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LB = Powerslide and Air Roll (basic)
RB= Boost
Y = Camera
X= Air Roll L
B= Air Roll R
A= Jump
I use the same config as the player above me, except I don't have Air Roll L and R* and just use B for camera, X for Rumble items and Y for Scoreboard.
* Theoretically you're right, having specific Air Roll L and R buttons gives you even more control, but imo that's something minor and even pro players often just use Powerslide.
Just curious, why do you think having accelerate and brake on the face buttons is so bad? I'm not saying it is necessarily the ideal way to layout acceleration control per se, but for the overall configuration it is better in order to free up the analog triggers for air roll.
I had basically the same configuration you described before I changed to this one (adding X for Air Roll Right much later), I just felt like I hit a plateau with it. There were advanced mechanics I simply couldn't do or were made unnecessarily complicated with that configuration. I had also previously tried independent air roll L/R on non-analog buttons for a while like Beef described (for me it was rear paddles on a Fusion Power A) but being able to control your air roll speed along with direction makes so much of a difference I decided to make this change.
One other issue with my old configuration was that I always found myself holding down gas when it was on the trigger. It became kind of part of my grip. This led to me to unintentionally overaccelerate at times, particularly in the air. Some people don't realize that holding gas (without boost) in the air actually provides very slight additional acceleration. See video: https://www.youtube.com/watch?v=XoOWKG3xv7U. This is great when you are low on boost and need to make an epic save or fast aerial, but can really screw up a precise air dribble or ball flip reset when the additional acceleration is unintended (especially when your car is not always pointing directly at the ball). Having boost and gas on the face buttons forces me to be more aware of when I am pressing gas, and it helps me to use just boost when making precise aerial movements which has made a world of difference for me.
I understand that pros get by with all kinds of different button configurations, but they have invested thousands of hours into perfecting their mechanics using them. At that point there is no way they are going to start over from scratch with a new config, but that doesn't necessarily mean that their configuration is best. They are just extremely talented and able to adapt. I'm not that good I guess, and I felt I needed to start over with a more ergonomic configuration in order to take my game to the next level. I guess what I am saying overall is that I wish I would have started with this configuration from day one, and I am just offering it as an option to new players so they maybe they aren't in my position later.
It makes sense, having Air Roll L and R on the shoulder/trigger buttons must be better than rolling with X and B like I'd do (if I used it). But everyone is way too used to accelerating and braking with the triggers, I just wouldn't advise those settings to someone new that's all.
Whenever I play an old game where you accelerate with face buttons, it just feels so weird.
I just realized the first Xbox's face buttons were analog, so your config makes sense. But you're the first person I know of who owns those, and anyone on 360, Xbone, Playstation or any other modern controller would be losing the ability to drive more slowly.
https://www.youtube.com/watch?v=ZWdheraunb4
quater circle foward = dpad down and do a half circle right
the joke means that fighting game buttons are complicated like how your button config is confusing to me.