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We are not and never have been discussing pc only. The OP stated the game is dying with 19k from 30k and I countered with 300k plus showing that the steam player base which cannot grow because it cannot be added anymore is completely moot at 6%
We are talking about rocket league not being close to dead. I added that I expect Epic to do whatever it can to further nuke the steam population. They have started doing that with things like you can no longer get twitch drops if your account is linked to steam. I'm expecting them to add more things down the road as a backdoor way to essentially force people off steam completely.
The whole point is just because its dropping on steam doesn't mean its not INCREASING everywhere else which is what is happening. People are switching off steam slowly. I'm not saying they are uninstalling steam. Just that some are switching to epic and it will continue that way as Epic adds more benifits to using their launcher instead of steam.
This has never been about percentages or your trends that you seem to bring in. It has been 1 person said 19k RIP rocket league, countered with 350K plus everywhere else IE game is extremely healthy population wise
See:
The above statement is the only one I ever took contention with. I said you need evidence for this claim, you provided a non-sequitur based on an unrelated number, I called you out on it, and now you're moving the goal posts. I may have the time, but I don't have the energy to argue with somebody who is 40 IQ points below me. Peace.
Lol sure thing there bud good thing you can read what I wrote properly then right?
I brought a generalization which is not a statistic, My statement is backed by the numbers from an open api that shows who is playing online.... and common sense . A game that can't ever grow on a platform is always going to decrease not increase. I don't need to bring data and sites and stats for that.
As for my comment about steam. Yes IF you are still playing rocket league and have had the game since back in the day on steam. MOST people have shifted or started shifting from Steam to rocket league. At what rate? I don't know, but its happening. On PC there are 78K people playing on the epic launcher and 22k on steam right now. that is 3 times more people on epic then steam and if you are telling me all 78k are fresh accounts that were not ported from steam I call BS and also makes my statement true
You even quoted my statement. Most people that have it have "Slowly" moved over. That isn't saying that everyone has moved Nor that they won't move so again your need for statistics is coming out of no where. Maybe read the actual statement I wrote for what it is first if you are o so smart
Rocket league will eventually die on steam If you really want a quote to hang on to that is it. Eventually EPIC will find a way to kill it I 1000% percent believe that. It may not happen today but it will. Maybe they will release RL 2 on epic only like they did with overwatch. Same tactic. Not saying they will but its possible, they are greedy enough so who knows
Well, since you'd rather ban me than provide evidence, I'll put this politely this time: I'm not reading the rest of that until the lack of evidence for this exorbitant and illogical claim is addressed. Good day to you, sir.
https://rocket-league.com/playlist-population
also you got banned by valve employee guess it was just a 24 hour ban
Because I highly doubt anyone having this game on steam would play it on epic unless he's using epic launcher more often than steam in a first place.
Unless there is a really good reason for migrating from Steam to Epic launcher for users who already own the game on Steam, I would call it false assumption. I'm quite sure decreasing player count on steam is related to people simply not playing the game anymore rather than starting to play on epic instead of steam when they have the game on steam already.
I might be wrong, but I can hardly imagine people who for example use steam as their main library for games would suddenly start to use another, separate launcher for one game if they can perfectly play it on steam in a first place.
Many people were refusing to buy Ubisoft or EA games when they required separate launcher, separate shop and start buying them once they come to Steam, same with Activision-Blizzard recently. This is not some part of Steam fandom or something like that as some people think, it's simple laziness. Many people prefer to have their games in one place for convenience.
I honestly have no idea why it's so unbelievable that the game that was paid and cannot be bought anymore for couple years but can be easily accessible for free to anyone has 3 times more free active users than paid one. I'm actually quite impressed ratio is only 3:1, not 5:1 for example.
I even counted every single person I know IRL that I know plays or played RL and extreme majority of people gave the game a try after it become free on epic, that's why I would assume ratio would be much greater than 3:1.
I'm not sure how amount of players on steam can even compete with amount of players on epic, when on steam players can only: keep playing holding number at same place or stop playing lowering the number, but on epic you can also gain brand new, fresh players every single day.
78k players on epic in comparison to 22k players on steam is not BS, it's actually smaller than expected if you think about it.
That does not prove that "most Steam players have moved to Epic." There is no "number of Steam players that have moved to Epic" statistic on that page.
Topic is about average player count on Steam, that is 19k right now.
If someone wants to compare statistic, don't compare different statistics like average player count (19k) with total players peak (360k). If you want to compare total players peak (360k) with steam data, take players peak on Steam, that is 32k.
So first of all steam players % of all players is a bit different, not much, but if someone want to build some predictions or assumptions, atleast could provide accurate basis.
Another important data debunking whole "migration" idea is monthly average player count. At 2019 (pre-f2p RL) there was 47 millions, but at 2020 ( RL goes F2P) monthly average player count was 76 millions and at 2021 it was 95 millions.
So before free to play, those 47 millions were Steam, Playstation and Xbox all combined and during free to play this number spiked up to 95 milions monthly average players.
Do you understand the implications here? Once RL went free, we can say amount of ALL active monthly players pretty much double from fresh accounts made since it went free to play.
Now tell me why anyone who already bought RL on steam, got all cosmetics (especially non-tradeable or "legacy" ones), all account statistics and such, why someone like that would make completly fresh account and start over just to play on epic instead of steam. What would be motivation for that "migration" you trying to convince anyone is happening.
Because once again - those additional millions of players that went from 47 -> 95 millions are fresh accounts, not linked accounts, because linked accounts counts as 1 account. If I play linked account on steam or epic or console, I still count as 1 player. Those additional almost 50 millions average monthly players are fresh accounts made when Rocket League went free to play. You can call it BS, but those are collected data.
What is your source of that? Because I'm right now looking at data that average monthly players count on all platforms went from 95 millions at Jan 2022 to 87 millions at Jan 2023, so a lost around 7-8% of active monthly playerbase over the year. Where can I find your data about player count increasing everywhere else beside steam, because it's extremely contradicts with what I'm looking at right now.
The game is faaaaar from being dead and even if epic works hard to kill playerbase by removing another features here and there, it gonna takes years before game actually will die in natural way, but playerbase is slowly decreasing and no matter what ridiculous theories about people migrating from one platform to another just for pure inconvenience i guess you gonna come up with, that's the fact. But I agree that at this point Steam statistics are a bit off as a source of looking for a trends or such in case of RL, but there is no need for illogical theories like steam->epic migration. There is one simple reason player count on steam is low and lower every month - you can't buy the game anymore and imagine that people aren't interested that much in playing a game they bought 3-7 years ago anymore.
And if you want to throw statistics at people, learn how to read them, how to compare them and how to correlate certain data with certain events to find true meaning behind the data. Comparing different statistics, throwing some out of context data and filling all the gaps with out-of-touch theories and wishful thinking will get you nowhere.
Thanks for giving me a laugh.
Guess that high IQ is just delusion.
I might not have been as clears as I wanted so my bad. The couple points I wanted to clear up are this. I'm not saying the whole population of RL is increasing. Its hit its plateau but the number of epic accounts keep going up while steam's can only go down, I explained that in previous posts, steams numbers can never go higher then what it initially was and even then much lower because tens of thousands of accounts have been perma banned so steam will always get lower which is why its not a good indication to the game dying. However epic's accounts keep and will keep going up if people keep playing simply because its the only option for PC (accounts made not playing. I'm saying accounts created under EPIC will increase not active player count)
As for the migrations you actually missed something important. Switching to the epic launcher does not mean starting over. ALL you items are linked to every platform. You can play on PS or Xbox or epic with your epic account. This is why people are slowly switching. If you play on console or any other platform, Even if you are visiting friends or who knows what you can log in and uses all your stuff. Even while playing on steam you had to tie your account to some throwaway epic account to keep playing. Like i said Epic wants people off steam. So it's started doing what it can to help entice you to move off of steam. For example things like twitch drops tied to your steam account will no longer work. If you care about drops you have to have your game linked to Epic and not steam.
I agree people don't like many launchers however in the end I guarantee most people have 3+ launchers installed beside's steam. Hell even outside of ea's and ubisoft and blizzard you have other huge games like Genshin Impact, World of tanks / whatever version. just a couple big names that have launchers for a single game. On my pc I have probably 6+ launchers and yah its a pain and Steam is the only one I have start on startup but I still play them. Just because the game isn't on steam I'm still going to play them.
I never tried to bring statistics, I used a word "most" I stand by it. Even if you don't believe me I'm sure you could through a post up on reddit and ask people that played on steam If they have switched to epic and you will see a good portion have. If they had not I think Epic would have done a lot more already to fix that. While my list isn't big enough to warrant a fair sample size. Of the 40 or so people I have that used to play rocket league only 4 of them still play on steam and the rest are all on epic and I've had this game since it was given free on PS
The whole point of this back to the OP was simply to answer just because steam said X numbers didn't mean the game was dying. It's healthy, very healthy. It could be better but a constant daily 100k plus users is a far cry from dead game and that was my point.
I stand by my comment about steam and epic. MOST people that still play the game have started switching off steam and I expect EPIC to do everything in its power moral or not to further try and push people off steam. Even if a thousand people on the forums claim otherwise we are still a minority in the what 3 or 4+ million accounts created to date? (it was what like 5 years ago or something that psyonix posted stats about 2+ million accounts.)
I'm guessing rocket league on steam has at best 2 more years if even that long before epic finds a way to make people switch to epic completely. If they can make money they will find a way, guaranteed.
Another thing, if you'd talk about epic active players, tell me, simple example: if over a month 1000 stopped playing a game, they got bored, whatever, yet there are 400 people who made new account to play exact same game - are we losing players or gaining? Or in other words, does the number INCREASE or DECREASE? Because you keep mixing active players and new account like those would be synonyms - those are completly different things and OP is clearly refering to active players, yet you constantly keep bringing that "people can create new account on steam, so number is increasing". No, active playerbase is DECREASING, it was ~8% drop playerbase at 2022, can't find any data in that year, but I guess we might find these in couple months.
Did I missed that?
You keep repeating that people switching to epic, because they have to link their accounts to epic. I DO NO UNDERSTAND THE CORRELATION. I have linked account with epic, I keep playing on steam. It's completly doable. I have another feeling that you mixing words "linking to epic" and "switching to epic" like these are exact same thing. Again. They aren't.
I have completly no clue how twitch drops in RL works because I don't use that feature but can't you just link you Epic account to twitch and still play on Steam?
Because if you can't - I agree that might me minor push to start play the game on Epic instead of Steam. But if you can, this is another argument that doesn't back up the "migration theory" at all.
Everything here is correct, I also got couple launchers, I also play the games that aren't on steam, that's all fine, yet completly irrelevant to what we're talking about.
You were saying about situation, when you ALREADY HAVE BOUGHT THE GAME ON STEAM and PLAYED ON STEAM and then you download Epic Launcher to play the game on Epic launcher just because it's free to play there. Why? YOU ALREADY BOUGHT IT ON STEAM, YOU CAN PLAY IT ON STEAM. Do you understand what I'm talking about?
I always thought a burned of proof is on side that is claiming some kind of theory. I can say exacly same thing - if you don't believe me that people aren't leaving steam just to play RL on epic when they already own it in steam library, ask on reddit and you will see most people would ask one question - "Why someone would do that?"
I'll go further, as a start I'll bring you two people who keep playing on steam.
ME AND YOU
I find it ironic even you don't practise what you preach
I love those kind of arguments, especially from people with private profiles, because people with private profiles are always so open and popular to have hundreds and hundreds friends on Steam to back up every single theory. In that case 40 friends alone playing RL together and most of them had that urge one day to inform you they stop playing RL on steam and start playing on epic instead - because this is exacly what normal people do. Yes. I believe every single part of that story, 100% beliveable.
Technically IS DYING since it actually is losing active playerbase every month, ~8% players last year, but I guess you ment the game is far from being dead and I agree. It's far from it at this moment, amount of players is still healthy, but I'm also aware of something called snowball effect - lesser the playerbase gonna be, waiting times for matches gonna be longer, even more players start to drop the game, waiting times expand even more and so on, and so on. Epic already work on postpone that by removing another game types like and letting people to queue in more playlists at once.
But why? Only one argument about no twitch drops with steam account makes sense if what you're saying is even true that you can't link epic account to twitch and still play on Steam. I'm forced to believe what you're saying is true, because I don't care about twitch drops so I can't tell if that's true or not, but this one and only argument makes sense if that is true Every other argument is unreasonable, data you're trying to backup your arguments with are completly irrelevant to arguments you're making and that makes me very sceptical about everything else.
And what's most important: Maybe people uninstall RL on Steam just to download Epic and play exact same game they already had on completly different launcher. They can do what they want to do for what I care, The thing I have problem with are all those claims that most people doing that, you're saying out of 40 people you play with on Steam only 4 keep playing on Steam, so in other words 90% people you know ignored the fact they already bought the game, having it in their library already, having convenient access to the game on Steam and moved to Epic once the game become Free to Play without any particular reason beside some kind of twitch drops they can't get linking their epic with twitch and keep playing on Steam (if that even true, sounds odd tbh). This all sounds extremely unbelievable and pretty much all you have to offer is saying we all have to believe you that something that you're saying supposed to be a common thing, yet nobody here, not even you did that. I'm rather sceptical about that.
Less delusional than the person claiming that I'm "grasping at straws" by disagreeing with a statement, asking for evidence, and providing statistical analysis. Here, have a jester award. You've earned it.