Rocket League

Rocket League

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meh Jan 1, 2022 @ 10:32am
Anybody able to use Radeon Image Sharpening with this game?
When I try to enable RIS in Radeon Software for this game, the switch immediately turns back off. I'd really like to use it to counter the blurriness created by FXAA/SMAA/MLAA so I can use SOME kind of anti-aliasing without it looking completely terrible.

TIA
Originally posted by meh:
Alright thanks, I have no idea why it instantly toggles off for this game. Works fine for everything else. Guess I'll try a full DDU wipe whenever the next WHQL driver is released.

Also I guess you didn't notice that the advanced settings (mostly) including AA only apply to DX9.

Edit: I've fixed it though I still haven't the slightest idea what was wrong. After launching the game FROM RADEON SOFTWARE and enabling RIS from the in game overlay the settings switches stay on.
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LordFastTrakz Jan 1, 2022 @ 12:20pm 
I use it on 80% what I believe to be the default and under the Anti-alias Override I choose "enhance the application settings" while using FXAA High, it works and sticks for me, the only issue is when I update the adrenaline driver it all resets, but you can export the config when it how you like it and then import when needed.

I will note that I'm only using a 6600XT and AA in the distance leaves a bit to be desired, but there may be a setting I've missed, I'm constantly trying to adjust.

Long story short, what your trying should work, I'd probably try reinstalling the driver if settings are not sticking.
A moderator of this forum has indicated that this post answers the original topic.
meh Jan 1, 2022 @ 6:33pm 
Alright thanks, I have no idea why it instantly toggles off for this game. Works fine for everything else. Guess I'll try a full DDU wipe whenever the next WHQL driver is released.

Also I guess you didn't notice that the advanced settings (mostly) including AA only apply to DX9.

Edit: I've fixed it though I still haven't the slightest idea what was wrong. After launching the game FROM RADEON SOFTWARE and enabling RIS from the in game overlay the settings switches stay on.
Last edited by meh; Jan 1, 2022 @ 7:53pm
LordFastTrakz Jan 2, 2022 @ 5:26am 
Glad you got it fixed, I probably should have added that I always launch the interface from within the games I'm playing but you have tried that regardless, But the AA placebo effect has worn off, it does make a noticeable difference, but in other games I supose where everything is extremely smooth. RL's AA is dire for the ground/floor on my end, the second I go into the air its fine but driving on it it gets very jagged and messy on a handful of arenas that are not simple surfaces. do you run into this?
meh Jan 2, 2022 @ 10:36am 
Originally posted by LordFastTrakz:
Glad you got it fixed, I probably should have added that I always launch the interface from within the games I'm playing but you have tried that regardless, But the AA placebo effect has worn off, it does make a noticeable difference, but in other games I supose where everything is extremely smooth. RL's AA is dire for the ground/floor on my end, the second I go into the air its fine but driving on it it gets very jagged and messy on a handful of arenas that are not simple surfaces. do you run into this?

Unfortunately the only option with RL is to use FXAA or SMAA (use SMAA) and then use some sharpening to counter the blurring. It's not the greatest but it's better than nothing and I'd rather that than TAA/TXAA. It was possible to force supersampling when the game was running on DX9 but that was quite a while ago now. I've not noticed any areas that look like AA isn't being applied, but then I'm not looking too hard. If you don't have any of the AA options in-game applied then you aren't changing anything as the Radeon Software advanced settings will only apply to DirectX 9.

(Unrelated, this game still doesn't have proper anisotropic filtering either, if any. Ridiculous...)
Mo¡stDreams Jan 11, 2022 @ 11:51pm 
My friend...
Reshade...

have fun.
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Date Posted: Jan 1, 2022 @ 10:32am
Posts: 5