Rocket League

Rocket League

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Meelis13 Jun 5, 2016 @ 7:33am
worst developers ever.
Not flamebait or sarcasm or anything like it. I truly mean it. "but there are worse devs out there- what about x or y"- well, there are bad developers, yes, but generally they do support games that are already out, trying to fix it.
which brings me why RL devs are worst- game was launched 11 months ago. During that time, we have seen s-load of trinkets ("ooh, look, new car/flag/whatever or basketball/hockey (do note i like these, just i dont think they should be out yet). i act like excited dog pissing itself"), but very, VERY little of core gameplay tweaks or fixes. Sure, there was season swap, which did swap out ranking system, yet leaving that aside, what have they done? pretty much nothing at all. And the little they have done, i dare to say has actually worsened the situation.
So trinkets they can do, but not fix matchmaking's glaring issues (as challenger 3, being paired with c1-s or even prospects, while facing pre-made star team isnt rarity at all- and thats just one of the problems)? Or other issues? least of which is ball simply going straight trough my car like its a frikin ghost. Considering i spent them evidence months ago & still no fix indicates that they simply dont give a rats ass about fixing issues, just adding more trinkets.
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TinRoof Jun 5, 2016 @ 8:47am 
Originally posted by Meelis13:
. Sure, there was season swap, which did swap out ranking system, yet leaving that aside, what have they done? pretty much nothing at all. And the little they have done, i dare to say has actually worsened the situation.
http://www.rocketleaguegame.com/news/2016/05/coming-soon-competitive-season-3-season-2-rewards/

"We will also take steps in Season 3 to curb some of the “smurfing” issues seen in previous seasons. While it is ultimately very difficult to detect a “smurf” (a player of higher skill using an alternate account to match against lower skilled opponents) we still feel that we can make some positive improvements in this area.

First, we will be disallowing Steam “Family Sharing” accounts from queueing for Competitive playlists if they do not own a full copy of the game. While this will not prevent determined players from using “alt accounts”, it will at least make it less trivial on PC.

Second, in a subsequent update after Season 3 launches, we will place restrictions on how parties queue for Competitive play. When a party is formed, the difference in each player’s Competitive skill tier will be measured. You will be prevented from queueing as a party for any playlist in which that skill difference is too great. We currently plan to set a maximum difference of three skill tiers – roughly the size of an entire skill group (Challenger I -> Challenger Elite).

For example, if you’re a Rising Star (Tier 9), you could play with a friend in Challenger II (Tier 6), or a friend in Superstar (Tier 12), but you won’t be able to play with both at the same time — as the overall skill difference for that party would be 6 tiers."

Yup they're totally not doing anything to fix matchmaking at all. /sarcasm
DocShady Jun 5, 2016 @ 8:48am 
*GRABS PITCHFORK*
Mic_C Jun 5, 2016 @ 8:49am 
they are starting season 3 at the end of the month were they will be looking to fix matchmaking, as for your issue of your car going through the ball they cant fix your internet for you. if u mean the freeplay bug that happened after the hoops patch they fixed it.
I really can't disagree more with everything you have said. Disagree a million times
I cant tell if they are bad devs, but I think they should focus more on gameplay. Physics in this game are non sense. It is more about randomness than "predicting". This is my only problem. Gameplay > Aesthetics. (In gameplay im not talking about mods and maps).
Doc_Simulac Jun 5, 2016 @ 10:19am 
I agree that the physics are suspect (I swear balls are almost funneled into the goals...) BUT the game is a blast NON competatively. And I'm sure in it's current state is bringing them in BUCKET loads if cash (you know except for that whole free to PS4 thing...).

I'm still waiting for the quick chat options...
jiwas Jun 5, 2016 @ 10:22am 
I honestly don't see anything wrong with RL's gameplay or servers, so that's probably why the devs aren't working on it.

also, the development team is only ~30 people
Last edited by jiwas; Jun 5, 2016 @ 10:24am
Meelis13 Jun 5, 2016 @ 4:16pm 
Originally posted by TinRoofRusted:
http://www.rocketleaguegame.com/news/2016/05/coming-soon-competitive-season-3-season-2-rewards/

Yup they're totally not doing anything to fix matchmaking at all. /sarcasm
eyyyyy, about bloody time. And to be fair, i believe it when i see it actually functioning! I mean, that arrives at best, 11 months AFTER release (if at end of the month, thats WHOLE DAMN YEAR). While majority of games- especially if game is competitive title- have had much better matchmaking systems in place FROM START. So yes, i wont back down from scorning i gave devs because they deserved every bit of that. That is something SO essential for game such as RL, that it really SHOULD'VE been their main priority after getting game to play out properly. But no, trinkets & fancy gamemodes were needed.. Not to mention matchmaking update doesnt mention if they fix another issue with it- the higher your xp (master/legend), the more you are paired with people ranked much lower than you facing opponents ranked higher than you. Much higher. So yeah, i am kind of pissed about game basically slamming me down. Not fun playing matches over and over again, when at best you are in 1vs3 situation.
Small dev team isnt excuse here- if anything, it only adds reasons to scorn them for taking so long. I know plenty of 3-people teams, heck, even single people who release updates to similar-scope or even bigger games regularly & actually fix issues before trinkets. Prioritising. it works like a charm.
Drsmiley72 Jun 5, 2016 @ 4:39pm 
Yeah sure let's have the team designing things go work on coding.


While we are at it, let's have air plane pilots go perform surgery, and have the doctors go build cars.


You know, because it's all the same.



There's a team that works on fixes and they do a Damm good job. Far far far from the worst. Most likely, one of the best developers out there.
NZPorterDJ Jun 5, 2016 @ 5:48pm 
Originally posted by Gatsu1.5:
I agree that the physics are suspect (I swear balls are almost funneled into the goals...)
Check out the GDC talk by Psyonix design director Corey Davis. He explains some of the design 'choices' and why they made them. To your point, he discusses examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience by maintaining focus and exercising design restraint.
https://www.youtube.com/watch?v=Ut1BIsCby2c
Last edited by NZPorterDJ; Jun 5, 2016 @ 5:48pm
Doc_Simulac Jun 5, 2016 @ 7:55pm 
Thanks!
It realy does explain how to the game works by using "unintentional skills"
Meelis13 Jun 6, 2016 @ 1:36am 
Originally posted by Gatsu1.5:
Thanks!
It realy does explain how to the game works by using "unintentional skills"
in other words- luck.
TommyEV Jun 6, 2016 @ 2:44am 
"Seriously guys after 500 hours none of them has been enjoyable and they are the wooooorst developer Ive seen in my 3 years playing videogames!!!!"
TommyEV Jun 6, 2016 @ 2:45am 
muh trinkets
Meelis13 Jun 6, 2016 @ 3:00am 
Originally posted by TommyEV:
"Seriously guys after 500 hours none of them has been enjoyable and they are the wooooorst developer Ive seen in my 3 years playing videogames!!!!"
ah, was expecting you with your usual nonsense, nr. 1 fanboy of devs. You mock those who have even slightest of critiques towards devs or game, yet you are one who lacks logic AND reading skills. Try to disprove anything i've said with facts, not with bs as you try to do now (3 years? come on, not everyone is new to gaming. been gaming since 1999 & since then i have literally played hundreds of games, probably around thousand & half- so i damn well know what im talking about- also im older to steam than you are.)
Yes, i have hundreds of hours in RL, yes obviously i like game (rather i try to like it very hard, even though its very damn hard at this point). does that mean i should be praising developers & be oblivious to huge flaws? no. And no, i dont hate every hour of the game, however its very near to 50 percent- and that is huge alarm bell. And i explained pretty well what flaws are. So ♥♥♥♥ off with your mocking, fanboy.
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Date Posted: Jun 5, 2016 @ 7:33am
Posts: 77