Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
*i.e. your best bet, at least for the future, would be to record your games with appropriate 3rd party software, which will render video files for you.
*and, for that matter, you could use that same video recording software to record your screen while you're watching the replay you want to upload. :)
You have to use Video recording software, along with the Replay Editor in game to record footage.
Personally I hope not. I save every match I lose, and some of those I win. If those were actual video files their size would preclude me being able to take advantage of that.
No. Because that would kill a lot of peoples game performance. Right now it just uses Unreals Demo recording. Hence them being in the Demo folder.
There are plenty of free programs to use while recording. I use OBS Multiplatform to record videos. If you have a Nvidia GPU, you can set OBS to use that for encoding so you get almost no performance hit.
hmm, but who said we wanted to render the video while we play when we can do it after we have played? We can simply visit a video replay log section, tick off those we want to render into mp4 format at 112kbs, 29 fps and have it save to a desired folder, job done. or reserve one core of the CPU, or as many as you want without effecting the performance. More ram you have, and a fast HDD (or SSD) to speed it up even while playing the game.