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Ein Übersetzungsproblem melden
To put it in season 1 scoring- it literally makes you feel like win is 8 points (if you are lucky) and loss is -40 points.
Playing 10 matches and winning half of them SHOULD drop your ranking if it continues to occur, as you're trending towards a 50% win rate, especially if those losses included games against poor opposition.
At the moment, you get to a maximum win/loss ratio, then stagnate as the system pushes you towards a 50% ratio. As long as you don't lose to people below you, the ranking won't change past that point.
If you start consistently winning 6-7/10 matches against the same or higher rank, you're trending towards a 60% win/loss ratio again and will likely increase in rank.
Think of a loss to lesser opposition as 2 wins against same or higher competition to offset the effect.
So when you win/loss ratio is too high, like 52~53%, it finds the ♥♥♥♥♥♥♥♥♥ teammates available so that you can get wrecked not matter how you play.
It's a glass ceiling made for protection of the "good" players.
I'm done with this ♥♥♥♥.
Worst developpers ever seen. They have NEVER commented on matchmaking issues. Because there is a problem and they won't acknowledge it and it suits their interest.
Psyonix, good luck keeping players with the upcoming games.
This concept of fast-tracking the higher ranked players makes a mockery of competitive play when there's such skill disparity in the middle tier.
Well, I don't think this is respectfull of people who invested time, money and energy in your product to just watch them struggle and laugh behind your screen.
The MM makes a mockery of their own gameplay. It's a team based game. And they use the resultat of a team effort to qualify individual performance. That is some seriously flawed logic here.
But don't worry, they have just update season 2. They said they listened to the feedback of the community so they included ice cream delivered by Uber to the top 100 players. Flavors are based on their progression.
The best one is : you said you don't feel a sense of progress so we put a cursor when you get your points.
It's like if you complain that you don't understand what you pay with your tax money and their answer is to send you a letter with big bold red numbers of how much tax you pay.
Percentage-rank also creates additional problem: at some point it becomes literally impossible to get better rank, even if you are indeed best of the best. Lets say some good player (not me- i aint bad, but i sure as hell aint that good) gets about 50 percent win rate for first.. 3000 matches. Then he starts winning over and over again- to nullify those 1500 losses, player would have to win 148 500 matches in a row to make it less than 1 percent of value. But ok, lets say that first place percentage is around 75 win percent- even then you'd have to win 4500 matches in a row- and even that would be ridicolous.
I do seriously think that devs should take timeout on developing gimmicks (dont get me wrong, i like that they develop new stuff, just that it seems to be in focus- and this shouldnt be with game in such stage) and focus on core issues fo a bit.
Say what you want about season 1 ranking system (caused too much stress about individual losses & such, blah blah blah), but it had consistency- you played well, you got promoted, you didnt, you didnt get promoted. I ended up in silver 1st season and i have to say, unlike its season 2 equivelant (challenger ranks), it had very few such games where match was total mismatch- simply because players who'se skills didnt fit the rank didnt reach that rank. Simple as that. And it was clear about how many points you won/lost.
Now, however, you do mediocrely well in first 10 matches and you can land on challenger rank with ease, creating serious mismatches and grief on both ends.
Why can't we win more than we loose? If I play with players of my own level, why can't I have a winning streak and not get punished for it? Just let me enjoy the game and my progression.