Rocket League

Rocket League

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Royal Oct 23, 2015 @ 4:29am
Am I the only one double jumping instead of front flipping?
Keeps happening and it really is costing me goals when it happens.
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Showing 1-15 of 19 comments
fractal Oct 23, 2015 @ 4:59am 
pick a direction >___>
Crombell Oct 23, 2015 @ 5:01am 
I haven't ever had a problem where I pushed down the left stick (or whatever you press on a keyboard) and didn't do a flip in the direction I pushed it in.
Royal Oct 23, 2015 @ 5:10am 
Originally posted by fractal:
pick a direction >___>

Oh really, I thought it would read my mind.
fractal Oct 23, 2015 @ 5:29am 
Originally posted by Fully Stacked Tear:
Originally posted by fractal:
pick a direction >___>

Oh really, I thought it would read my mind.

That tech is reserved for future DLC.
dragon_blade Oct 23, 2015 @ 5:31am 
You need to hold a direction to flip if you don't you will just double jump.It's an easy way to quickly get a cross the map without a boost
Last edited by dragon_blade; Oct 23, 2015 @ 7:17am
Chromatic Frog Oct 23, 2015 @ 6:01am 
This sometimes happens to me -- but I think it's my fault. This may not be your problem, but perhaps this will help:

After some analysis in free play I think the issue is that the direction lever/button has to be fully depressed *before* the second jump. If direction is chosen at or after, you'll jump twice and the car will simply rotate in the relevant direction.

Having said that, front flipping should be quite straightforward as you can hold down the forward direction the whole time while pressing A quickly twice. But it's taking me quite a while to get the timing right when I want to do a sudden side roll after a dash forward.
fractal Oct 23, 2015 @ 6:23am 
Originally posted by yossell:
snip

It could be a keyboard limitation.

Simple way to test is to go here and mash on your Keyboard.
http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx

But OP never stated whether or not he uses kb or controller... so... i guess we need to be mind readers >____>
EvenColder Oct 23, 2015 @ 6:36am 
Originally posted by Fully Stacked Tear:
Originally posted by fractal:
pick a direction >___>

Oh really, I thought it would read my mind.
I hear that they are going to patch in mind reading balls in the future. But on a serious note, are you using keyboard and mouse, or controller? It could be a problem with your button presses not registering due to faulty hardware, personally i've never had this problem myself.
dragon_blade Oct 23, 2015 @ 7:18am 
I have no issue playing with a keyboard in fact i prefer it. Using a controller i found the controls complicated. It could have just been me though.
NutZ Oct 23, 2015 @ 8:55am 
To be honest I actually noticed this has started happening alot lately - earlier it wasnt a thing at all, but now sometimes I just need to flip forward to push the ball out of the way before the opponent or even score before he can hit it and my car just does a jump.... jump... and we get ♥♥♥♥♥♥ over because of it. First few times it happened I figured I didnt doubletap quickly enough - but after noticing this more and more, I know this is not the cause.
I have no explanation for this other than the lag that is very much still in almost every match - they just smoothed it out a while back so its not as obvious anymore - and now we have things like this.
Im on controller btw. have even switched between xbox360 and xbox one controllers to test it out.
Caboose Oct 23, 2015 @ 2:52pm 
have to agree since last patch i miss a lot of flips, but it happen only at high speed so maybe an issue with a tweak done to the input delay. using a 360 controller btw
cool lobby: 65M27 Oct 29, 2015 @ 10:43am 
When using an xb360 controller, try something:
in free mode training just turn SLIGHTLY left and try and flip left without changing the stick position inbetween.
I'm using the xb360 controller.
When I try the same, my car turns slightly then DOUBLE JUMPS and then in the air it spins. (stick position stays the same throughout this test, slightly left)
So when using the xb360 controller you have to push the stick a little further to flip (doesnt have to be fully) then it takes to change direction (on the ground or spin in the air).
Maybe thats the problem. You think you pushed the stick, but it just didnt get far enough, before you push jump the second time.
I know you could just FULLY push the stick every time you want to flip.
I think you should be able to costumize that.
Luna Oct 5, 2018 @ 3:40am 
Same and i play kbm
fidelio Oct 5, 2018 @ 12:00pm 
this is happening to me too and i'm wondering is this action registered server side or client side?

cause if it's server side, like all things, your input would then be lag and server load dependent.

this could mean, yes, some of your actions are indeed not getting registered.
Hey guys, the more fps you will get, the less it will happens. Input lag could cause it too. Some videos on youtube. #Rocketscience.
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Date Posted: Oct 23, 2015 @ 4:29am
Posts: 19