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Сообщить о проблеме с переводом
what is idiotic about counting how many times good players touch the ball or beat the opposition to the ball and then applying it to ranking systems? There must be some common factors between good players and people who have zero clue
Mmm, no, not really. What constitutes as "good"? Keeping the ball all the time? Setting yourself up and predicting angles of bounces for a good shot? Heavily patrolling center while your teammates go forward? Staying on defense against and aggressive team? Staying on offense against a defensive team? There's just a myriad of strategies that in different team setups, work wonderfully or terribly. So really, "good" is relative to the person who plays, or if you disagree on that, its certainly circumstantial.
Can you imagine programming a learning, subjective intelligence to figure all that crap out automatically? Then balancing it for the long term? Believe me when I say if they did that you'd find yourself in a way worse position than you believe yourself in!
The reason its a W/L basis is that it puts down an even playing field, and everybody will eventually peak out at their level. Its a strong model, but not perfect because there will be occassions when people get lucky streaks and get higher than they would normally get. But luck doesnt last forever. Skill lasts longer, so eventually in the long term the best players rise and vise versa. Law of averages.
Checking your stats, you don't play solo exclusive, 2v2 I figure are where your complaints are at. Are you changing tactics on the fly with your team mate to suit the opposition tactics?
Importantly though, you AREN'T typing with rage mid match at your partner right? Because in my experience those who have a lot of experience in other competitive games such as CSGO have incredibly stringent expectations on their team mates and call them idiots/morons etc on the slightest error. Not at all realising that it downs morale and kills the synergy in the team thereby putting their team on an even FURTHER disadvantage than the goal concede or the error itself!
Which they aren't going to do just to basically reinvent the wheel.
Deal with it...and pray to the matchmaking gods everytime.
Btw whats an AlgoRhythm?? Some kinda dance tune..? XD
It has nothing about being a noob. I played with a vet last night to scored twice on his own team. Both accidential, sure, but some basic enviromental awareness would have told him that his teammate was gonna clear the ball on the first play so he didn't need to lunge at it. The second play had him tossing the ball in front of his own net for an easy goal for the other team.
How would you code the game to tell the difference from that guy and your average player? You'd have to factor in so many stats, but its the intangables that make the difference here and that can't be coded into the game.
As I stated before, I see where the suggestion is coming from, but its a stupid suggestion and will not work. Psyonix has better things to do they waste their time with this sort of stuff.
But that's besides the point, as a previous games developer myself, I can tell you that what they're likely doing right now, is testing the basketball mode, making new content, trying to replicate and ultimately fix the wall-clipping bugs, keeping a part of the team at all times to filter through the countless reports, server maintenance and this is just off the top of my head.
This of course, is not counting early stage development of new projects.
So amidst that list, you're saying that it is entirely reasonable, to get a decent percentage of that team, to code, test, and implement a 100% FLAWLESS system that takes in countless variables of not only you, but others, make its decision making Skynet-level to decide whether or not a play is good or bad, (as explained above) then make the processes lean enough so that they don't slow every game played on their servers down to a crawl...
...test it real thoroughly so it doesn't explode or form a robot revolution, focus-test the system amongst beta testers and to top it off release it in what I assume you'd want to be in a few months? Weeks?
If you can engineer and build a space-time warping machine for Psyonix that can distort days to the length of a few years without the all of us aging then we have a deal good sir!