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The other player would have had more speed than you going in.
To answer your question though, yes and no. Basic stats are the same, but because they aren't shaped the same they are affected by the games physics differently.
you're talkin' out your ass right now lol
185 hours, you definitely know then. It's the different car weights, right?
The player makes use of cars = the player gets used to said car.
Player will eventually know how to play said car. There's only 5 catagorys and the differences arnt really that much if you actually put in efford to see what works best for you in your gameplay. But hey, thats just me. I have used scarab for a long time, whic hagain, was arguebly one of the ' worst' cars prior hitbox update, and I learned to use it, and did my part as a teamplayer.
I dont compare 1v1 because I odnt play it, nor do I compare 2v2. My experience on 3v3's only as thats what I play.
A slight change to a hitbox can have an impact on the way a car is affected by the games physics because of the suspension mechanic (It's what prevents you from turning into a ping pong ball when you don't land perfectly flat on the ground). The cars aren't just a box that drives in a fixed position, the vehicles suspension makes it so the contact point between two vehicles can change based on a bunch of different variables that affect its axis. When you started moving, if you just landed from an aerial, if you drove off the wall, if you turned, all of this will affect the cars axis (makes it wobble). So it isn't two flat objects hitting each other on a horizontal plain, it's two edges of a flat object, two flat objects, or a flat object and one edge that collide. If it was just two flat objects on a horizontal plain then the forces would equal out and nothing would happen. But they aren't. The wobble affect from the suspension throws the vertical plain into the mix which makes it so one car will have less ground support then the other to push back with. Meaning the car loses counter force because it has less ground support. It's only a slight difference in angle, maybe 5 degrees, but that is 5 degrees of force that isn't transferred back into your push after the initial collision.
There are a bunch of different ways this affects the game and a bunch of different outcomes for the same two cars colliding, but other then this situation of trying to push each other nothing else is really noticeable. The only time it really has a problem is if someone flips or is in the middle of flipping, since the force of that is also thrown into the mix it will have exaggerated affects. Either someone gets thrown to the moon or someone goes boom because of it.
I hope I explained it a little better, but i probably didnt lol.
That's why the mantis tend to get below cars when duelling
I was pushing guy little by little.