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Even worse, the friend that is too high in rank could just throw matches for 2 or 3 hours to lower his rank down so he can team up with his friend. That will not make you happier. You'll just be back here complaining that some extremely skilled player was throwing the match right from the kickoff in your game.
The game isn't going to change, the truth is there isn't as much boosting as you claim there is. You're just assuming, show me a screenshot of them offering boosting services and I might believe you.
And it's funny because even in the screenshot you uploaded - you won the game, and by 1 goal at that, doesn't that just prove that the mm system is working, giving a close even match? Guess not in your opinion.
Smurfing is the only real issue anyone has mentioned here, but there isn't any fix to that. In fact, no game has truly fixed smurfing so it's best to bite the bullet and toughen up instead of whining about it.
Your solutions to fix mm will only worsen it as proven in the past. History repeats itself, but Psyonix knows this, and that is why there will most likely never be a hard reset in future seasons.
Someone else in this thread gave you a solid argument as well, but you're too hard-headed to open up to any other opinions or even give them a second thought.
There was boosting at the start of the game's launch. Only difference is, the hard reset kept it in check. When one buddy has some skills and the other buddy not so much, then it makes boosting a long road to climb. Add in the hard reset and worse case scenario is that they might reach plat before the hard reset goes into effect. Diamond and champ used to be tougher ranks to compete in. The majority of players in those ranks could hit the ball the majority of the time and were fairly competent. This means that the 2 buddies would have a harder time pushing into those ranks as the lower skilled buddy would miss the ball more than he probably hit it.
The 2 guys I was teamed up with were boosted. I ended up having to play defensive for at least half the match as my team mates gave up the simplest of goals. A hard reset would fix all that. Oh and the fact that I agreed with someone else's comment to your comment in it self can be taken as a reply. Not everyone agrees with you, in fact over the years I have made a couple of posts about boosting and the responses were overwhelmingly in agreement. This is why in the last few years the game saw the number of players playing this title dwindling. The devs were listening to the minority, that forced them to go F2P.
You literally complained about winning a match lol, saying your teammate was boosted but did better than you on the scoreboard. Interesting. How were they boosted if you guys didn't even have 100 points diffference on the board?
Anywho, a hard reset won't fix anything, I wish you the best of luck on trying to get Psyonix to take your suggestion into consideration however the odds are slim and it will probably never happen, cheers.
This weekend I played about 10-15 matches. Almost every single match had 1+ boosted players in it. Some were obvious at the end of the match showing the ranks, others were not because the player was boosted up to around my rank. Only his play style revealed he lacked skills to be at that rank. Sometimes players that are boosting allow their buddies to play their account while they play their buddy's account. For example, I could have sworn the carry was a certain person given the other person was missing the ball consistently. At the end of the match the carry turned out to be plat while the boosted was champ.
It is not fair to a random queuing player to make up for the skill gap the boosting players bring to the match. Instead of having a fun competitive match, they are forced to work twice as hard to achieve a win.
Your focus on the points shows you do not understand how broken the point system is. Let me break it down for you. If you are a ballhog, you will most likely be MVP or have a higher score. Even if you do not score, have assists or save the ball. The majority of the points that a player will earn are around a goal.
If I center the ball on an opponent's goal and my team mate fails to shoot it in, I only acquire a hand full of points. If my team mate's failed shot turns into a goal that my 3rd team mate shoots in, I gain no credit for the initial pass that lead to it. But the other 2 gain more points than I do for the assist and shot. If I center a ball and my team mates do nothing, once again I only get a hand full of points. It is possible to center the ball over 10 times and still be at bottom.
If I line up in my goal and come out of the goal hitting the ball before the opponent does, that does not count as a save even if it was right in front of my goal and the opponent was in the air about to hit it. If I play mid to back field and clear the ball back into the other side, my points will be low unless I am constantly shooting the ball at their goal. From a tactical stand point this isn't the smartest move, since there would be a player(s) there waiting to hit it away from their goal. In some cases it may even allow them a strong clear to our goal. Thus, I tend to hit the ball in a way that makes it a little more difficult for the other side to just hit it back or I hit it toward a team mate,(I know, passing the ball who would have thought.) leading to little to no points earned. If I wanted to farm points I could. But I don't. Also if I wait too long, there is a good chance that my own team mate will contest me as I go for the ball.
I doubt the devs will listen, they really are only interested in pumping out cosmetics and making the sales. Other wise they would've started hard resetting years ago.
Ultimately the MMRs will never be completely accurate because of parties skewing the rankings, because players may create alternate accounts which will disregard all the effort already spent determining their MMR (thus choosing intentionally to not have an accurate MMR), or because some people let their friends or siblings play on their account and of course that person doesn't have the identical skill level as the person that established the MMR. If you play against someone's little brother he may only be bronze skill level but be playing on his brother's account that is platinum. All the resets in the world are not going to prevent that from happening.
Not at all. High rank players will be in the lower ranks for a couple of weeks as the busy ones trickle in to push up the ranks. The players that boost will hit road blocks as they push up the ladder. They will not have an easy time as currently the majority of the active roster at higher ranks are boosted. Instead of having boosted players going again boosted players. You will have higher rank players going against boosted players. There will be an above average chance of the players boosting to lose. This will push them down the ranks.
I agree that the MMRs are far from accurate because of boosting modifying these numbers. As for the little brother theory. There were far less boosted players when a hard set was in place compared to today's RL ranks. I would take 2015's ranks over today's anytime. Diamond is the new gold.
Truth is a difficult thing to argue against. I do agree.
That's your opinion.