Rocket League

Rocket League

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HercDaMerc May 17, 2019 @ 9:58pm
Are all cars created equal?
I was playing 2's and I got caught in the infamous "gake-out lock" with one of my opponents inside their goal (you know, the one where you run into each other head on and end up "stuck" because neither one wants to be the one to break it off....you know you've done it...it's a matter of chivalry and honor). Anyways he ended up pushing me back little by little even though neither of us was using boost.

I had never seen that happen before as each one would usually stay in the same spot because...I thought all cars were created equal.

Is there something I'm missing?
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Showing 1-15 of 16 comments
0451 May 17, 2019 @ 10:23pm 
Only difference is hitbox and turn radius.
HercDaMerc May 17, 2019 @ 10:33pm 
I didn't think there were any "power" differences, but, there he was, pushing me back. Very slowly, but I kept going backwards.
0451 May 17, 2019 @ 10:41pm 
Originally posted by Hercules Mulligan:
I didn't think there were any "power" differences, but, there he was, pushing me back. Very slowly, but I kept going backwards.


The other player would have had more speed than you going in.
Originally posted by Hercules Mulligan:
I was playing 2's and I got caught in the infamous "gake-out lock" with one of my opponents inside their goal (you know, the one where you run into each other head on and end up "stuck" because neither one wants to be the one to break it off....you know you've done it...it's a matter of chivalry and honor). Anyways he ended up pushing me back little by little even though neither of us was using boost.

I had never seen that happen before as each one would usually stay in the same spot because...I thought all cars were created equal.

Is there something I'm missing?
Not equal, but what matters is how you are used to said car and its catagory.
HercDaMerc May 18, 2019 @ 12:08am 
Originally posted by S A U S A G E:
Originally posted by Hercules Mulligan:
I didn't think there were any "power" differences, but, there he was, pushing me back. Very slowly, but I kept going backwards.


The other player would have had more speed than you going in.
Nope...in fact, it was the opposite.
HercDaMerc May 18, 2019 @ 12:09am 
Originally posted by NaliWarcow:
Originally posted by Hercules Mulligan:
I was playing 2's and I got caught in the infamous "gake-out lock" with one of my opponents inside their goal (you know, the one where you run into each other head on and end up "stuck" because neither one wants to be the one to break it off....you know you've done it...it's a matter of chivalry and honor). Anyways he ended up pushing me back little by little even though neither of us was using boost.

I had never seen that happen before as each one would usually stay in the same spot because...I thought all cars were created equal.

Is there something I'm missing?
Not equal, but what matters is how you are used to said car and its catagory.
Huh? I don't even get what you're trying to say.
Chem May 18, 2019 @ 2:37am 
Every car has the same stats except for the hitbox and turn rate. In a 1 on 1 pushing battle however those can be a factor. Lets say you are using the merc van and the other person is using breakout. Merc has a higher hitbox then Breakout so it can push the Breakout down, forcing it to lose some pushing power because of friction. On the otherhand, Breakout can push the Merc up, causing it to lose a bit of traction. In the end it all comes down to the games physics and a bunch of different variables and crap I don't feel like explaining lol. But the differences in each cars hitbox and turn rate is enough to have unforeseen effects such as one car being able to out push another.

To answer your question though, yes and no. Basic stats are the same, but because they aren't shaped the same they are affected by the games physics differently.
Mr. Figgles May 18, 2019 @ 2:55am 
Originally posted by Chem:
Every car has the same stats except for the hitbox and turn rate. In a 1 on 1 pushing battle however those can be a factor. Lets say you are using the merc van and the other person is using breakout. Merc has a higher hitbox then Breakout so it can push the Breakout down, forcing it to lose some pushing power because of friction. On the otherhand, Breakout can push the Merc up, causing it to lose a bit of traction. In the end it all comes down to the games physics and a bunch of different variables and crap I don't feel like explaining lol. But the differences in each cars hitbox and turn rate is enough to have unforeseen effects such as one car being able to out push another.

To answer your question though, yes and no. Basic stats are the same, but because they aren't shaped the same they are affected by the games physics differently.

you're talkin' out your ass right now lol
0451 May 18, 2019 @ 3:00am 
Originally posted by Mr. Figgles:
Originally posted by Chem:
Every car has the same stats except for the hitbox and turn rate. In a 1 on 1 pushing battle however those can be a factor. Lets say you are using the merc van and the other person is using breakout. Merc has a higher hitbox then Breakout so it can push the Breakout down, forcing it to lose some pushing power because of friction. On the otherhand, Breakout can push the Merc up, causing it to lose a bit of traction. In the end it all comes down to the games physics and a bunch of different variables and crap I don't feel like explaining lol. But the differences in each cars hitbox and turn rate is enough to have unforeseen effects such as one car being able to out push another.

To answer your question though, yes and no. Basic stats are the same, but because they aren't shaped the same they are affected by the games physics differently.

you're talkin' out your ass right now lol

185 hours, you definitely know then. It's the different car weights, right?
Originally posted by Mr. Figgles:
Originally posted by Chem:
Every car has the same stats except for the hitbox and turn rate. In a 1 on 1 pushing battle however those can be a factor. Lets say you are using the merc van and the other person is using breakout. Merc has a higher hitbox then Breakout so it can push the Breakout down, forcing it to lose some pushing power because of friction. On the otherhand, Breakout can push the Merc up, causing it to lose a bit of traction. In the end it all comes down to the games physics and a bunch of different variables and crap I don't feel like explaining lol. But the differences in each cars hitbox and turn rate is enough to have unforeseen effects such as one car being able to out push another.

To answer your question though, yes and no. Basic stats are the same, but because they aren't shaped the same they are affected by the games physics differently.

you're talkin' out your ass right now lol
But its true.

The player makes use of cars = the player gets used to said car.

Player will eventually know how to play said car. There's only 5 catagorys and the differences arnt really that much if you actually put in efford to see what works best for you in your gameplay. But hey, thats just me. I have used scarab for a long time, whic hagain, was arguebly one of the ' worst' cars prior hitbox update, and I learned to use it, and did my part as a teamplayer.

I dont compare 1v1 because I odnt play it, nor do I compare 2v2. My experience on 3v3's only as thats what I play.
Chem May 18, 2019 @ 4:04am 
Originally posted by Mr. Figgles:
Originally posted by Chem:
Every car has the same stats except for the hitbox and turn rate. In a 1 on 1 pushing battle however those can be a factor. Lets say you are using the merc van and the other person is using breakout. Merc has a higher hitbox then Breakout so it can push the Breakout down, forcing it to lose some pushing power because of friction. On the otherhand, Breakout can push the Merc up, causing it to lose a bit of traction. In the end it all comes down to the games physics and a bunch of different variables and crap I don't feel like explaining lol. But the differences in each cars hitbox and turn rate is enough to have unforeseen effects such as one car being able to out push another.

To answer your question though, yes and no. Basic stats are the same, but because they aren't shaped the same they are affected by the games physics differently.

you're talkin' out your ass right now lol

A slight change to a hitbox can have an impact on the way a car is affected by the games physics because of the suspension mechanic (It's what prevents you from turning into a ping pong ball when you don't land perfectly flat on the ground). The cars aren't just a box that drives in a fixed position, the vehicles suspension makes it so the contact point between two vehicles can change based on a bunch of different variables that affect its axis. When you started moving, if you just landed from an aerial, if you drove off the wall, if you turned, all of this will affect the cars axis (makes it wobble). So it isn't two flat objects hitting each other on a horizontal plain, it's two edges of a flat object, two flat objects, or a flat object and one edge that collide. If it was just two flat objects on a horizontal plain then the forces would equal out and nothing would happen. But they aren't. The wobble affect from the suspension throws the vertical plain into the mix which makes it so one car will have less ground support then the other to push back with. Meaning the car loses counter force because it has less ground support. It's only a slight difference in angle, maybe 5 degrees, but that is 5 degrees of force that isn't transferred back into your push after the initial collision.

There are a bunch of different ways this affects the game and a bunch of different outcomes for the same two cars colliding, but other then this situation of trying to push each other nothing else is really noticeable. The only time it really has a problem is if someone flips or is in the middle of flipping, since the force of that is also thrown into the mix it will have exaggerated affects. Either someone gets thrown to the moon or someone goes boom because of it.

I hope I explained it a little better, but i probably didnt lol.
Last edited by Chem; May 18, 2019 @ 4:09am
Reyske May 18, 2019 @ 6:44am 
There are 5 hitboxes but they all have different angles and elevation
That's why the mantis tend to get below cars when duelling
Sungod May 18, 2019 @ 7:29am 
i had same situation.
I was pushing guy little by little.
HercDaMerc May 18, 2019 @ 10:48am 
Originally posted by Reyske:
There are 5 hitboxes but they all have different angles and elevation
That's why the mantis tend to get below cars when duelling
"duelling"...that's a pretty hetero-insecure way of putting it.
Reyske May 18, 2019 @ 10:54am 
LOL, I said it because ingame 1v1 is called solo duel
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Date Posted: May 17, 2019 @ 9:58pm
Posts: 16