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HHAHAHAHAH
Made my day, sorry for assumption xD
I have never tested it myself, but a few other users said this solution did work:
Navigate to your config directory (windows users can simply paste %userprofile%\documents\my games\Rocket League\Rocket League\TAGame\Config into the address bar of their file explorer), open TAInput.ini and search for GamepadBindings. Now you should be able to see all your controller mappings.
Simply add an additional line with the binding that you want to use twice and it should work.
Yes, you can have one button do multiple items,ie air-roll and handbrake could be the same button. However, within the game UI you can't assign an action to multiple buttons, so having handbrake on two buttons is not possible except:
Interesting looking at that file does not appear to align to what I have currently set in my game settings... it says it's on xboxtypes_x but I have mine currently set to left shoulder. So I did some more reading and someone else posted that is where the "default" values are set, so you DO have to edit that file, then reset the in-game bindings to default which will pickup your change. Then you can, in-game, edit any of the other bindings back to what you want (But don't edit the one you made duplicate in there).
I just tried it and it works... but it was a little odd not taking my in-game changes right away, had to re-edit them a few times. Others said it sometimes resets the bindings after a game update, so may have to re-do down the road. I wanted to try out this config:
GamepadBindings=( Action="Handbrake", Key="XboxTypeS_X", Key="XboxTypeS_RightShoulder", bRequired=true )
GamepadBindings=( Action="Handbrake", Key="XboxTypeS_X", Key="XboxTypeS_LeftShoulder", bRequired=true )
so I can have air-roll left and right on the shoulders and powerslide also on the shoulders, previously I had it only on left shoulder, now have it on both.
Thanks for the pointer.
Why do you need 2 power slide buttons?
I guess technically you don't, pro's do fine without that. However, I didn't like it at the default binding (been a while, forget why now). I use air-roll left/right on the shoulders. Powerslide I mapped to shoulder left. That works fine except for sometimes with fine tuning a landing I need to air-roll right, if you press both left-right air-roll at same time it cancels the air-roll. So if I'm landing and using either air-roll button now I can land into a power slide. Makes for wave dashing a bit more consistently (in theory). I'm average though so probably won't make much real world difference.
Another use case I can imagine (but not sure if possible) would be for the ability to look around while doing other actions, could be possible with foot pedals to look up/down. Probably a better solution would be with VR headset though for that,maybe in Rocket League v3.
Lastly, some people have disabilities and/or other unique needs, so remapping flexibility is something devs should support regardless of what "most" people can do fine with. Of course trying to support everybody can be a development nightmare but controller bindings is one of those areas I personally think should be as flexible as possible.