or just straight forward. Fix this for PC so we can gauge our tactical movement.
Huntnwabits Aug 25, 2015 @ 4:09pm 
well space bar takes your eye off the ball. but where you driving only. focus on ball is a must imo
< >
Showing 1-15 of 125 comments
Per page: 1530 50

Date Posted: Jul 7, 2015 @ 11:16am
Posts: 128