Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1)- A party game.
If conditionally, the players who have a difference of 1000 mmr, then they will not be able to play in the party. The numerical difference is too big. I'll attach a screenshot of what it would look like.
https://sun9-22.userapi.com/impg/1r5IzFp_pQZm8yn0KWekhRi91X4uTl4U-3f9PA/W1WWAJNsjnU.jpg?size=2560x1920&quality=95&sign=9123c619017f9d7f1e6756cdfd5ceb94&type=album
Since the difference is too big, as much as 1000 mmr which means that the players have different abilities.
In order for a player to play a party with his friend, they should have a difference of no more than 300mmr
I will also attach an approximate screenshot of how it looks conditionally on paper. Although I did write it...
https://sun9-23.userapi.com/impg/EYsppoE4Lbhu_HcqsaNh08uBGD4Nu1iTzKWJ3g/iRw7egASWJU.jpg?size=2560x1920&quality=95&sign=ae75e41f4e59d1d5b0a282b3c35f3085&type=album
Since within these limits, the 2700 mmr to 3000 player will have an understanding of how to play in these values and what to do once he managed to pass the mark of 2500 mmr. But! Here, too, it will be a test for him, because the one who has more MMR in our visual case, this is a player with 3000mmr, the game will look for starting from who has more mmr in the party. And a player with 2700 mmr will get into the game with players with 3000-3100 mmr. I repeat, As I said, the search for the game will be based on the one who has more mmr in the party. And for this player with 2700 mmr, it will be a test of his ability to play with those who are now above him. After all, if he plays with someone who has 1 rank higher, then he will be notified that games with those who are higher in rank than those who are lower will be removed by mmr in 2 values for defeat... If he is not capable, then his teammates themselves will throw him out of the party since he does not pull the level of the game. If they decide so...! But this is no longer necessary, because if his MMR level is lower than acceptable after a lost match and this amount does not meet the requirements of the party game, and in our case more than 300 mmr, then the system will kick him automatically due to the difference in rank values. This will be a signal that this player is not pulling this level of the game. Even though he can play the rink well... If he lost, then not -25mmr should be taken away from him, but all 50mmr and 1 with 3000mmr only -25mmr.
I will attach a screenshot of how it looks visually, although I wrote about it as I said. But I'm one of those who prefers a picture.
https://sun9-80.userapi.com/impg/J4e94AQO28CaI0oRULRuV_4niS7DzJ0WlRmgWQ/v_QLxgMh0h4.jpg?size=1620x2160&quality=95&sign=5bbc22b68c1d83c93a696c0831743ad4&type=album
2)- Why exactly +25 and -25 mmr for matches!?
There is no such answer, but I will try to explain it. Rocket League games run for 5 minutes! It's fast and it's one of the best sides of this game. And therefore, there will not be many digital values for the victory, but all because it is necessary for the player to stay at this rank and learn how to play it! If he manages to adapt, he will win and for each victory he will receive + 25 mmr, and for defeats they will take away the same -25 mmr. All this is necessary, as I said, to keep the players a little longer at this rank, so in order for him to move to a higher rank, he needs to gain 1000mmr and make the transition to another rank.
If the players have equal MMR or a difference of 100+ mmr, then it is clear that the games will be searched somewhere within these values and they will fight the same opponents. It seems to me nothing if there is a difference of 150- 200mmr! If you win and strive for a higher rank, then it's fair if you get thrown into the game 150-200 higher. (Example- 5500mmr now, but it was thrown into the match to 5675mmr players). To find out if you are able to play within these values or not. There, the incapable will realize their helplessness and return to their current numerical values, 5475mmr will be after losing. This is necessary so that the player absorbs the experience, and does not jump like a mountain goat from one rank to another and as a result, without gaining a foothold anywhere, often loses, since the levels at each rank are different, this should be understandable for players. It needs to be delayed and with the help of numerical mastery of the game at this level- MMR.
And no matter what happens when in a short period of time your teammates who can play and you as 3 players of their team who do not match the level of their game are forced to pull the game with tops. As I said at the point of the party game, the system will notify them about this for such players -2x mmr. Whatever it was that he supposedly didn't know...
(This should not be the case... A weak player who does not match your level of play should be at his level of play, why should he be with those who are above.) If he is not weak and can compete on the ranks that your friends are now, prove it with your abilities, win and get mmr. Your friends with whom you play will kick you out of the team when they realize that because of you they are not able to move higher on the MMR scale and raise a higher rank because you are dragging them to the bottom, which means you do not match the current level of the game, you are ballast and you need to get rid of by being excluded from the team your place will be taken by a random player who falls into their numerical values...
It is also no longer necessary, but you can add labels to players that will be proportional to the numerical values where they are located, they can simply go on top of the rank, something like nicknames that correspond to the ranks. (This is not necessarily just an idea...)
EXAMPLE- (0-5000mmr= Beginners).
(5000-8000mmr =Average player).
(8000-10000mmr= An experienced player).
(10000-15000mmr= Game pros).
(15000-20000mmr= The elite of the game).
(20000-22000mmr= Game Masters).
This system of labels will simply give an approximate understanding of what numerical values that player is in in order to understand what can be expected from him and what is not.
I will also move away from the topic now. Because there is one more thought. Why don't our dear developers make skins for the ball? It would be great to change his skin to make it brighter or darker, as you like. You can make money on it... Well, okay, it's empty if they figure out how to arrange it for them only as a plus, and respect from the players.
I will finish this short post. All I've said here is just a suggestion on how to set up a new ranking system in our favorite game ROCKET LEAGUE. In the end, the developers know best, and it's my business as a mortal creature that plays their game to offer something. If someone was offended by my statements, please forgive me, as I said at the beginning of this post. I am an ordinary mortal and adhere to the philosophy of meritocracy. Don't get upset with a person if you don't like something about him or his statement. We are different and it is worth appreciating. If you think you're cool, then prove it in practice. And don't brag about your high rank just because your friends on the team match the corresponding abilities. Do not rely on successful players, but only achieve victory with your own abilities!. All that has been said is just one of billions of points of view.
I am an ordinary mortal creature who will say goodbye to you. Thank you for the time you have allocated and spent on me.
"Only in equal battles will you find a new idea how to become a better person... and move to the 1st floor above the current one."
The rest of the game however is getting worse each time they touch on it.
https://www.reddit.com/r/RocketLeague/comments/8qvbwf/how_mmr_and_the_ranking_system_works/
This is a thread that supposed to be a suggestion, not a thesis.
Too edgy for me, sorry.
"Certainly! The text expresses frustration with the current state of the ranking system in Rocket League. The author, a dedicated player with over 2600 hours logged, laments the perceived incompetence and inconsistency of teammates at their rank. They argue passionately for a meritocratic approach where skill should determine rank placement, but feel this ideal is not met in practice. The author experiences disappointment when matches are uneven due to teammates' lack of understanding and skill, which contrasts sharply with their competitive mindset.
Despite their frustration, the author maintains a love for the game and a desire for fair competition. They reminisce about the adrenaline-filled moments of equal matches where the outcome hangs in balance until the last second. These intense matches, where skill determines victory, are contrasted with the current reality of frequently uneven and frustrating gameplay experiences.
The author criticizes the perceived decline in the quality of matches over the past two years, attributing this to inconsistencies in player skill levels within the same rank. They argue that players often fail to grasp their responsibilities and make basic mistakes, leading to predictable outcomes and unenjoyable gameplay experiences. This frustration is compounded by the feeling that some players achieve high ranks without deserving them, undermining the competitive spirit of the game.
In response to these issues, the author proposes adopting a Matchmaking Rating (MMR) system, similar to those in Dota 2 and CSGO, to better reflect and match players based on their skill levels. They believe this would ensure more balanced and competitive matches, where victory truly reflects skill rather than luck or inconsistency among teammates. Overall, the text conveys a passionate plea for improvements to Rocket League's ranking system to restore fairness and enjoyment to competitive gameplay."
We need to shorten this further to at most 5 sentences.