Rocket League

Rocket League

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Proposal for a new ranking system (MMR)
I'll probably start with a personal philosophy when I have to play the ranking system in my most favorite game Rocket league - "There is nothing worse, as well as more disgusting than the INCOMPETENCE of your allies and there is nothing more shameful than their misunderstanding of the situation what the hell happened to them now!" Unable to play at a high rank and match their level, i.e. his teammates, this is not about him, he believes that the teammates will win for him!!!
I want to welcome all the players of this game! I'll first introduce myself to what I am... I am an ordinary mortal creature who has already lost this best game (2600+Hours) . I'm a calm person and I don't get annoyed when I lose, but I try to learn from my mistakes. But... I play all games where there is a "Ranking system of the game" Adhere to "Meritocratic" views (The one who is capable is at the top, and not the capable at the bottom!) I ask you to forgive me if anyone will be offended by my further words... however, they apply to some with full justice (I'm talking about imaginary players who are at the top of this game and consider themselves able!) And these will be discussed, among other things!
My soul is very dark... But I also adhere to the views of "Equality in ranked games" in that island. Let me remind you if I understand correctly, the ranking systems were invented so that players would fight for a place in the sun. The one who is stronger and more capable will get everything! A high rank, as well as universal honor! Players will be equal to their abilities and thus strive to become stronger! They don't go in there, as I understand it, to have fun...No, it will be! It will be born when you face a strong opponent to whom you are able to compete directly and smearing on the field someone who is a little bit better than you and thereby becoming stronger ... (I think it's understandable that I mean talking about equal play. and not when the score is 4-0 at the start!)
This is tension when the score on the scoreboard is equal and extra time is running and it costs one of the team to make a mistake properly defeat. Everyone who played such matches experienced this feeling!
But!!! There are conditions when such tension is born in a person and when adrenaline overwhelms you. Namely, when there is (Equality) in the ranking game and when IT is NOT CLEAR WHO WILL WIN until THE LAST SECOND... I believe that in such conditions there is not only a competitive spirit, but also the pleasure of playing in the 5 minutes that you exist is born!
But at the turning point of the epochs...when the brainchild of the current ranking system was born, I want to get a little "Depressed" with despair, thinking what is it now!? An appeal to the veterans of this game: Think about your 15 games played in the rank that you played today and ask yourself a question! " Is there equality of players in the current ranking system now? At the moment?... While you dear players are thinking, I will superficially run through what I see in games over the past 2 years, since from the beginning I did not understand, but then I realized and I did not like it at all...
Going into my favorite game once again, I expect by launching ranked to become stronger fighting side by side with "Companions" I will choose the title of Champion, let's say, you can choose any but at this stage of the ranking system of the game it is no longer important...I went through the stages of the game at all ranks and everything seemed the same to me. And when I see what's going on, the gamepad doesn't arbitrarily go down and I get upset... It's not that you don't get pleasure, you die with your soul out there on the field trying to improve. "I will insert a remark, I always play with Ping and above, but this does not prevent me from playing at the proper level and taking first place in the post-game statistics of the match in my team and gaining 500+ points at the end of 5 minutes of the game. This should tell you that this player did not enter the field in order to drink Baltic 9, but to compete and strive to defeat his opponent. I want to stop here , but ... but again, a second of the Rocket League philosophy. "When you get a serious title, you expect that all the players who have received this title fully meet all the necessary competencies to match this rank!" So why am I doing this!?? Oh yes, what have I seen in the last 2 years from my bell tower?!
Players who have received average, as well as higher ranks, and when two of the same ranks start the game, you understand only one thing! 1) This is not an equal game at all for some time! 2) Your allies do not think at all and do not even understand what is happening on the field right now. 3) The game is always one goal in 1 minute, everything becomes clear to you. 4) Opponents of seemingly the same rank as you 70-80% are about players from another planet and why do you think they are here in this match now? And it would seem that your team has the same guys in rank, but not about the players, but the guys who ran around the store took the Baltic 9 and holding it on the next seat of their car to rush around the field like crazy, but without thinking, what is he doing at all? And you, as a player, looking at it from the outside, come to the conclusion that the players of this game do not match the abilities that are required for the current rank! I am very unhappy when it is already 4-0 on the scoreboard in the first minutes and I already understand that there is no need to do anything, the difference in the score will increase further... All that remains is to score a lot of points to understand how much better you are than your teammates in this game. Well okay... This game needs a srach, it's an emotion.. This is normal! Are you annoyed and distracted by the chat game!? And because of this, you are not able to concentrate and benefit!? There is a solution! The developers have come up with a chat ban function and the problem is solved! Ban the chat, turn on the music and start playing in full immersion. Is that what I'm talking about? Oh, I got distracted... I'm sorry. There is no equal game! It seems to me that the players do not understand what is happening at all, and when they make a ridiculous mistake, although it would seem that the team thinks "How could this player even allow it here!" When everything is already honed to automatism at this rank... The player who made this mistake and lost because of it. He doesn't even realize that it's HIS fault! But the opposite is happening. It's all his fault, but not himself. "That's why we love team games, you can always throw the blame on someone else." They constantly climb the embrasure, leave the gate open. Although it would seem that mechanics are used in high ranks as a "Player change", It already works on experience and intuition for such players. 3v3. 2 players in the field, 1 stands at the gate. 1 player who was on the attack returns to his goal, the goalkeeper replaces him and rushes to the enemies to fight for the ball, and so without interruption, the players cyclically change one after another in a circle for all 5 minutes and so it turns out that the gate never remains open... But even the elementary thing is not to leave the gate open, many players would seem to not understand this at this level. There is a small porridge and as a result... defeat. It starts from the beginning in and so on. Your opponents always play the right way... But your allies don't care! And it would seem to be on top... And it turns out that those who understand this have to insure these ignoramuses and take everything into their own hands. And God forbid you go out, the gate will be open and it won't reach the teammates that you need to cover the gate, it turns out that all 3 players are on offense, and I don't want to hit a HUGE HOLE behind them. This, I've just told the real Base...! But... and I don't have a rubber time, I wanted to convey one thing with all this! "Abilities are not equal even at the same ranks, and that's putting it mildly!" Someone will reproach me for saying, "I don't care about the rank, I'm going to play for fun!! But then I'll tell this "Genius" that the "Game Developers" took care of people like you... Who is not interested in competing, because it was obvious to them! And they came up with ordinary and special non-ranked match systems where there are no ranks, you are able to go there and have a lot of fun with the players kicking the ball or learning freestyle and the like. In short, they've come up with a solution for you." And the players who enter the ranking system strive to become better and stronger than their opponents, and besides, they get great satisfaction "Judging by themselves" from not having an equal battle with your opponent. I am completely convinced of this after spending so many hours in this game. For such players, I want to add something from myself personally, so remember and feel it-"YOU CAN WIN IN THE RANKING SYSTEM! WITH THE PLAYERS HERE, THE VICTORY IS APPRECIATED ABOVE ALL ELSE!" I don't care who plays with me in the team!!!! On the contrary, it is very important to know what level of abilities the guys have, what is with you now and what you can count on playing this game!
And in this regard, I want to propose the idea of a new ranking system for Rocket League, and this already exists and is actively practiced in popular games like Dota 2 and CSGO-2. Namely, the MMR rank system.
How, I now think, looking at this from the outside, there is nothing better now to say about your abilities than the numbers on your account that will help you show with their help what level of your abilities and what rank you belong to in proportion to these numbers.
I will attach a link to a screenshot that I made on toilet paper where you can visually superficially familiarize yourself with what its essence is. (I hope it opens). Next, I will describe some manipulations that can be done with these numbers.
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Showing 1-15 of 17 comments
https://sun9-42.userapi.com/impg/907Rj9HYoGf56o80X3K8IhUckYea-EOVa937Cw/Zg2eotp0_uw.jpg?size=2560x1920&quality=95&sign=c88b125d7281e10e7affadceb9ba291c&type=album
1)- A party game.
If conditionally, the players who have a difference of 1000 mmr, then they will not be able to play in the party. The numerical difference is too big. I'll attach a screenshot of what it would look like.
https://sun9-22.userapi.com/impg/1r5IzFp_pQZm8yn0KWekhRi91X4uTl4U-3f9PA/W1WWAJNsjnU.jpg?size=2560x1920&quality=95&sign=9123c619017f9d7f1e6756cdfd5ceb94&type=album
Since the difference is too big, as much as 1000 mmr which means that the players have different abilities.
In order for a player to play a party with his friend, they should have a difference of no more than 300mmr
I will also attach an approximate screenshot of how it looks conditionally on paper. Although I did write it...
https://sun9-23.userapi.com/impg/EYsppoE4Lbhu_HcqsaNh08uBGD4Nu1iTzKWJ3g/iRw7egASWJU.jpg?size=2560x1920&quality=95&sign=ae75e41f4e59d1d5b0a282b3c35f3085&type=album
Since within these limits, the 2700 mmr to 3000 player will have an understanding of how to play in these values and what to do once he managed to pass the mark of 2500 mmr. But! Here, too, it will be a test for him, because the one who has more MMR in our visual case, this is a player with 3000mmr, the game will look for starting from who has more mmr in the party. And a player with 2700 mmr will get into the game with players with 3000-3100 mmr. I repeat, As I said, the search for the game will be based on the one who has more mmr in the party. And for this player with 2700 mmr, it will be a test of his ability to play with those who are now above him. After all, if he plays with someone who has 1 rank higher, then he will be notified that games with those who are higher in rank than those who are lower will be removed by mmr in 2 values for defeat... If he is not capable, then his teammates themselves will throw him out of the party since he does not pull the level of the game. If they decide so...! But this is no longer necessary, because if his MMR level is lower than acceptable after a lost match and this amount does not meet the requirements of the party game, and in our case more than 300 mmr, then the system will kick him automatically due to the difference in rank values. This will be a signal that this player is not pulling this level of the game. Even though he can play the rink well... If he lost, then not -25mmr should be taken away from him, but all 50mmr and 1 with 3000mmr only -25mmr.
I will attach a screenshot of how it looks visually, although I wrote about it as I said. But I'm one of those who prefers a picture.
https://sun9-80.userapi.com/impg/J4e94AQO28CaI0oRULRuV_4niS7DzJ0WlRmgWQ/v_QLxgMh0h4.jpg?size=1620x2160&quality=95&sign=5bbc22b68c1d83c93a696c0831743ad4&type=album
2)- Why exactly +25 and -25 mmr for matches!?
There is no such answer, but I will try to explain it. Rocket League games run for 5 minutes! It's fast and it's one of the best sides of this game. And therefore, there will not be many digital values for the victory, but all because it is necessary for the player to stay at this rank and learn how to play it! If he manages to adapt, he will win and for each victory he will receive + 25 mmr, and for defeats they will take away the same -25 mmr. All this is necessary, as I said, to keep the players a little longer at this rank, so in order for him to move to a higher rank, he needs to gain 1000mmr and make the transition to another rank.
If the players have equal MMR or a difference of 100+ mmr, then it is clear that the games will be searched somewhere within these values and they will fight the same opponents. It seems to me nothing if there is a difference of 150- 200mmr! If you win and strive for a higher rank, then it's fair if you get thrown into the game 150-200 higher. (Example- 5500mmr now, but it was thrown into the match to 5675mmr players). To find out if you are able to play within these values or not. There, the incapable will realize their helplessness and return to their current numerical values, 5475mmr will be after losing. This is necessary so that the player absorbs the experience, and does not jump like a mountain goat from one rank to another and as a result, without gaining a foothold anywhere, often loses, since the levels at each rank are different, this should be understandable for players. It needs to be delayed and with the help of numerical mastery of the game at this level- MMR.
And no matter what happens when in a short period of time your teammates who can play and you as 3 players of their team who do not match the level of their game are forced to pull the game with tops. As I said at the point of the party game, the system will notify them about this for such players -2x mmr. Whatever it was that he supposedly didn't know...
(This should not be the case... A weak player who does not match your level of play should be at his level of play, why should he be with those who are above.) If he is not weak and can compete on the ranks that your friends are now, prove it with your abilities, win and get mmr. Your friends with whom you play will kick you out of the team when they realize that because of you they are not able to move higher on the MMR scale and raise a higher rank because you are dragging them to the bottom, which means you do not match the current level of the game, you are ballast and you need to get rid of by being excluded from the team your place will be taken by a random player who falls into their numerical values...
It is also no longer necessary, but you can add labels to players that will be proportional to the numerical values where they are located, they can simply go on top of the rank, something like nicknames that correspond to the ranks. (This is not necessarily just an idea...)
EXAMPLE- (0-5000mmr= Beginners).
(5000-8000mmr =Average player).
(8000-10000mmr= An experienced player).
(10000-15000mmr= Game pros).
(15000-20000mmr= The elite of the game).
(20000-22000mmr= Game Masters).
This system of labels will simply give an approximate understanding of what numerical values that player is in in order to understand what can be expected from him and what is not.
I will also move away from the topic now. Because there is one more thought. Why don't our dear developers make skins for the ball? It would be great to change his skin to make it brighter or darker, as you like. You can make money on it... Well, okay, it's empty if they figure out how to arrange it for them only as a plus, and respect from the players.
I will finish this short post. All I've said here is just a suggestion on how to set up a new ranking system in our favorite game ROCKET LEAGUE. In the end, the developers know best, and it's my business as a mortal creature that plays their game to offer something. If someone was offended by my statements, please forgive me, as I said at the beginning of this post. I am an ordinary mortal and adhere to the philosophy of meritocracy. Don't get upset with a person if you don't like something about him or his statement. We are different and it is worth appreciating. If you think you're cool, then prove it in practice. And don't brag about your high rank just because your friends on the team match the corresponding abilities. Do not rely on successful players, but only achieve victory with your own abilities!. All that has been said is just one of billions of points of view.
I am an ordinary mortal creature who will say goodbye to you. Thank you for the time you have allocated and spent on me.
"Only in equal battles will you find a new idea how to become a better person... and move to the 1st floor above the current one."
Sede Vacante Jun 29, 2024 @ 12:17pm 
Nope
Kosmux Jun 29, 2024 @ 12:38pm 
No, it's all right with the ranking system. You need a team, not a new system.

The rest of the game however is getting worse each time they touch on it.
hm...ok.
lollars Jun 30, 2024 @ 12:51am 
Last edited by lollars; Jun 30, 2024 @ 12:51am
Amalgam Jul 1, 2024 @ 8:12am 
tl;dr
Ellie Jul 2, 2024 @ 6:32am 
Nope :steamthumbsup:
Dreepa Jul 2, 2024 @ 6:01pm 
do you think anyone is going to read that unstructured wall of text?
BlueLightning Jul 2, 2024 @ 11:47pm 
I got hit by wall of text and I need this to get summarized into 5 sentences, please.

This is a thread that supposed to be a suggestion, not a thesis.
Last edited by BlueLightning; Jul 4, 2024 @ 11:11pm
CashonWheels Jul 3, 2024 @ 6:07pm 
Wow the Great Wall of Text!
Tyberi Jul 3, 2024 @ 6:43pm 
Originally posted by 🅷🅰🅶🅾🅽:
I'll first introduce myself to what I am... I am an ordinary mortal creature
Originally posted by 🅷🅰🅶🅾🅽:
My soul is very dark...
All I need to know about new ranking system idea.

Too edgy for me, sorry.
G Jul 3, 2024 @ 9:25pm 
Go to bed everyone.
Whitey Jul 4, 2024 @ 8:59am 
A summary by ChatGPT:

"Certainly! The text expresses frustration with the current state of the ranking system in Rocket League. The author, a dedicated player with over 2600 hours logged, laments the perceived incompetence and inconsistency of teammates at their rank. They argue passionately for a meritocratic approach where skill should determine rank placement, but feel this ideal is not met in practice. The author experiences disappointment when matches are uneven due to teammates' lack of understanding and skill, which contrasts sharply with their competitive mindset.

Despite their frustration, the author maintains a love for the game and a desire for fair competition. They reminisce about the adrenaline-filled moments of equal matches where the outcome hangs in balance until the last second. These intense matches, where skill determines victory, are contrasted with the current reality of frequently uneven and frustrating gameplay experiences.

The author criticizes the perceived decline in the quality of matches over the past two years, attributing this to inconsistencies in player skill levels within the same rank. They argue that players often fail to grasp their responsibilities and make basic mistakes, leading to predictable outcomes and unenjoyable gameplay experiences. This frustration is compounded by the feeling that some players achieve high ranks without deserving them, undermining the competitive spirit of the game.

In response to these issues, the author proposes adopting a Matchmaking Rating (MMR) system, similar to those in Dota 2 and CSGO, to better reflect and match players based on their skill levels. They believe this would ensure more balanced and competitive matches, where victory truly reflects skill rather than luck or inconsistency among teammates. Overall, the text conveys a passionate plea for improvements to Rocket League's ranking system to restore fairness and enjoyment to competitive gameplay."
BlueLightning Jul 4, 2024 @ 11:11pm 
Originally posted by Whitey:
A summary by ChatGPT:

"Certainly! The text expresses frustration with the current state of the ranking system in Rocket League. The author, a dedicated player with over 2600 hours logged, laments the perceived incompetence and inconsistency of teammates at their rank. They argue passionately for a meritocratic approach where skill should determine rank placement, but feel this ideal is not met in practice. The author experiences disappointment when matches are uneven due to teammates' lack of understanding and skill, which contrasts sharply with their competitive mindset.

Despite their frustration, the author maintains a love for the game and a desire for fair competition. They reminisce about the adrenaline-filled moments of equal matches where the outcome hangs in balance until the last second. These intense matches, where skill determines victory, are contrasted with the current reality of frequently uneven and frustrating gameplay experiences.

The author criticizes the perceived decline in the quality of matches over the past two years, attributing this to inconsistencies in player skill levels within the same rank. They argue that players often fail to grasp their responsibilities and make basic mistakes, leading to predictable outcomes and unenjoyable gameplay experiences. This frustration is compounded by the feeling that some players achieve high ranks without deserving them, undermining the competitive spirit of the game.

In response to these issues, the author proposes adopting a Matchmaking Rating (MMR) system, similar to those in Dota 2 and CSGO, to better reflect and match players based on their skill levels. They believe this would ensure more balanced and competitive matches, where victory truly reflects skill rather than luck or inconsistency among teammates. Overall, the text conveys a passionate plea for improvements to Rocket League's ranking system to restore fairness and enjoyment to competitive gameplay."
This is not a summary, this is a synopsis :erune:

We need to shorten this further to at most 5 sentences.
Grizmo Jul 5, 2024 @ 7:26pm 
TLDR
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Date Posted: Jun 29, 2024 @ 2:56am
Posts: 17